How do i use this script?? - Printable Version +- Frictional Games Forum (read-only) (https://www.frictionalgames.com/forum) +-- Forum: Amnesia: The Dark Descent (https://www.frictionalgames.com/forum/forum-6.html) +--- Forum: Custom Stories, TCs & Mods - Development (https://www.frictionalgames.com/forum/forum-38.html) +---- Forum: Development Support (https://www.frictionalgames.com/forum/forum-39.html) +---- Thread: How do i use this script?? (/thread-18416.html) |
How do i use this script?? - danimora2012 - 09-19-2012 AddUseItemCallback(string& asName, string& asItem, string& asEntity, string& asFunction, bool abAutoDestroy); Ok...I want to know how i use this... asName - internal name asItem - internal name of the item asEntity - entity to be able to use the item on asFunction - function to call abAutoDestroy - determines whether the item is destroyed when used But i don't know how to use it...Can you tell me? RE: How do i use this script?? - Statyk - 09-19-2012 (09-19-2012, 09:37 PM)danimora2012 Wrote: AddUseItemCallback(string& asName, string& asItem, string& asEntity, string& asFunction, bool abAutoDestroy);asName - Name of the function itself asItem - Name of the item that is being used (i.e., a key) asEntity - entity to be able to use the item on (i.e., the door) asFunction - function to call when you use the item on the entity abAutoDestroy - determines whether the item is destroyed when used/removed from your inventory Example (this is a basic "unlock the door with key" script): void OnStart() { AddUseItemCallback("", "key01", "door", "keydoor_func", true); } void keydoor_func(string &in asItem, string &in asEntity) { SetSwingDoorLocked("door", false, true); } RE: How do i use this script?? - danimora2012 - 09-19-2012 (09-19-2012, 10:44 PM)Statyk Wrote:Thank you... but i wanted to mix a "chemical" with a "burner" to make an "bomb" to explode "rocks"(09-19-2012, 09:37 PM)danimora2012 Wrote: AddUseItemCallback(string& asName, string& asItem, string& asEntity, string& asFunction, bool abAutoDestroy);asName - Name of the function itself |