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[LVL ED] Static Object Active/Unactive - Printable Version

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+---- Thread: [LVL ED] Static Object Active/Unactive (/thread-16034.html)



Static Object Active/Unactive - Zhes - 06-10-2012

I just have a quick question.
Is there a way to make a static object (from the Static Objects tab ofcourse) active / unactive, or do you have to somehow make it an entity?


RE: Static Object Active/Unactive - MaZiCUT - 06-10-2012

I'm guessing you can't do that with static objects, because they are static objects.


You should choose an entity instead. Or you could try and convert a static object into an entity in the model editor.. if possible.


RE: Static Object Active/Unactive - Zhes - 06-10-2012

(06-10-2012, 08:03 PM)CrazyArts Wrote: I'm guessing you can't do that with static objects, because they are static objects.


You should choose an entity instead. Or you could try and convert a static object into an entity in the model editor.. if possible.
I haven't found a way at this point, wich is sad. It would really make my map better. I can't use entities for it. :L


RE: Static Object Active/Unactive - Obliviator27 - 06-10-2012

You'd need to open up the model editor, import the .dae file of the static object, give it an appropriate body, and save as a .ent.


RE: Static Object Active/Unactive - SilentStriker - 06-10-2012

(06-10-2012, 08:41 PM)Obliviator27 Wrote: You'd need to open up the model editor, import the .dae file of the static object, give it an appropriate body, and save as a .ent.
Also make it a Object::Static Wink Since I think that it's still a Static Object if you don't change the User defined variables


RE: Static Object Active/Unactive - Zhes - 06-10-2012

(06-10-2012, 08:41 PM)Obliviator27 Wrote: You'd need to open up the model editor, import the .dae file of the static object, give it an appropriate body, and save as a .ent.
And how exactly do you do that? x3


RE: Static Object Active/Unactive - wolfmaster1231 - 06-11-2012

(06-10-2012, 09:15 PM)Zhes Wrote:
(06-10-2012, 08:41 PM)Obliviator27 Wrote: You'd need to open up the model editor, import the .dae file of the static object, give it an appropriate body, and save as a .ent.
And how exactly do you do that? x3
heres a tutorial of it http://wiki.frictionalgames.com/hpl2/tutorials/model_editor/tutorial_1


RE: Static Object Active/Unactive - wolfmaster1231 - 06-11-2012

The tutorial is good so you know how to use it when you need to give it a body there are other tips and tricks to Smile