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How To: Retexture Existing Models - Printable Version

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How To: Retexture Existing Models - Statyk - 07-27-2012

This is a tutorial made for those of you who want to create a new texture for models already made in Amnesia, not for models you are creating. If you have any questions, drop it in the thread here and I'll get back you you when I can! Please play in HD and a larger view to see text!


Requirements:
- Amnesia tool suite
- Photoshop or Gimp 2.0 (either require .dds plugin)
- Notepad or Notepad++






RE: How To: Retexture Existing Models - Danny Boy - 07-27-2012

very nice... now to give you a challenge:


[Image: me_gusta_mucho_by_megustamuchoplz-d416uq...1319690633]


Make a version for retexturing monsters! whiteout using any 3d modeling software!.... I have done it several times myself... but can YOU do it?


RE: How To: Retexture Existing Models - Statyk - 07-27-2012

(07-27-2012, 06:02 PM)Danny Boy Wrote: very nice... now to give you a challenge:


Make a version for retexturing monsters! whiteout using any 3d modeling software!.... I have done it several times myself... but can YOU do it?

Yes, the same steps apply for enemies as well buddy =]


RE: How To: Retexture Existing Models - Danny Boy - 07-27-2012

(07-27-2012, 06:04 PM)Statyk Wrote:
(07-27-2012, 06:02 PM)Danny Boy Wrote: very nice... now to give you a challenge:


Make a version for retexturing monsters! whiteout using any 3d modeling software!.... I have done it several times myself... but can YOU do it?

Yes, the same steps apply for enemies as well buddy =]
oh really?... then try it bud >Big Grin

Monsters require a different method to be successfully retextured...


and if I am wrong.....













fuck


RE: How To: Retexture Existing Models - CorinthianMerchant - 07-27-2012

(07-27-2012, 05:31 PM)Statyk Wrote:
Please don't use this for making silly maps... THIS WEAPON SHALL NOT FALL INTO THE HANDS OF EVIL.
If someone does, I'll flame that person's ass by your side, statyk!
Seriously though, great tutorial!


RE: How To: Retexture Existing Models - zergling50 - 08-07-2012

Hey i am having a massive problem with what I am trying to do and would really really appreciate your assistance. I am trying to retexture a grunt, nothing dramatic, just a slight color tone change. This small thing has turned very difficult and im having trouble getting an answer from someone that makes sense. Can you check out my thread 'trying to learn how to edit a model' under Custom Stories, TCs & Mods - Development / Development Support and see if you can shed light on this situation and tell me what im doing wrong? Keep in mind while i do have programming background i only have moderate background in java and so i may have trouble understanding extremely technical answers.


RE: How To: Retexture Existing Models - Chap - 08-14-2012

Fantastic - Thanks!


RE: How To: Retexture Existing Models - ooadrianoo - 12-31-2012

I wanted to make the same with a door. I took another .mat and .dds files from another object. If I want to import mesh it will crash Sad What can I do?


RE: How To: Retexture Existing Models - Statyk - 12-31-2012

How are you following the steps?


RE: How To: Retexture Existing Models - ooadrianoo - 12-31-2012

I wanted to make a door with another texture.
1. Copy .dae, .ent, .msh files of the door (mansion) and paste it to the custom story folder.
2. Copy the three .dds files (_nrm, _spec) and paste it to the same folder. Name the three .dds the same as the others (.dae, .ent, .msh) with _ nrm and _spec.
3. Open the .dae file and inscribe the right .dds names in library_images.
4. Open model_viewer and open .dae door, .mat is created.
5. Open model_editor and open the door entity.
6. Choose the material for the door that I created.
7. Import mesh, the .dae file - crash.

Here is the library_image part of the .dae file:
PHP Code:
<library_images>
    <
image id="mansion_dds">
      <
init_from>old_mansion.dds</init_from>
    </
image>
    <
image id="mansion_nrm_dds">
      <
init_from>old_mansion_nrm.dds</init_from>
    </
image>
    <
image id="mansion_spec_dds">
      <
init_from>old_mansion_spec.dds</init_from>
    </
image>
  </
library_images