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Question about tunnel - Printable Version

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Question about tunnel - LolMak - 05-29-2012

Hello people. I need your help, tell me, how create a tunnel? I do not know С_С


RE: Question about tunnel - Datguy5 - 05-29-2012

Its in the static objects.I think it has even its own category.


RE: Question about tunnel - LolMak - 05-29-2012

(05-29-2012, 11:50 AM)Datguy5 Wrote: Its in the static objects.I think it has even its own category.



I found only tunnel base in static object, it is not suitable.


RE: Question about tunnel - Putmalk - 05-29-2012

"Tunnel" is a broad definition and could be built in many different ways.

Please be more specific.


RE: Question about tunnel - Adrianis - 05-29-2012

You would need to match up a bunch of walls, primitives (like the floors) to make a tunnel shape and/or model your own tunnel if tunnel_base is not suitable


RE: Question about tunnel - Rapture - 05-29-2012

Just use the Static Objects>Debris>Rocks if you want to make it exactly like you want.

If you want a general looking tunnel, us the Static Objects>Ptest>Cavein_large_rocks.

Rotate the Cavein_large_rocks so they form a circle, put them into a Compound Object and start Copying Pasta them and rotate them to give it a Tunnel feel.


RE: Question about tunnel - Datguy5 - 05-29-2012

Also you can use the caveish looking walls in the static objects>cisternbase


RE: Question about tunnel - Rapture - 05-29-2012

(05-29-2012, 02:49 PM)Datguy5 Wrote: Also you can use the caveish looking walls in the static objects>cisternbase
Do you mean the sanctum?


RE: Question about tunnel - Datguy5 - 05-29-2012

(05-29-2012, 03:45 PM)Rapture Wrote:
(05-29-2012, 02:49 PM)Datguy5 Wrote: Also you can use the caveish looking walls in the static objects>cisternbase
Do you mean the sanctum?

Yes sanctumbase.My bad.


RE: Question about tunnel - LolMak - 05-29-2012

Thanks guys, I figured this!
Another question is how the script can disable my sound?