Change Sound Volume - Printable Version +- Frictional Games Forum (read-only) (https://www.frictionalgames.com/forum) +-- Forum: Amnesia: The Dark Descent (https://www.frictionalgames.com/forum/forum-6.html) +--- Forum: Custom Stories, TCs & Mods - Development (https://www.frictionalgames.com/forum/forum-38.html) +---- Forum: Development Support (https://www.frictionalgames.com/forum/forum-39.html) +---- Thread: Change Sound Volume (/thread-19164.html) |
Change Sound Volume - tonitoni1998 - 11-09-2012 i created an area and wanted to make it louder. how can i do it? code: void area_scare_3(string &in asParent, string &in asChild, int alState) { PlaySoundAtEntity("", "scare_thump_loop.snt", "Player", 0, true); } thanks for helping RE: Change Sound Volume - The chaser - 11-09-2012 You cannot do it louder with sound, but you can with music. It would be something like: PlayMusic("scare_thump_loop.ogg", false, float afVolume, 1, 1, false); That's a number. Change it and play with it until you get the desired effect. RE: Change Sound Volume - Melvin - 11-09-2012 (11-09-2012, 10:22 PM)The chaser Wrote: You cannot do it louder with sound, but you can with music. It would be something like:Correct me if I'm wrong, but you can change the sound volume by editing the .snt file that comes with the sound. there's a sound.ogg and a sound.snt This is the Sound.snt <SOUNDENTITY> <SOUNDS> <Main> <Sound File="YOURSOUNDFILE.ogg" /> </Main> </SOUNDS> <PROPERTIES Volume="5" MinDistance="1" MaxDistance="50" Random="0" Interval="0" FadeEnd="False" FadeStart="False" Stream="False" Loop="False" Use3D="false" Blockable="False" BlockVolumeMul="0.7" Priority="5" /> </SOUNDENTITY> <Sound File="YOURSOUNDFILE.ogg" /> Tells you which .ogg must be played. Volume="5" Change the volume to a higher number. You can change the volume of the sound. You just have to make your own custom sound. Good luck! |