[SCRIPT] HELP ME PLZZ!!!!!!!!! - Printable Version +- Frictional Games Forum (read-only) (https://www.frictionalgames.com/forum) +-- Forum: Amnesia: The Dark Descent (https://www.frictionalgames.com/forum/forum-6.html) +--- Forum: Custom Stories, TCs & Mods - Development (https://www.frictionalgames.com/forum/forum-38.html) +---- Forum: Development Support (https://www.frictionalgames.com/forum/forum-39.html) +---- Thread: [SCRIPT] HELP ME PLZZ!!!!!!!!! (/thread-15784.html) |
HELP ME PLZZ!!!!!!!!! - mcjakki - 06-02-2012 Hello if u read this plzz check my script error. I dont know what fails in my script. This is Amnesia error: FATAL ERROR; Could not load script file'custom_stories/Morso In Ur Ass/maps/Dodge.hps'! main(47,2) : ERR : Unexpected end of file And this is my script: void OnStart() { AddUseItemCallback("", "avain_1", "ovi_2", "unLockDoor", true); PlayMusic("01_amb_darkness.ogg", true, 1.0f, 0, 0, true); SetEntityCallbackFunc("lantern_1", "Pickup1"); SetEntityCallbackFunc("avain_2", "Pickup2"); AddEntityCollideCallback("Player", "scare_area_1", "scare_1", true, 1); } void unLockDoor(string &in item, string &in door) { SetSwingDoorLocked("ovi_1", false, true); PlaySoundAtEntity("", "unlock_door", "ovi_1", 0, false); RemoveItem("avain_1"); } void Pickup1(string &in asEntity, string &in type) { GiveSanityDamage(5.0f ,true); SetEntityActive("mies_1" ,true); PlaySoundAtEntity("Player", "24_iron_maiden.snt", "Player", 0, false); } void Pickup2(string &in asEntity, string &in type) { GiveSanityDamage(5.0f ,true); SetEntityActive("servant_grunt" ,true"); ShowEnemyPlayerPosition("servant_grunt"); AddEnemyPatrolNode("servant_grunt", "PathNodeArea_1", 0, ""); AddEnemyPatrolNode("servant_grunt", "PathNodeArea_2", 0, ""); AddEnemyPatrolNode("servant_grunt", "PathNodeArea_3", 0, ""); AddEnemyPatrolNode("servant_grunt", "PathNodeArea_4", 0, ""); AddEnemyPatrolNode("servant_grunt", "PathNodeArea_5", 0, ""); AddEnemyPatrolNode("servant_grunt", "PathNodeArea_6", 0, ""); AddEnemyPatrolNode("servant_grunt", "PathNodeArea_7", 0, ""); AddEnemyPatrolNode("servant_grunt", "PathNodeArea_8", 0, ""); AddEnemyPatrolNode("servant_grunt", "PathNodeArea_9", 0, ""); AddEnemyPatrolNode("servant_grunt", "PathNodeArea_10", 0, ""); AddEnemyPatrolNode("servant_grunt", "PathNodeArea_11", 0, ""); } void scare_1(string &in asParent, string &in asChild, int alState) { GiveSanityDamage(5.0f ,true); SetEntityActive("scare_1" ,true); PlaySoundAtEntity("Player", "24_iron_maiden.snt", "Player", 0, false); } RE: HELP ME PLZZ!!!!!!!!! - i3670 - 06-02-2012 Try this void OnStart() { AddUseItemCallback("", "avain_1", "ovi_2", "unLockDoor", true); PlayMusic("01_amb_darkness.ogg", true, 1.0f, 0, 0, true); SetEntityCallbackFunc("lantern_1", "Pickup1"); SetEntityCallbackFunc("avain_2", "Pickup2"); AddEntityCollideCallback("Player", "scare_area_1", "scare_1", true, 1); } void unLockDoor(string &in item, string &in door) { SetSwingDoorLocked("ovi_1", false, true); PlaySoundAtEntity("", "unlock_door", "ovi_1", 0, false); RemoveItem("avain_1"); } void Pickup1(string &in asEntity, string &in type) { GiveSanityDamage(5.0f, true); SetEntityActive("mies_1", true); PlaySoundAtEntity("Player", "24_iron_maiden.snt", "Player", 0, false); } void Pickup2(string &in asEntity, string &in type) { GiveSanityDamage(5.0f, true); SetEntityActive("servant_grunt", true); ShowEnemyPlayerPosition("servant_grunt"); AddEnemyPatrolNode("servant_grunt", "PathNodeArea_1", 0, ""); AddEnemyPatrolNode("servant_grunt", "PathNodeArea_2", 0, ""); AddEnemyPatrolNode("servant_grunt", "PathNodeArea_3", 0, ""); AddEnemyPatrolNode("servant_grunt", "PathNodeArea_4", 0, ""); AddEnemyPatrolNode("servant_grunt", "PathNodeArea_5", 0, ""); AddEnemyPatrolNode("servant_grunt", "PathNodeArea_6", 0, ""); AddEnemyPatrolNode("servant_grunt", "PathNodeArea_7", 0, ""); AddEnemyPatrolNode("servant_grunt", "PathNodeArea_8", 0, ""); AddEnemyPatrolNode("servant_grunt", "PathNodeArea_9", 0, ""); AddEnemyPatrolNode("servant_grunt", "PathNodeArea_10", 0, ""); AddEnemyPatrolNode("servant_grunt", "PathNodeArea_11", 0, ""); } void scare_1(string &in asParent, string &in asChild, int alState) { GiveSanityDamage(5.0f, true); SetEntityActive("scare_1", true); PlaySoundAtEntity("Player", "24_iron_maiden.snt", "Player", 0, false); } You should/could put the PlayMusic in the OnEnter instead of OnStart RE: HELP ME PLZZ!!!!!!!!! - Your Computer - 06-02-2012 The issue is in the Pickup2 function. RE: HELP ME PLZZ!!!!!!!!! - mcjakki - 06-03-2012 (06-02-2012, 05:31 PM)i3670 Wrote: Try thisThank Dude it works RE: HELP ME PLZZ!!!!!!!!! - i3670 - 06-03-2012 No problem, always glad to help. |