[SCRIPT] AddCombineCallback Error No Signiture - Printable Version +- Frictional Games Forum (read-only) (https://www.frictionalgames.com/forum) +-- Forum: Amnesia: The Dark Descent (https://www.frictionalgames.com/forum/forum-6.html) +--- Forum: Custom Stories, TCs & Mods - Development (https://www.frictionalgames.com/forum/forum-38.html) +---- Forum: Development Support (https://www.frictionalgames.com/forum/forum-39.html) +---- Thread: [SCRIPT] AddCombineCallback Error No Signiture (/thread-14668.html) |
AddCombineCallback Error No Signiture - heyitsrobert97 - 04-10-2012 Hi I added 2 combine callbacks but when the game is loading it says no signiture. you first mix 2 chemical containers to make 1 then mix that with another and your done but it says No Matching Signuture Why? ================================================================================== void attop(string &in asTimer) { FadeIn(2.0f); CheckPoint ("checkpoint3", "bunkercheckpoint3", "", "", ""); AddCombineCallback("", "chemical_4", "chemical_5", mixonetwo, true); <---- Error No Matching Signiture } void mixonetwo(string &in asItemA, string &in asItemB) { GiveItem("chemical_nearly_finished", "chemical_container_full", "mixnearly", "chemical_container_full.tga", 1.0f); AddCombineCallback("", "chemical_6", "chemical_nearly_finished", mixtwothree, true); < Error } void mixtwothree(string &in asItemA, string &in asItemB) { GiveItem("chemical_finished", "chemical_container_full", "mixdone", "chemical_container_full.tga", 1.0f); PlaySoundAtEntity("", "quest_completed.snt", "Player", 0, false); AddUseItemCallback("", "chemical_finished", "sewer_grate", "blowexit", true); AddUseItemCallback("", "chemical_finished", "sewer_grate2", "blowexit", true); } void blowexit(string &in asItem, string &in asEntity) { RemoveItem("chemical_finished"); StartEffectFlash(0.0f, 1.0f, 0.2f); PlaySoundAtEntity("", "explosion_rock_large.snt", "Player", 0, false); SetEntityActive("sewer_grate", false); SetEntityActive("sewer_grate2", false); AddEntityCollideCallback("Player", "endinggame", "credittimer", true, 1); } void credittimer(string &in asParent, string &in asChild, int alState) { FadeOut(3.0f); AddTimer("goodbye", 3.5f, "cya"); } void cya(string &in asTimer) { StopMusic(1.0f, 0); StartCredits("Music_02", true, "halldoormessage", "endofgame", 0); } =================================================================================== RE: AddCombineCallback Error No Signiture - Obliviator27 - 04-10-2012 mixonetwo and mixtwothree need to be in quotation marks. RE: AddCombineCallback Error No Signiture - heyitsrobert97 - 04-10-2012 (04-10-2012, 07:26 AM)Obliviator27 Wrote: mixonetwo and mixtwothree need to be in quotation marks.Game No Longer Crashes But It Won't Combine. Don't You Need To Create an Inventory.hps. but i don't know how to put in it RE: AddCombineCallback Error No Signiture - Datguy5 - 04-10-2012 Yes you need to create inventory.hps in your maps folder.To combine items there is a tutorial on the wiki(i suggested it )but in that tutorial you combine the hammer and chipper.But its almost the same thing.Heres the link http://wiki.frictionalgames.com/hpl2/tutorials/level_editor/combininghammerchipperjenniferorange |