[SCRIPT] Function doesn't get called after interaction - Printable Version +- Frictional Games Forum (read-only) (https://www.frictionalgames.com/forum) +-- Forum: Amnesia: The Dark Descent (https://www.frictionalgames.com/forum/forum-6.html) +--- Forum: Custom Stories, TCs & Mods - Development (https://www.frictionalgames.com/forum/forum-38.html) +---- Forum: Development Support (https://www.frictionalgames.com/forum/forum-39.html) +---- Thread: [SCRIPT] Function doesn't get called after interaction (/thread-17493.html) |
Function doesn't get called after interaction - KingCrimson - 08-05-2012 I want my player to get teleported when he uses an altar knife on the floor. But when i interact with it, nothing happens. I leave you my .hps file so you can find the error: Quote:////////////////////////////Thanks in advance RE: Function doesn't get called after interaction - Ongka - 08-05-2012 Your script is basically empty. Have a look at the Frictional Games Wiki to get help about scripting. RE: Function doesn't get called after interaction - EXAWOLT - 08-05-2012 //////////////////////////// // Run first time starting map void OnStart() { AddUseItemCallback("", "knife", "floor", "sleep", true); } void sleep(string &in asItem, string &in asEntity) { (write the scripts that you want to call here) } //////////////////////////// // Run when entering map void OnEnter() { } //////////////////////////// // Run when leaving map void OnLeave() { } |