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MovePlayerForward ? How this basically works and how to make it working? - Printable Version

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MovePlayerForward ? How this basically works and how to make it working? - HumiliatioN - 06-25-2012

Yes I run to

void MovePlayerForward problem.

How i can use it and how this basically works?

I tried this script and nothing happens.

void Incoming(string &in asParent, string &in asChild, int alState)
{
MovePlayerForward(0.12);
AddTimer("forcemove", 0, "forcemove2");
}

void forcemove2(string &in asTimer)
{
MovePlayerForward(0.9);
AddTimer("forcemove", 0, "forcemove3");
}

void forcemove3(string &in asTimer)
{
MovePlayerForward(0.9);
}

I need help right away. Thanks. Undecided

- Humiliation


RE: MovePlayerForward ? How this basically works and how to make it working? - Jagsrs28 - 06-25-2012

I have this:

void OnStart()

{
AddEntityCollideCallback("Player", "ScriptArea_1", "MoveForward", true, 1);
}

void MoveForward(string &in asParent, string &in asChild, int alState)
{
MovePlayerForward(10);
}

All you have to do is add a Script Area and make sure it is called ScriptArea_1 if not you can modify them ,but they have to be matching. I really don't see what problem you could run into. Could you give an example?


RE: MovePlayerForward ? How this basically works and how to make it working? - Apjjm - 06-26-2012

Your timers run for a time of 0 - i'm not sure if this is supported. Try using 0.0167f (1/60). Moving the player forward that much will only be by the equivalent of one step, so you may need to use script areas to determine which callback to use.