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StartPlayerLookAt does not work - Printable Version

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+---- Thread: StartPlayerLookAt does not work (/thread-17540.html)

Pages: 1 2


StartPlayerLookAt does not work - Lake - 08-06-2012

this is my script:

Code:
void OnStart()

{
AddEntityCollideCallback("Player", "ScriptArea_4", "capitoloz", true, 1);
}

void void capitoloz(string &in asParent, string &in asChild, int alState)
{
AddTimer("", 1, "capitolo0");
SetPlayerActive(false);
}

void capitolo0(string &in asTimer)
{
PreloadSound("impact_glass_high.snt");
StartPlayerLookAt("home", 1, 1, "capitolo01");
}

void capitolo01(string &in asParient, string &in asChild, int alState)
{
AddTimer("", 4.0f, "capitolo02");
StopPlayerLookAt();
}

When the player passes the area of script, the layer freezes, but does not look at the object in question, plus also the void capitolo01 does not work


RE: StartPlayerLookAt does not work - Traggey - 08-06-2012

This belongs in development support, make sure to post these kinds of questions there in the future.

Moved.


RE: StartPlayerLookAt does not work - Lizard - 08-06-2012

StartPlayerLookAt("home", 1, 1, "capitolo01");


what is home in the level editor?


RE: StartPlayerLookAt does not work - Lake - 08-06-2012

(08-06-2012, 06:55 PM)ZereboO Wrote: StartPlayerLookAt("home", 1, 1, "capitolo01");


what is home in the level editor?
[Image: t9w9zt.jpg]

this


RE: StartPlayerLookAt does not work - Lizard - 08-06-2012

thats the problem.

I dont think you can use StartPlayerLookAt on a Zimmer hause

It only works with entites that the player can move in-game


RE: StartPlayerLookAt does not work - Lake - 08-06-2012

I changed entity and now the player looks at him, but the void capitolo01 still does not work .... why?


RE: StartPlayerLookAt does not work - Lizard - 08-06-2012

I changed entity and now the player looks at him, but the void capitolo01 still does not work .... why?


Do you mean that the player wont stop looking?


RE: StartPlayerLookAt does not work - Your Computer - 08-06-2012

(08-06-2012, 07:11 PM)Lake Wrote: I changed entity and now the player looks at him, but the void capitolo01 still does not work .... why?

Because you have the wrong callback syntax.


RE: StartPlayerLookAt does not work - FlawlessHappiness - 08-06-2012

I've never made the look-callback work. I would add another timer and make that call capitolo01


RE: StartPlayerLookAt does not work - Lizard - 08-06-2012

(08-06-2012, 07:11 PM)Lake Wrote: I changed entity and now the player looks at him, but the void capitolo01 still does not work .... why?
use this syntax

(string& asEntityName, float afSpeedMul, float afMaxSpeed, string& asAtTargetCallback);