(Script)Lever Opens a Door - Printable Version +- Frictional Games Forum (read-only) (https://www.frictionalgames.com/forum) +-- Forum: Amnesia: The Dark Descent (https://www.frictionalgames.com/forum/forum-6.html) +--- Forum: Custom Stories, TCs & Mods - Development (https://www.frictionalgames.com/forum/forum-38.html) +---- Forum: Development Support (https://www.frictionalgames.com/forum/forum-39.html) +---- Thread: (Script)Lever Opens a Door (/thread-16072.html) Pages:
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(Script)Lever Opens a Door - No Author - 06-12-2012 Hi, guys. I'm making a custom story and there's a lever that opens and closes a door. The name of the door is "wooden_slide_door_1". And I have no idea how to script it. Can someone tell me how to do it ? RE: (Script)Lever Opens a Door - Putkimato - 06-12-2012 void OnStart() { SetEntityConnectionStateChangeCallback("lever", "leverfunc"); SetEntityConnectionStateChangeCallback("lever", "leverfunc2"); } void leverfunc(string &in asEntity, int alState) { if (alState == 1) SetSwingDoorLocked("door", false, true); PlaySoundAtEntity("", "unlock_door", "door", 0, false); } void leverfunc2(string &in asEntity, int alState) { if (alState == -1) SetSwingDoorClosed("door", false, true); PlaySoundAtEntity("", "unlock_door", "door", 0, false); } When you drag lever down, door unlocks, and when you stop dragging it down, it locks.. Its kinda buggy script, i can make it better if you need RE: (Script)Lever Opens a Door - No Author - 06-12-2012 Make it better please And BTW does that work for valves ? RE: (Script)Lever Opens a Door - Putkimato - 06-12-2012 (06-12-2012, 12:54 PM)TheNoAuthor12 Wrote: Make it better pleaseMaybe, what if you make two levers? another opens, another closes RE: (Script)Lever Opens a Door - No Author - 06-13-2012 Okay. But, I want to make lever that opens and closes the door. Is that possible ? RE: (Script)Lever Opens a Door - Putkimato - 06-13-2012 (06-13-2012, 06:40 AM)TheNoAuthor12 Wrote: Okay. But, I want to make lever that opens and closes the door. Is that possible ?I think it is.. But its hard, i always just make 2 levers Im not good scripter, started like month ago. RE: (Script)Lever Opens a Door - No Author - 06-13-2012 (06-13-2012, 09:48 AM)Putkimato Wrote:I started like a few days ago.(06-13-2012, 06:40 AM)TheNoAuthor12 Wrote: Okay. But, I want to make lever that opens and closes the door. Is that possible ?I think it is.. But its hard, i always just make 2 levers Im not good scripter, started like month ago. RE: (Script)Lever Opens a Door - SilentHideButFine - 06-13-2012 (06-12-2012, 08:46 AM)TheNoAuthor12 Wrote: Hi, guys. I'm making a custom story and there's a lever that opens and closes a door. The name of the door is "wooden_slide_door_1". And I have no idea how to script it. Can someone tell me how to do it ?Take the script he gave you its good and easy to understand if not follow this (this tut is with buttons) http://wiki.frictionalgames.com/hpl2/tutorials/script/buttons_that_open_a_door oid OnStart() { SetLocalVarInt("Var1", 0); SetEntityPlayerInteractCallback("button1", "func1", true); SetEntityPlayerInteractCallback("button2", "func2", true); SetEntityPlayerInteractCallback("button3", "func3", true); SetEntityPlayerInteractCallback("button4", "func4", true); } void func1(string &in asEntity) { AddLocalVarInt("Var1", 1); func5(); } void func2(string &in asEntity) { AddLocalVarInt("Var1", 1); func5(); } void func3(string &in asEntity) { AddLocalVarInt("Var1", 1); func5(); } void func4(string &in asEntity) { AddLocalVarInt("Var1", 1); func5(); } void func5() { if(GetLocalVarInt("Var1") == 4) { /////add what ever you want to happen after you press all 4 buttons here. SetSwingDoorLocked("door1", false, false); PlaySoundAtEntity("", "unlock_door.snt", "door1", 0.5f, false); } } I think you can change the Entity to lever not sure but anyway RE: (Script)Lever Opens a Door - No Author - 06-13-2012 I'll try it first then change it to a lever It doesn't work. I can't get it open. RE: (Script)Lever Opens a Door - Theforgot3n1 - 06-13-2012 Ehm, so you want a button that closes and locks the door at the same time when pushed? Code: void OnStart() That should be all. I'm slightly unsure if the SetMoveObjectStateExt works exactly like they should. But yeah, you can always check the Engine Scripts in the wiki. Good luck! |