Making an entity - Printable Version +- Frictional Games Forum (read-only) (https://www.frictionalgames.com/forum) +-- Forum: Amnesia: The Dark Descent (https://www.frictionalgames.com/forum/forum-6.html) +--- Forum: Custom Stories, TCs & Mods - Development (https://www.frictionalgames.com/forum/forum-38.html) +---- Forum: Development Support (https://www.frictionalgames.com/forum/forum-39.html) +---- Thread: Making an entity (/thread-18930.html) |
RE: Making an entity - ZodiaC - 10-27-2012 (10-27-2012, 11:01 PM)MrDosht Wrote: Howw do i import the .mat file? I have both the jpg image and the .mat fikle in billboards but when i click the ... icon in billboards in the model viewer and go into the billboards file it doesn't have my file D: Also thanks for the translucent thing! my original one was a cube which wouldn't have looked very good in game! What size are you using??And try with PNG format too! RE: Making an entity - MrDosht - 10-27-2012 (10-27-2012, 11:24 PM)belikov Wrote:Success! The png thing worked as in i can now see it in the folder, but it doesn't appear as the actual picture is appears as a weird collection of my mouse and some icons in the material editor and a translucent foldup version in the billboards folder D: but thanks for the png method!(10-27-2012, 11:01 PM)MrDosht Wrote: Howw do i import the .mat file? I have both the jpg image and the .mat fikle in billboards but when i click the ... icon in billboards in the model viewer and go into the billboards file it doesn't have my file D: Also thanks for the translucent thing! my original one was a cube which wouldn't have looked very good in game! RE: Making an entity - ZodiaC - 10-27-2012 (10-27-2012, 11:47 PM)MrDosht Wrote: Success! The png thing worked as in i can now see it in the folder, but it doesn't appear as the actual picture is appears as a weird collection of my mouse and some icons in the material editor and a translucent foldup version in the billboards folder D: but thanks for the png method!Could you sent it to try it on my pc??? RE: Making an entity - MrDosht - 10-27-2012 (10-27-2012, 11:56 PM)belikov Wrote:Sure, do you want me to send just the png and mat file or some other stuff aswell?(10-27-2012, 11:47 PM)MrDosht Wrote: Success! The png thing worked as in i can now see it in the folder, but it doesn't appear as the actual picture is appears as a weird collection of my mouse and some icons in the material editor and a translucent foldup version in the billboards folder D: but thanks for the png method!Could you sent it to try it on my pc??? RE: Making an entity - ZodiaC - 10-28-2012 (10-27-2012, 11:59 PM)MrDosht Wrote: Sure, do you want me to send just the png and mat file or some other stuff aswell?Just the png and the mat RE: Making an entity - MrDosht - 10-28-2012 (10-28-2012, 12:13 AM)belikov Wrote:Here is the mat file contents, the file is in my billboards and called Pedobear.mat(10-27-2012, 11:59 PM)MrDosht Wrote: Sure, do you want me to send just the png and mat file or some other stuff aswell?Just the png and the mat <Material> <Main BlendMode="Add" DepthTest="true" PhysicsMaterial="Default" Type="translucent" UseAlpha="false" /> <TextureUnits> <Diffuse AnimFrameTime="0" AnimMode="None" Compress="false" File="D:/Josh Thompson docs/Desktop/Games/Steam/steamapps/common/amnesia the dark descent/billboards/Pedobear.jpg" MipMaps="true" Type="2D" Wrap="Repeat" /> </TextureUnits> <SpecificVariables> <Var Name="Refraction" Value="false" /> <Var Name="RefractionEdgeCheck" Value="true" /> <Var Name="RefractionNormals" Value="false" /> <Var Name="RefractionScale" Value="0.10000000149011612" /> <Var Name="FrenselBias" Value="0.20000000298023224" /> <Var Name="FrenselPow" Value="8" /> <Var Name="RimLightMul" Value="0" /> <Var Name="RimLightPow" Value="8" /> <Var Name="AffectedByLightLevel" Value="false" /> </SpecificVariables> </Material> I dont know how to add the png file so here is the link to the google page where I found it http://media.photobucket.com/image/pedobear.png+/borodor91/Pedobear.png And that one is saved in the billboards folder as well, under the name Pedobear.png I hope this is useful and thanks for helping me out! RE: Making an entity - ZodiaC - 10-28-2012 (10-28-2012, 12:33 AM)MrDosht Wrote: Here is the mat file contents, the file is in my billboards and called Pedobear.matI guess this was you problem(Kind of because my laptop makes it even worse): Anyway try this one and if it will work tell me.. http://www.mediafire.com/?bkrhhyqxujfgx5z And you're welcome! RE: Making an entity - MrDosht - 10-28-2012 (10-28-2012, 12:45 AM)belikov Wrote:It says the video was a policy violation and I can't open it O_o, it appears that where I go things stop working!(10-28-2012, 12:33 AM)MrDosht Wrote: Here is the mat file contents, the file is in my billboards and called Pedobear.matI guess this was you problem(Kind of because my laptop makes it even worse): I am the harbinger of bad luck it seems. RE: Making an entity - ZodiaC - 10-28-2012 (10-28-2012, 12:54 AM)MrDosht Wrote: It says the video was a policy violation and I can't open it O_o, it appears that where I go things stop working!Seriously??? O_O but i didn't upload any video!!! Anyway the take this picture and make it make mat and you now.. http://ssl.gstatic.com/android/market/com.ninewidget.pedobear/hi-512-2 RE: Making an entity - MrDosht - 10-28-2012 (10-28-2012, 01:01 AM)belikov Wrote:Hmm, now it doesn't appear in the billboards folder D:(10-28-2012, 12:54 AM)MrDosht Wrote: It says the video was a policy violation and I can't open it O_o, it appears that where I go things stop working!Seriously??? O_O but i didn't upload any video!!! EDIT: Fixed it! I gave it the wrong name, thanks you very much for all your help! I had no idea it would be this confusing to do something that i thought would be simple, but now it's done! And i have one last question, if i delete the model of the waterlurker and replace it with the billboard of the pedobear, will it retain all of its original value such as runspeed etc. ? My FINAL question And also how do you flip him over because the pedobear is upside down... |