prop fade - Printable Version +- Frictional Games Forum (read-only) (https://www.frictionalgames.com/forum) +-- Forum: Amnesia: The Dark Descent (https://www.frictionalgames.com/forum/forum-6.html) +--- Forum: Custom Stories, TCs & Mods - Development (https://www.frictionalgames.com/forum/forum-38.html) +---- Forum: Development Support (https://www.frictionalgames.com/forum/forum-39.html) +---- Thread: prop fade (/thread-16720.html) |
prop fade - EXAWOLT - 07-03-2012 is the script SetPropActiveAndFade available to use for any entity? if so... i need to know what to type in the string: void SetPropActiveAndFade(string& asName, bool abActive, float afFadeTime); Activates/deactivates a prop. asName - internal name abActive - nothing to add afFadeTime - time in seconds until prop fully fades if anyone know them, please tell meh RE: prop fade - Cruzore - 07-03-2012 in the string, you type the name of the object to use it on. not too hard... RE: prop fade - EXAWOLT - 07-03-2012 SetPropActiveAndFade("l2", "true", 1.0f); tested like that, but didnt work, please correct the script for meh ok, now i see, the "" on true^^ thats the problem, thx RE: prop fade - GoranGaming - 07-03-2012 the "true" does not need to be declared, so it should be: SetPropActiveAndFade("l2", true, 1.0f); RE: prop fade - EXAWOLT - 07-03-2012 SetPropActiveAndFade("l2", true, 1); also worked^^ RE: prop fade - Stepper321 - 07-04-2012 You can always find the error on your own. Also string is with "" and the name. bool is true or false, int is numbers like 1 2 3 4 5, float is 1.0f where you can put 1.0 as you want ( as long theres number.numberf (1.1f) |