Making Intros and changing menu buttons - Printable Version +- Frictional Games Forum (read-only) (https://www.frictionalgames.com/forum) +-- Forum: Amnesia: The Dark Descent (https://www.frictionalgames.com/forum/forum-6.html) +--- Forum: Custom Stories, TCs & Mods - Development (https://www.frictionalgames.com/forum/forum-38.html) +---- Forum: Development Support (https://www.frictionalgames.com/forum/forum-39.html) +---- Thread: Making Intros and changing menu buttons (/thread-15875.html) |
Making Intros and changing menu buttons - A.I. - 06-05-2012 I was wondering how I would make an intro with a black screen and text with pictures I have been wondering how to do it, I have seen it many times in TCs and I was also wondering how to make the text on the main menu change like Quit -> Run Away. RE: Making Intros and changing menu buttons - Measuring - 06-05-2012 If you mean the intro when you start the game where it says frictional games and such. Then you need to create a full conversion this also applies to the text. Changing the base_english to your own text, that's how you make the Quit -> Run Away. There are a few tutorials on how to create full conversions. Just search the forum or do a google search! The pictures before the main menu are specified in pre_menu.cfg RE: Making Intros and changing menu buttons - A.I. - 06-05-2012 I already know how to make full conversions, and thanks for telling me how to make the buttons. I am talking about when you press new game it can go -<Name here Presents>- and then shows the name of the custom story. Like palistov's "Hunter" RE: Making Intros and changing menu buttons - Measuring - 06-05-2012 (06-05-2012, 07:30 PM)Vaelwing22 Wrote: I already know how to make full conversions, and thanks for telling me how to make the buttons. I am talking about when you press new game it can go -- and then shows the name of the custom story. Like palistov's "Hunter" Well, just import a picture and make material file for it. Put it on a plane (in the level editor) a start area infront of it. Then deactivate player control and fade in, then fade out and teleport to the beginning of the mod RE: Making Intros and changing menu buttons - A.I. - 06-05-2012 That makes logical sense, but what about the text? I guess you would make the text also and then make a DDS file and place it in the level editor. Well thanks, that is not all that hard now I just need to open GIMP. RE: Making Intros and changing menu buttons - SilentStriker - 06-05-2012 Well the text is gobos for lights and in palistovs Hunter he uses spotlights and then change the gobos to display a text. But he does it in a very advanced way RE: Making Intros and changing menu buttons - A.I. - 06-06-2012 (06-05-2012, 08:45 PM)SilentStriker Wrote: Well the text is gobos for lights and in palistovs Hunter he uses spotlights and then change the gobos to display a text. But he does it in a very advanced wayThat is too advanced for me |