How to make two scripts? Need help! - Printable Version +- Frictional Games Forum (read-only) (https://www.frictionalgames.com/forum) +-- Forum: Amnesia: The Dark Descent (https://www.frictionalgames.com/forum/forum-6.html) +--- Forum: Custom Stories, TCs & Mods - Development (https://www.frictionalgames.com/forum/forum-38.html) +---- Forum: Development Support (https://www.frictionalgames.com/forum/forum-39.html) +---- Thread: How to make two scripts? Need help! (/thread-19261.html) |
How to make two scripts? Need help! - giacomo9 - 11-18-2012 I want to create two different script in my .hps file, but when I running a map, game shows fatal error: main (12,1): ERR: Unexpected token '{' main (17,1): ERR: Unexpected token '{' What's wrong with it? Please, help. Could you explain how to make different scripts and, if you have time, fix those two? (to example how make scripts). Btw, sorry for my (maybe) bad English Here's a script: //////////////////////////// // Run when starting map void OnStart() { AddUseItemCallback("", "basementkey_1", "basement_1", "KeyOnDoor", true); } void KeyOnDoor(string &in asItem, string &in asEntity) { SetSwingDoorLocked("basement_1", false, true); PlaySoundAtEntity("", "unlock_door", "basement_1", 0, false); } { AddEntityCollideCallback("Player", "tp_1", "DeadOne", true, 1); } void DeadOne(string &in asParent, string &in asChild, int alStates); { SetEntityActive("GhostOne", true); AddPropForce("GhostOne", 0, 0, -10000, "world"); PlaySoundAtEntity("", "24_iron_maiden.snt", "GhostOne", 0, false); } //////////////////////////// // Run when entering map void OnEnter() { } //////////////////////////// // Run when leaving map void OnLeave() { } RE: How to make two scripts? Need help! - GoranGaming - 11-18-2012 //////////////////////////// // Run when starting map void OnStart() { AddUseItemCallback("", "basementkey_1", "basement_1", "KeyOnDoor", true); AddEntityCollideCallback("Player", "tp_1", "DeadOne", true, 1); } void KeyOnDoor(string &in asItem, string &in asEntity) { SetSwingDoorLocked("basement_1", false, true); PlaySoundAtEntity("", "unlock_door", "basement_1", 0, false); } void DeadOne(string &in asParent, string &in asChild, int alStates); { SetEntityActive("GhostOne", true); AddPropForce("GhostOne", 0, 0, -10000, "world"); PlaySoundAtEntity("", "24_iron_maiden.snt", "GhostOne", 0, false); } //////////////////////////// // Run when entering map void OnEnter() { } //////////////////////////// // Run when leaving map void OnLeave() { } RE: How to make two scripts? Need help! - JMFStorm - 11-18-2012 Very nice script I have to say! The mistake is very simple. AddEntityCollideCallback("Player", "tp_1", "DeadOne", true, 1); script should be under the function: "void OnStart ()" RE: How to make two scripts? Need help! - FlawlessHappiness - 11-18-2012 Do i sense irony? RE: How to make two scripts? Need help! - giacomo9 - 11-18-2012 Thanks for help! GoranGaming, I use your script, but there's another fatal error: main (19,1):ERR:Unexpected token '{' What should I do? RE: How to make two scripts? Need help! - FlawlessHappiness - 11-18-2012 void DeadOne(string &in asParent, string &in asChild, int alStates); Remove this one ; RE: How to make two scripts? Need help! - giacomo9 - 11-18-2012 Finnaly it works! Thanks you all for help |