[WIP] My First Custom Story DEMO! - Printable Version +- Frictional Games Forum (read-only) (https://www.frictionalgames.com/forum) +-- Forum: Amnesia: The Dark Descent (https://www.frictionalgames.com/forum/forum-6.html) +--- Forum: Custom Stories, TCs & Mods - Development (https://www.frictionalgames.com/forum/forum-38.html) +--- Thread: [WIP] My First Custom Story DEMO! (/thread-18759.html) |
RE: My First Custom Story DEMO! - 4WalledKid - 11-01-2012 (10-31-2012, 11:40 PM)The chaser Wrote: Talking in english...Nice! I got it. I don't know why Spanish isn't allowed Thanks for the help! RE: My First Custom Story DEMO! - Alex Ros - 11-01-2012 Quote:I don't know why Spanish isn't allowedVery simple. Just imagine if Jens or Thomas would be speaking Swedish Vad var det för ord – var det långt eller kort, var det väl eller illa skrivet? Tänk efter nu – förr'n vi föser dig bort, du barfotabarn i livet. RE: My First Custom Story DEMO! - The chaser - 11-01-2012 (11-01-2012, 12:29 AM)Alex Ros Wrote:Google translate.Quote:I don't know why Spanish isn't allowedVery simple. Just imagine if Jens or Thomas would be speaking Swedish Is that a poem? Well, it's understable that only english is allowed... But I've seen threads with all the whole language. RE: My First Custom Story DEMO! - Alex Ros - 11-01-2012 Well it's quite an offtopic, but quite a cultural offtopic... Yes, it's a poem. In particularly a short excerpt from a poem Barfortabarn (it should be something like Barefooted Kids in English) by a very interesting Swedish poet Nils Ferlin. Most of his poems has a very interesting balance between gloomy humor and a melancholic themes... well, it's a matter of taste, some might like, some might not. RE: My First Custom Story DEMO! - Solipsist - 11-01-2012 Nobody's stopping you guys from using PMs. RE: My First Custom Story DEMO! - 4WalledKid - 11-02-2012 Is time to take things to the next level! I'm planning on making a custom enemy, so I got this! I already know modeling basics, but Maya seems a little different than Cinema 4D. Wish me luck, I'll need it. RE: My First Custom Story DEMO! - The chaser - 11-02-2012 A... a... a custom enemy? Do you really know the effort it takes? You will have to do all the model, texturing, and ANIMATING. Unless you export and link the grunt animations to your actual project, this is going to be hard. I've noticed... what you "got" is a blank space 0_0 will the enemy be invisible? RE: My First Custom Story DEMO! - 4WalledKid - 11-02-2012 (11-02-2012, 10:01 PM)The chaser Wrote: A... a... a custom enemy? Do you really know the effort it takes?Haha the enemy is not invisible xD The image is to show that I really got Maya. I dont have any problems with the modeling nor texturing because thats what I do best. For the animations... I have no idea on what to do for that but I really want a new enemy and I will get it RE: My First Custom Story DEMO! - The chaser - 11-02-2012 It's very good to have motivation. Just asking out, is there any way of exporting armatures and animations for another models? That would be easier, because I think the hardest part of an enemy are the animations. RE: My First Custom Story DEMO! - 4WalledKid - 11-02-2012 (11-02-2012, 10:42 PM)The chaser Wrote: It's very good to have motivation. Just asking out, is there any way of exporting armatures and animations for another models? That would be easier, because I think the hardest part of an enemy are the animations.There should be, but it will not work with the enemy Im modeling because mine does not have a body. It is a really strange creature. You will see it soon. |