Tenebris Lake Full Conversion - Printable Version +- Frictional Games Forum (read-only) (https://www.frictionalgames.com/forum) +-- Forum: Amnesia: The Dark Descent (https://www.frictionalgames.com/forum/forum-6.html) +--- Forum: Custom Stories, TCs & Mods (https://www.frictionalgames.com/forum/forum-35.html) +---- Forum: Showcase (https://www.frictionalgames.com/forum/forum-36.html) +---- Thread: Tenebris Lake Full Conversion (/thread-15476.html) |
RE: Tenebris Lake Full Conversion - devin413 - 06-06-2012 wetterhound was not your fault you dont need to apologize for somethink ^^. like i said up just this one guy brings me in rage. you other guys can give feed back like you want. and i will read it and try to give me best to fix it and its nice that you guys give us some stuff to fix so that this will be even better thx for the report. @ seahawk Spoiler below!
RE: Tenebris Lake Full Conversion - seahawks4ever - 06-06-2012 (06-06-2012, 10:17 AM)devin413 Wrote: wetterhound was not your fault you dont need to apologize for somethink ^^.Thank you devin! RE: Tenebris Lake Full Conversion - bagobonez - 06-06-2012 Finished this today, really enjoyed it. The story didn't do much for me, (mostly because I couldn't follow it) but the atmosphere and mapping were probably the best I've seen in an FC yet. My two biggest complaints were that I got stuck frequently with little to guide me on how to get un-stuck, and the female voice actor wasn't very good. RE: Tenebris Lake Full Conversion - Wetterhound - 06-07-2012 Having an odd glitch... Spoiler below!
RE: Tenebris Lake Full Conversion - devin413 - 06-07-2012 @ Wetterhound Spoiler below!
RE: Tenebris Lake Full Conversion - Measuring - 06-07-2012 (06-07-2012, 12:59 AM)Wetterhound Wrote: Having an odd glitch...Try loading an earlier save... RE: Tenebris Lake Full Conversion - SUMMER^ - 06-07-2012 A lot of people are complaining about the Story in this mod, and I can see what they're saying, when there are mods with FANTASTIC stories out there, take White Night for example. The mod (as said by Tanshaydar) was said to focus more on atmosphere and story, while this mod focuses equally on atmosphere but particularly on the horror elements, with story taking a back-seat. In that sense, I think Tenebris Lake succeeds in what it sets out to accomplish (please judge the story from patch 1.1, the original release used an old lang file and left out some stuff) This is just my biased opinion. If anyone has finished the mod and still wants to learn what exactly happened, I'll try and lay out the story from my understanding. Spoiler below!
Anyway, that's just my interpretation of the story. RE: Tenebris Lake Full Conversion - devin413 - 06-07-2012 Very thanks summer you are a great guy ^^. nobody said that there will be a super good story whe said Highly atmospheric game-play; no cheap jump-scares. Dark, terrifying moments guaranteed to bring back the feeling of first playing Amnesia. so whe made our story dark and with a simply story. RE: Tenebris Lake Full Conversion - Traggey - 06-07-2012 (06-07-2012, 04:49 PM)devin413 Wrote: Very thanks summer you are a great guy ^^.Speaking for myself, it didn't do any of this for me. The atmosphere was ruined by the lighting and confusing mapping. Whilst atmosphere is important it will not take you anywhere without a purpose. I though the entire purpose of a ''custom story'' was that they were intended to tell stories. RE: Tenebris Lake Full Conversion - SUMMER^ - 06-07-2012 (06-07-2012, 05:42 PM)Traggey Wrote: I though the entire purpose of a ''custom story'' was that they were intended to tell stories.Yup! From Tenebris Lake to Pony Maps to White Night to Pewdiepie Stories. Everyone is entitled to tell their own story, so long as they are open to (constructive) criticism. To the people leaving feedback: Saying something like "You should consider adding a note in X that says Y to help the player better understand Z" is so much more helpful than "The voice acting sucks and the story makes no sense." (see mod DB for plenty of the latter, heh) |