Script Help - Printable Version +- Frictional Games Forum (read-only) (https://www.frictionalgames.com/forum) +-- Forum: Amnesia: The Dark Descent (https://www.frictionalgames.com/forum/forum-6.html) +--- Forum: Custom Stories, TCs & Mods - Development (https://www.frictionalgames.com/forum/forum-38.html) +---- Forum: Development Support (https://www.frictionalgames.com/forum/forum-39.html) +---- Thread: Script Help (/thread-19446.html) |
Script Help - ryan1431 - 12-05-2012 { AddEntityCollideCallback("Player", "PlayerCollide", "MonsterFunction", true, 1); } void MonsterFunction(string &in asParent, string &in asChild, int alState) { SetEntityActive("servant_grunt_1", true); AddEnemyPatrolNode("servant_grunt_1", "PathNodeArea_1", 2, ""); AddEnemyPatrolNode("servant_grunt_1", "PathNodeArea_2", 0, ""); AddEnemyPatrolNode("servant_grunt_1", "PathNodeArea_3", 0, ""); AddEnemyPatrolNode("servant_grunt_1", "PathNodeArea_4", 0, ""); AddEnemyPatrolNode("servant_grunt_1", "PathNodeArea_5", 0, ""); AddEnemyPatrolNode("servant_grunt_1", "PathNodeArea_6", 0, ""); AddEnemyPatrolNode("servant_grunt_1", "PathNodeArea_7", 0, ""); } Thats the file. Everything is right, and on. But when i try to reload it says Main (#,# [referring to the '{' at the beggining of the script]) ERR : Unexpected Token '{' RE: Script Help - NaxEla - 12-05-2012 Make sure you have void OnStart() at the beginning of your script. Try this: void OnStart() { AddEntityCollideCallback("Player", "PlayerCollide", "MonsterFunction", true, 1); } void MonsterFunction(string &in asParent, string &in asChild, int alState) { SetEntityActive("servant_grunt_1", true); AddEnemyPatrolNode("servant_grunt_1", "PathNodeArea_1", 2, ""); AddEnemyPatrolNode("servant_grunt_1", "PathNodeArea_2", 0, ""); AddEnemyPatrolNode("servant_grunt_1", "PathNodeArea_3", 0, ""); AddEnemyPatrolNode("servant_grunt_1", "PathNodeArea_4", 0, ""); AddEnemyPatrolNode("servant_grunt_1", "PathNodeArea_5", 0, ""); AddEnemyPatrolNode("servant_grunt_1", "PathNodeArea_6", 0, ""); AddEnemyPatrolNode("servant_grunt_1", "PathNodeArea_7", 0, ""); } The code in the function OnStart will be executed when the player enters the map for the first time. |