Amnesia custom story problem - Printable Version +- Frictional Games Forum (read-only) (https://www.frictionalgames.com/forum) +-- Forum: Amnesia: The Dark Descent (https://www.frictionalgames.com/forum/forum-6.html) +--- Forum: Custom Stories, TCs & Mods - Development (https://www.frictionalgames.com/forum/forum-38.html) +---- Forum: Development Support (https://www.frictionalgames.com/forum/forum-39.html) +---- Thread: Amnesia custom story problem (/thread-15395.html) Pages:
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RE: Amnesia custom story problem - EXAWOLT - 05-13-2012 (05-13-2012, 11:10 AM)KodiakZ Wrote: It already had. I checked for spelling mistaked missing , and stuff. But when i made a new door and didn't rename it just so its called original name it worked. Now my only problem is note text not showing and name of key not showing. Exatra_english: <CATEGORY Name="Inventory"> <Entry Name="ItemName_Key">A Key</Entry> <Entry Name="ItemDesc_Key">A Awesome Key</Entry> </CATEGORY> In Editor: klick on the key, select Entity, at the bottom it says: CustomSubItemName. Type in: Key, and then it should work! RE: Amnesia custom story problem - ezra627 - 09-25-2014 I have the same problem,this is the code: Void OnStart() { AddUseItemCallback(string& asName, "Key1", "Doortolvl1", "UsedKeyOnDoor", true); } void UsedKeyOnDoor(string &in asItem, string &in asEntity) { SetSwingDoorLocked("Doortolvl1", false, true); PlaySoundAtEntity("", "amb_alert01", "Doortolvl1", 0, false); RemoveItem("Key1"); } i looked at the key and door name like 50 times!IT IS EXACTLY THE FREAKING SAME!!!And when i test it,it says "can not use the item this way!" RE: Amnesia custom story problem - Mudbill - 09-25-2014 @ezra627 It won't work if you use a capital V in void. > void OnStart() You're also missing the first string in the AddUseItemCallback. You can't use string& asName, you need to change that to a name within double quotes. |