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Tenebris Lake Full Conversion - Printable Version

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RE: Tenebris Lake Full Conversion - S1enimies - 05-24-2012

Really liked the beginning, but didn't find very scary though, but I still need to finish it, but if it as good as the beginning, it's gonna be good !


RE: Tenebris Lake Full Conversion - Mine Turtle - 05-24-2012

This story didn't really make that much sense, to be honest.. played it through and had a typical ".. that's it? that's the story?" impression when i finished it.


Spoiler below!

what happened to the prison keep?
why the hell would a mother abandon her children and randomly take off to live in France for the rest of her life?
whats up with the monsters? i don't understand who they are, what they are, why they are and how they came to be the way they are!


to be honest, its a little unfair to do this to you guys. you did put a good amount of work into this custom story/full conversion; but QUANTITY =/= QUALITY

Quality > quantity.

examples of this:

1. i could see clipping issues every 20 seconds or so.


2. the amount of maps and the little amount of story made me think that you guys didn't really head for the "story based custom story/full conversion". this is a big issue. the story made me go "what the flying f***?" at the end, and to be honest, it wasn't really thought through very well.




why are there monsters in the first place?
why are there miners randomly out to kill me when they see me?
why would anyone not leave this castle when he saw the things he saw? according to this story the guy didnt even know he had a family, so why the hell would he continue into this godforsaken empty weird unorganized castle?

overall:

bad:


- the story made little or no sense.

- the environment and events were very very very badly explained.. if ever explained at all.

- the mapping could have been a lot better. like i said, quantity =/= quality. i found myself stuck in it numerous times.

- the monsters and custom content could have been made better. (the weight painting on the monsters were horribly done, i must say. no offense. the skin underneath their arms followed its hand when it struck, and overall the animations were done poorly. on the slender man statue, the chains also moved along with the skin. it really broke the immersion..)

- i was LITERALLY lost for 3 hours wondering what the f*** i was supposed to do. half the time i spent just wandering about, waiting for SOME SORT of hint as for what to do; though i NEVER received a single one..

- the lighting job on the maps were poor. I could literally not see anything when playing through the first maps.. a box light or two on 0.2 on its settings, all over each map would've helped greatly.

- there were misplaced particle systems everywhere.

- i always felt like i was missing something of the story every time i was forced to continue without me wanting to.

- realism was really absent here. you guys really couldve done that bit better. i really don't see how random enemies can come out of nowhere, and just poof..

"but the guy is crazy!" yeah, i get it. but im crazier than most people i know, and I really don't think im gonna see random poofing monsters any time soon. and by the way, how the hell can a guy get a seizure entering a black section, when in this story im not supposed to fear the dark.

- the voice acting on the flashbacks were so abstract and weird.. i literally couldn't understand what they were saying half the time i was listening (except for traggey's loud voice (thank heavens)). they were so mute.. so quiet.. *sigh*

- i never really understood the point of this goo in the story.. there was no explanation of it, nor was there any hints and pointers on what its purpose really was (other than annoyingly blocking your way, and sometimes glitching you into the game without any other way out than to exit, and re enter the conversion...)
my guesses would be to try to at least make a scare factor, but it really didn't function...

- how come the story is named "tenebris lake", though you only spend about 2 minutes in it overall?..




i could go on for hours ranting about this, but im sure you see my point..




good:


- importing animations into the game, and actually making them function is something i still struggle with. its nice to see that you guys managed to do this, and at least tried to make this as unique as possible.

- the mapping had its basic principles alright. you did pull of the part of tenebris lake really well.

- there were some creative parts in there that i absolutely loved, and the way you used the amnesia items was well done.




don't take this review too personal though, guys. i see you put some effort into this mod, and i am impressed on what you've accomplished; but the amount of work put into something isn't really the same as the amount of "good" work put into something.


RE: Tenebris Lake Full Conversion - Datguy5 - 05-24-2012

I personally think this is better than white night.


RE: Tenebris Lake Full Conversion - devin413 - 05-24-2012

why would anyone not leave this castle when he saw the things he saw? according to this story the guy didnt even know he had a family, so why the hell
would he continue into this godforsaken empty weird unorganized castle?


Because he knows that he need to find and save his family i dont know if you wana save your family from somethink bad but i will do it ^^.

did you check the first house ? there's a picture on the ground when you touch it it says is this my family so he thinks that this is his family.


- the story made little or no sense.

i like guys how never release a custom story and wanna say stuff like thats Big Grin. i take it with humor just for know.
like i say up you wanna save your family.

- the environment and events were very very very badly explained.. if ever explained at all

come on...

- the mapping could have been a lot better. like i said, quantity =/= quality. i found myself stuck in it numerous times.


lots of guys said the map quality is good. so and i dunno no how i can make it better ;D sry not perfeckt ^^.


- the monsters and custom content could have been made better. (the weight painting on the monsters were horribly done, i must say. no offense. the skin underneath their arms followed its hand when it struck, and overall the animations were done poorly. on the slender man statue, the chains also moved along with the skin. it really broke the immersion..)



how mutch guys are out thee how can animate of even moddel ?. for free ********** ?


- i was LITERALLY lost for 3 hours wondering what the f*** i was supposed to do. half the time i spent just wandering about, waiting for SOME SORT of hint as for what to do; though i NEVER received a single one..


sry for that all of our beta tester made in in 2hours and 30mins or so. and i allrdy fixed some bugs some quest didn't get in to the mementos.

- the lighting job on the maps were poor. I could literally not see anything when playing through the first maps.. a box light or two on 0.2 on its settings, all over each map would've helped greatly.


hmm thats a big prop when i play everythink is good to see i play on 1.00 gamma so normal and i dont have any problem but it depends on which screen you have and that stuff sry for thats too.
- there were misplaced particle systems everywhere.

hmm how you mean that maybe i can fix it ?


- i always felt like i was missing something of the story every time i was forced to continue without me wanting to.

i must say im bad in story stuff so whe tried to give our best with that.

- realism was really absent here. you guys really couldve done that bit better. i really don't see how random enemies can come out of nowhere, and just poof..


poof there are one or two enemies how poff in the hole story.

and by the way, how the hell can a guy get a seizure entering a black section, when in this story im not supposed to fear the dark.


ohh so when you say i dont die than you will never die ? ok Big Grin i wanna see this.
- the voice acting on the flashbacks were so abstract and weird.. i literally couldn't understand what they were saying half the time i was listening (except for traggey's loud voice (thank heavens)). they were so mute.. so quiet.. *sigh*
hmm do you dont have a volume changer to make it louder like i say all the time the sound was good to hear for me and the sound form traggey's was a bit loud for me ^^.
- how come the story is named "tenebris lake", though you only spend about 2 minutes in it overall?..
the hole area is tenebris lake.
don't take this review too personal


@ Datguy5 very thanks ^^.


RE: Tenebris Lake Full Conversion - SUMMER^ - 05-24-2012

Spoiler below!
(05-24-2012, 03:59 PM)darkadders Wrote: what happened to the prison keep?
why the hell would a mother abandon her children and randomly take off to live in France for the rest of her life?

Because she fucking felt like it.


whats up with the monsters? i don't understand who they are, what they are, why they are and how they came to be the way they are!

Did you pay any attention at all to the flashbacks? They're slaves, puppets, dolls.


to be honest, its a little unfair to do this to you guys. you did put a good amount of work into this custom story/full conversion; but QUANTITY =/= QUALITY

Quality > quantity.

examples of this:

1. i could see clipping issues every 20 seconds or so.


WHAT?
I'm sorry, it's just that I spent about 10 hours scouring the map for the most obvious clipping/flickering issues and having them removed. Do you think YOU could document the problems you experienced, rather than just writing this negative report?


2. the amount of maps and the little amount of story made me think that you guys didn't really head for the "story based custom story/full conversion". this is a big issue. the story made me go "what the flying f***?" at the end, and to be honest, it wasn't really thought through very well.




why are there monsters in the first place?
why are there miners randomly out to kill me when they see me?
why would anyone not leave this castle when he saw the things he saw? according to this story the guy didnt even know he had a family, so why the hell would he continue into this godforsaken empty weird unorganized castle?

According to the story, the guy knew he had a past last that he had forgotten, and wants to find more of it. He knows a part of his memory has been wiped away, and he wants to find out why.



overall:

bad:


- the story made little or no sense.

- the environment and events were very very very badly explained.. if ever explained at all.

- the mapping could have been a lot better. like i said, quantity =/= quality. i found myself stuck in it numerous times.

- the monsters and custom content could have been made better. (the weight painting on the monsters were horribly done, i must say. no offense. the skin underneath their arms followed its hand when it struck, and overall the animations were done poorly. on the slender man statue, the chains also moved along with the skin. it really broke the immersion..)

- i was LITERALLY lost for 3 hours wondering what the f*** i was supposed to do. half the time i spent just wandering about, waiting for SOME SORT of hint as for what to do; though i NEVER received a single one..

- the lighting job on the maps were poor. I could literally not see anything when playing through the first maps.. a box light or two on 0.2 on its settings, all over each map would've helped greatly.

- there were misplaced particle systems everywhere.

- i always felt like i was missing something of the story every time i was forced to continue without me wanting to.

- realism was really absent here. you guys really couldve done that bit better. i really don't see how random enemies can come out of nowhere, and just poof..

You're complaining about realism here? I think I should direct you towards The Small Horse, or perhaps House of Creep?


"but the guy is crazy!" yeah, i get it. but im crazier than most people i know, and I really don't think im gonna see random poofing monsters any time soon. and by the way, how the hell can a guy get a seizure entering a black section, when in this story im not supposed to fear the dark.

- the voice acting on the flashbacks were so abstract and weird.. i literally couldn't understand what they were saying half the time i was listening (except for traggey's loud voice (thank heavens)). they were so mute.. so quiet.. *sigh*


That's why there are subtitles.


- i never really understood the point of this goo in the story.. there was no explanation of it, nor was there any hints and pointers on what its purpose really was (other than annoyingly blocking your way, and sometimes glitching you into the game without any other way out than to exit, and re enter the conversion...)
my guesses would be to try to at least make a scare factor, but it really didn't function...

- how come the story is named "tenebris lake", though you only spend about 2 minutes in it overall?..

i could go on for hours ranting about this, but im sure you see my point..

I'm sure you could....

good:

- importing animations into the game, and actually making them function is something i still struggle with. its nice to see that you guys managed to do this, and at least tried to make this as unique as possible.

- the mapping had its basic principles alright. you did pull of the part of tenebris lake really well.

- there were some creative parts in there that i absolutely loved, and the way you used the amnesia items was well done.



Not worth any more of my time.


RE: Tenebris Lake Full Conversion - Zumper - 05-24-2012

(05-24-2012, 08:48 PM)SUMMER^ Wrote:
Spoiler below!
(05-24-2012, 03:59 PM)darkadders Wrote: what happened to the prison keep?
why the hell would a mother abandon her children and randomly take off to live in France for the rest of her life?

Because she fucking felt like it.


whats up with the monsters? i don't understand who they are, what they are, why they are and how they came to be the way they are!

Did you pay any attention at all to the flashbacks? They're slaves, puppets, dolls.


to be honest, its a little unfair to do this to you guys. you did put a good amount of work into this custom story/full conversion; but QUANTITY =/= QUALITY

Quality > quantity.

examples of this:

1. i could see clipping issues every 20 seconds or so.


WHAT?
I'm sorry, it's just that I spent about 10 hours scouring the map for the most obvious clipping/flickering issues and having them removed. Do you think YOU could document the problems you experienced, rather than just writing this negative report?


2. the amount of maps and the little amount of story made me think that you guys didn't really head for the "story based custom story/full conversion". this is a big issue. the story made me go "what the flying f***?" at the end, and to be honest, it wasn't really thought through very well.




why are there monsters in the first place?
why are there miners randomly out to kill me when they see me?
why would anyone not leave this castle when he saw the things he saw? according to this story the guy didnt even know he had a family, so why the hell would he continue into this godforsaken empty weird unorganized castle?

According to the story, the guy knew he had a past last that he had forgotten, and wants to find more of it. He knows a part of his memory has been wiped away, and he wants to find out why.



overall:

bad:


- the story made little or no sense.

- the environment and events were very very very badly explained.. if ever explained at all.

- the mapping could have been a lot better. like i said, quantity =/= quality. i found myself stuck in it numerous times.

- the monsters and custom content could have been made better. (the weight painting on the monsters were horribly done, i must say. no offense. the skin underneath their arms followed its hand when it struck, and overall the animations were done poorly. on the slender man statue, the chains also moved along with the skin. it really broke the immersion..)

- i was LITERALLY lost for 3 hours wondering what the f*** i was supposed to do. half the time i spent just wandering about, waiting for SOME SORT of hint as for what to do; though i NEVER received a single one..

- the lighting job on the maps were poor. I could literally not see anything when playing through the first maps.. a box light or two on 0.2 on its settings, all over each map would've helped greatly.

- there were misplaced particle systems everywhere.

- i always felt like i was missing something of the story every time i was forced to continue without me wanting to.

- realism was really absent here. you guys really couldve done that bit better. i really don't see how random enemies can come out of nowhere, and just poof..

You're complaining about realism here? I think I should direct you towards The Small Horse, or perhaps House of Creep?


"but the guy is crazy!" yeah, i get it. but im crazier than most people i know, and I really don't think im gonna see random poofing monsters any time soon. and by the way, how the hell can a guy get a seizure entering a black section, when in this story im not supposed to fear the dark.

- the voice acting on the flashbacks were so abstract and weird.. i literally couldn't understand what they were saying half the time i was listening (except for traggey's loud voice (thank heavens)). they were so mute.. so quiet.. *sigh*


That's why there are subtitles.


- i never really understood the point of this goo in the story.. there was no explanation of it, nor was there any hints and pointers on what its purpose really was (other than annoyingly blocking your way, and sometimes glitching you into the game without any other way out than to exit, and re enter the conversion...)
my guesses would be to try to at least make a scare factor, but it really didn't function...

- how come the story is named "tenebris lake", though you only spend about 2 minutes in it overall?..

i could go on for hours ranting about this, but im sure you see my point..

I'm sure you could....

good:

- importing animations into the game, and actually making them function is something i still struggle with. its nice to see that you guys managed to do this, and at least tried to make this as unique as possible.

- the mapping had its basic principles alright. you did pull of the part of tenebris lake really well.

- there were some creative parts in there that i absolutely loved, and the way you used the amnesia items was well done.



Not worth any more of my time.

[Image: i+_a6f7b0b0c3f09d8093623ecaccf95255.png]


RE: Tenebris Lake Full Conversion - HumiliatioN - 05-24-2012

(05-24-2012, 03:59 PM)darkadders Wrote: This story didn't really make that much sense, to be honest.. played it through and had a typical ".. that's it? that's the story?" impression when i finished it.


Spoiler below!

what happened to the prison keep?
why the hell would a mother abandon her children and randomly take off to live in France for the rest of her life?
whats up with the monsters? i don't understand who they are, what they are, why they are and how they came to be the way they are!


to be honest, its a little unfair to do this to you guys. you did put a good amount of work into this custom story/full conversion; but QUANTITY =/= QUALITY

Quality > quantity.

examples of this:

1. i could see clipping issues every 20 seconds or so.


2. the amount of maps and the little amount of story made me think that you guys didn't really head for the "story based custom story/full conversion". this is a big issue. the story made me go "what the flying f***?" at the end, and to be honest, it wasn't really thought through very well.




why are there monsters in the first place?
why are there miners randomly out to kill me when they see me?
why would anyone not leave this castle when he saw the things he saw? according to this story the guy didnt even know he had a family, so why the hell would he continue into this godforsaken empty weird unorganized castle?

overall:

bad:


- the story made little or no sense.

- the environment and events were very very very badly explained.. if ever explained at all.

- the mapping could have been a lot better. like i said, quantity =/= quality. i found myself stuck in it numerous times.

- the monsters and custom content could have been made better. (the weight painting on the monsters were horribly done, i must say. no offense. the skin underneath their arms followed its hand when it struck, and overall the animations were done poorly. on the slender man statue, the chains also moved along with the skin. it really broke the immersion..)

- i was LITERALLY lost for 3 hours wondering what the f*** i was supposed to do. half the time i spent just wandering about, waiting for SOME SORT of hint as for what to do; though i NEVER received a single one..

- the lighting job on the maps were poor. I could literally not see anything when playing through the first maps.. a box light or two on 0.2 on its settings, all over each map would've helped greatly.

- there were misplaced particle systems everywhere.

- i always felt like i was missing something of the story every time i was forced to continue without me wanting to.

- realism was really absent here. you guys really couldve done that bit better. i really don't see how random enemies can come out of nowhere, and just poof..

"but the guy is crazy!" yeah, i get it. but im crazier than most people i know, and I really don't think im gonna see random poofing monsters any time soon. and by the way, how the hell can a guy get a seizure entering a black section, when in this story im not supposed to fear the dark.

- the voice acting on the flashbacks were so abstract and weird.. i literally couldn't understand what they were saying half the time i was listening (except for traggey's loud voice (thank heavens)). they were so mute.. so quiet.. *sigh*

- i never really understood the point of this goo in the story.. there was no explanation of it, nor was there any hints and pointers on what its purpose really was (other than annoyingly blocking your way, and sometimes glitching you into the game without any other way out than to exit, and re enter the conversion...)
my guesses would be to try to at least make a scare factor, but it really didn't function...

- how come the story is named "tenebris lake", though you only spend about 2 minutes in it overall?..


i could go on for hours ranting about this, but im sure you see my point..


good:

- importing animations into the game, and actually making them function is something i still struggle with. its nice to see that you guys managed to do this, and at least tried to make this as unique as possible.

- the mapping had its basic principles alright. you did pull of the part of tenebris lake really well.

- there were some creative parts in there that i absolutely loved, and the way you used the amnesia items was well done.




don't take this review too personal though, guys. i see you put some effort into this mod, and i am impressed on what you've accomplished; but the amount of work put into something isn't really the same as the amount of "good" work put into something.

C"moon man! This is brilliant mod and one of the best so far okay it's my opinion, but this is something different "darkadders" I REALLY WANNA see you're project when it's done. Don't judge this guys already if you can't do it better?

Okay there are couple flaws maybe... But seriously you have too many negative points here.. Overall you don't like this mod or it's badly maded.

I was speechless when I completed it. This mod contains too many great success, I can even imagine...

All the monsters, scares, mapping was really good, but of course not professional yet. When I see you're project darkadders and play it i will compare these two then.

First amazing mod from these two guys. Only few flaws. That's it. I'm done.



RE: Tenebris Lake Full Conversion - Mine Turtle - 05-24-2012

(05-24-2012, 09:30 PM)HumiliatioN Wrote:
(05-24-2012, 03:59 PM)darkadders Wrote: This story didn't really make that much sense, to be honest.. played it through and had a typical ".. that's it? that's the story?" impression when i finished it.


Spoiler below!

what happened to the prison keep?
why the hell would a mother abandon her children and randomly take off to live in France for the rest of her life?
whats up with the monsters? i don't understand who they are, what they are, why they are and how they came to be the way they are!


to be honest, its a little unfair to do this to you guys. you did put a good amount of work into this custom story/full conversion; but QUANTITY =/= QUALITY

Quality > quantity.

examples of this:

1. i could see clipping issues every 20 seconds or so.


2. the amount of maps and the little amount of story made me think that you guys didn't really head for the "story based custom story/full conversion". this is a big issue. the story made me go "what the flying f***?" at the end, and to be honest, it wasn't really thought through very well.




why are there monsters in the first place?
why are there miners randomly out to kill me when they see me?
why would anyone not leave this castle when he saw the things he saw? according to this story the guy didnt even know he had a family, so why the hell would he continue into this godforsaken empty weird unorganized castle?

overall:

bad:


- the story made little or no sense.

- the environment and events were very very very badly explained.. if ever explained at all.

- the mapping could have been a lot better. like i said, quantity =/= quality. i found myself stuck in it numerous times.

- the monsters and custom content could have been made better. (the weight painting on the monsters were horribly done, i must say. no offense. the skin underneath their arms followed its hand when it struck, and overall the animations were done poorly. on the slender man statue, the chains also moved along with the skin. it really broke the immersion..)

- i was LITERALLY lost for 3 hours wondering what the f*** i was supposed to do. half the time i spent just wandering about, waiting for SOME SORT of hint as for what to do; though i NEVER received a single one..

- the lighting job on the maps were poor. I could literally not see anything when playing through the first maps.. a box light or two on 0.2 on its settings, all over each map would've helped greatly.

- there were misplaced particle systems everywhere.

- i always felt like i was missing something of the story every time i was forced to continue without me wanting to.

- realism was really absent here. you guys really couldve done that bit better. i really don't see how random enemies can come out of nowhere, and just poof..

"but the guy is crazy!" yeah, i get it. but im crazier than most people i know, and I really don't think im gonna see random poofing monsters any time soon. and by the way, how the hell can a guy get a seizure entering a black section, when in this story im not supposed to fear the dark.

- the voice acting on the flashbacks were so abstract and weird.. i literally couldn't understand what they were saying half the time i was listening (except for traggey's loud voice (thank heavens)). they were so mute.. so quiet.. *sigh*

- i never really understood the point of this goo in the story.. there was no explanation of it, nor was there any hints and pointers on what its purpose really was (other than annoyingly blocking your way, and sometimes glitching you into the game without any other way out than to exit, and re enter the conversion...)
my guesses would be to try to at least make a scare factor, but it really didn't function...

- how come the story is named "tenebris lake", though you only spend about 2 minutes in it overall?..


i could go on for hours ranting about this, but im sure you see my point..


good:

- importing animations into the game, and actually making them function is something i still struggle with. its nice to see that you guys managed to do this, and at least tried to make this as unique as possible.

- the mapping had its basic principles alright. you did pull of the part of tenebris lake really well.

- there were some creative parts in there that i absolutely loved, and the way you used the amnesia items was well done.




don't take this review too personal though, guys. i see you put some effort into this mod, and i am impressed on what you've accomplished; but the amount of work put into something isn't really the same as the amount of "good" work put into something.

C"moon man! This is brilliant mod and one of the best so far okay it's my opinion, but this is something different "darkadders" I REALLY WANNA see you're project when it's done. Don't judge this guys already if you can't do it better?

Okay there are couple flaws maybe... But seriously you have too many negative points here.. Overall you don't like this mod or it's badly maded.

I was speechless when I completed it. This mod contains too many great success, I can even imagine...

All the monsters, scares, mapping was really good, but of course not professional yet. When I see you're project darkadders and play it i will compare these two then.

First amazing mod from these two guys. Only few flaws. That's it. I'm done.



look, i never said it was a horrible mod.. its better than most of the things that have come out of this forum in a while; believe me. i admit, i have over exaggerated on some points, but the fact that there was barely any directions being told when playing the campaign, nor any waypoints, hints or anyhing, along with an extreme lack of storyline, made me... dissapointed. the story was there, but spread out, fragmented, glitchy, spaced and sometimes confusing. a structured story in a full conversion, custom story or whatever; is ABSOLUTE 1ST PRIORITY. that was the point i was making with the review, along with some other minor issues, like the awkward walk patterns, weightpainting, lighting and other minor issues (which i might add, are very easy to fix..)

Quote:
- importing animations into the game, and actually making them function is something i still struggle with. its nice to see that you guys managed to do this, and at least tried to make this as unique as possible.

if it was in any way offensive to the creators, i apologize, though i have to rest my opinion, and i feel like i should point out things that people take for granted. you can take the things i said into concideration, and maybe change it; or not, its not up to me. all i ask is that you respect the way i feel as a amnesia custom story player.

poofers though, arent justifiable. ever.

(05-24-2012, 08:48 PM)SUMMER^ Wrote:
Spoiler below!
(05-24-2012, 03:59 PM)darkadders Wrote: what happened to the prison keep?
why the hell would a mother abandon her children and randomly take off to live in France for the rest of her life?

Because she fucking felt like it.


whats up with the monsters? i don't understand who they are, what they are, why they are and how they came to be the way they are!

Did you pay any attention at all to the flashbacks? They're slaves, puppets, dolls.


to be honest, its a little unfair to do this to you guys. you did put a good amount of work into this custom story/full conversion; but QUANTITY =/= QUALITY

Quality > quantity.

examples of this:

1. i could see clipping issues every 20 seconds or so.


WHAT?
I'm sorry, it's just that I spent about 10 hours scouring the map for the most obvious clipping/flickering issues and having them removed. Do you think YOU could document the problems you experienced, rather than just writing this negative report?


2. the amount of maps and the little amount of story made me think that you guys didn't really head for the "story based custom story/full conversion". this is a big issue. the story made me go "what the flying f***?" at the end, and to be honest, it wasn't really thought through very well.




why are there monsters in the first place?
why are there miners randomly out to kill me when they see me?
why would anyone not leave this castle when he saw the things he saw? according to this story the guy didnt even know he had a family, so why the hell would he continue into this godforsaken empty weird unorganized castle?

According to the story, the guy knew he had a past last that he had forgotten, and wants to find more of it. He knows a part of his memory has been wiped away, and he wants to find out why.



overall:

bad:


- the story made little or no sense.

- the environment and events were very very very badly explained.. if ever explained at all.

- the mapping could have been a lot better. like i said, quantity =/= quality. i found myself stuck in it numerous times.

- the monsters and custom content could have been made better. (the weight painting on the monsters were horribly done, i must say. no offense. the skin underneath their arms followed its hand when it struck, and overall the animations were done poorly. on the slender man statue, the chains also moved along with the skin. it really broke the immersion..)

- i was LITERALLY lost for 3 hours wondering what the f*** i was supposed to do. half the time i spent just wandering about, waiting for SOME SORT of hint as for what to do; though i NEVER received a single one..

- the lighting job on the maps were poor. I could literally not see anything when playing through the first maps.. a box light or two on 0.2 on its settings, all over each map would've helped greatly.

- there were misplaced particle systems everywhere.

- i always felt like i was missing something of the story every time i was forced to continue without me wanting to.

- realism was really absent here. you guys really couldve done that bit better. i really don't see how random enemies can come out of nowhere, and just poof..

You're complaining about realism here? I think I should direct you towards The Small Horse, or perhaps House of Creep?


"but the guy is crazy!" yeah, i get it. but im crazier than most people i know, and I really don't think im gonna see random poofing monsters any time soon. and by the way, how the hell can a guy get a seizure entering a black section, when in this story im not supposed to fear the dark.

- the voice acting on the flashbacks were so abstract and weird.. i literally couldn't understand what they were saying half the time i was listening (except for traggey's loud voice (thank heavens)). they were so mute.. so quiet.. *sigh*


That's why there are subtitles.


- i never really understood the point of this goo in the story.. there was no explanation of it, nor was there any hints and pointers on what its purpose really was (other than annoyingly blocking your way, and sometimes glitching you into the game without any other way out than to exit, and re enter the conversion...)
my guesses would be to try to at least make a scare factor, but it really didn't function...

- how come the story is named "tenebris lake", though you only spend about 2 minutes in it overall?..

i could go on for hours ranting about this, but im sure you see my point..

I'm sure you could....

good:

- importing animations into the game, and actually making them function is something i still struggle with. its nice to see that you guys managed to do this, and at least tried to make this as unique as possible.

- the mapping had its basic principles alright. you did pull of the part of tenebris lake really well.

- there were some creative parts in there that i absolutely loved, and the way you used the amnesia items was well done.



Not worth any more of my time.



Quote: Because she fucking felt like it.


wow, a truly valid reason indeed. i got the impression of a "wow, im free. alright kids, ima go. good bye now!" reaction. a mother would not do that in real life.

Quote: I'm sorry, it's just that I spent about 10 hours scouring the map for the most obvious clipping/flickering issues and having them removed. Do you think YOU could document the problems you experienced, rather than just writing this negative report?

oh dear me, i can reassure you you absolutely did not find all of them. at all. there were glitches in the floors, the walls, the cellings. im not over exaggerating on this, actually.

Quote:According to the story, the guy knew he had a past last that he had forgotten, and wants to find more of it. He knows a part of his memory has been wiped away, and he wants to find out why.

this was never explained. it was introduced, but it wasnt explained. at all. and the GOO stuff from amnesia's shadow made absolutely no sense.


Quote:You're complaining about realism here?[/b] I[/i][i] think I should direct you towards The Small Horse, or perhaps House of Creep?

i do not post complaints of realism on house of creep, small horse etc etc, because [b]we both know those two authors wont give a flying f*** about what we say, every day of the week, 24/7.

Quote: That's why there are subtitles.

this still doesnt justify the voiceacting at some parts. id like to hear my story when i can, rather than reading it, to compensate for the insanely low volumed, and often glitchy voiceacting.



look, i dont wanna get on peoples backs. i already made a post about this, but i just came of knowledge you put comments inside my review. im not alone on these feelings.


RE: Tenebris Lake Full Conversion - Kman - 05-24-2012

(05-24-2012, 06:36 PM)devin413 Wrote: - the story made little or no sense.

i like guys how never release a custom story and wanna say stuff like thats Big Grin. i take it with humor just for know.
like i say up you wanna save your family.
Then I guess you can't ever say another movie was bad, considering you probably haven't ever made a feature length film. Or how about your computer, I'm sure you've never built an entire computer so who are you to judge how well it runs? Just because you haven't done something doesn't mean you aren't qualified to judge it.

(05-24-2012, 06:36 PM)devin413 Wrote: - the environment and events were very very very badly explained.. if ever explained at all

come on...
Care to expand on this thought?

(05-24-2012, 06:36 PM)devin413 Wrote: - the monsters and custom content could have been made better. (the weight painting on the monsters were horribly done, i must say. no offense. the skin underneath their arms followed its hand when it struck, and overall the animations were done poorly. on the slender man statue, the chains also moved along with the skin. it really broke the immersion..)



how mutch guys are out thee how can animate of even moddel ?. for free ********** ?
Just because the amount of people with a certain skill is low isn't an excuse for low standards of work from the few that can do it. If you're going to release a mod that claims to have new content, people are going to expect the same quality of content that the game it runs on has.

(05-24-2012, 06:36 PM)devin413 Wrote: - the lighting job on the maps were poor. I could literally not see anything when playing through the first maps.. a box light or two on 0.2 on its settings, all over each map would've helped greatly.


hmm thats a big prop when i play everythink is good to see i play on 1.00 gamma so normal and i dont have any problem but it depends on which screen you have and that stuff sry for thats too.
That doesn't change the fact that you should be using lighting systems to their fullest extent, this includes pointlights, boxlights, and spotlights. This is one flaw I see in a LOT of stories. Lighting is a key element in mapping, and you should be using all 3 of those in every map in pretty much every room (excluding boxlights, which you should only have one of per map obviously).

(05-24-2012, 06:36 PM)devin413 Wrote: - there were misplaced particle systems everywhere.

hmm how you mean that maybe i can fix it ?
From what I've seen you had a lot of particles clipping into the floors. Whenever you place a fog particle (or any particle for that matter, it's just fog particles tend to be the most used) you should always either raise them manually or raise your axis when you place them, since if you don't they will end up clipping with the floor.

(05-24-2012, 06:36 PM)devin413 Wrote: and by the way, how the hell can a guy get a seizure entering a black section, when in this story im not supposed to fear the dark.


ohh so when you say i dont die than you will never die ? ok Big Grin i wanna see this.
What?


RE: Tenebris Lake Full Conversion - Hunter of Shadows - 05-25-2012

[Image: my-brain-is-full-of-fuck.jpg]

What is wrong with you people? If you can't constructively criticize something, then keep it to yourself