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primitive textures are not reloaded when reopening map - Printable Version

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primitive textures are not reloaded when reopening map - madifier - 06-10-2012

I can't imagine I'm the only one with this issue, but I can't find a solution either.

I bring up the level editor, create a map with entities, planes, objects and other misc then save the map. (no problem)
I load the game up and run around the map I made and see things I could improve upon. (no problem)
WHEN I start the level editor and reopen the map that was perfectly fine, most of my textures are gone and I'm left with invisible planes. (what happened?)
I think to myself, perhaps if I don't touch the invisible planes that they won't be changed, so I save.
I load amnesia up again, and the textures are missing just like the level editor. (silly me for hoping for the best)
Any possible suggestions of not having to reapply textures to ALL of my primitives and other items?

While I'm here, when I start up the amnesia game, I have to select my dev_user profile twice before my custom story shows up to open. Why does this happen?


RE: primitive textures are not reloaded when reopening map - Your Computer - 06-10-2012

Follow step 8: http://wiki.frictionalgames.com/hpl2/amnesia/devenvguide


RE: primitive textures are not reloaded when reopening map - madifier - 06-10-2012

(06-10-2012, 03:36 AM)Your Computer Wrote: Follow step 8: http://wiki.frictionalgames.com/hpl2/amnesia/devenvguide
How odd, but not surprising. I was certain I added that in already.
Awesome thank you.
Your tutorials have been very helpful as well.