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In need of directions - Nuclearbones - 03-10-2013

I have finished my voice script, mapped out all the maps that don't need custom made walls/texture/billboards (etc.), I've drawn lots of art. I just don't know where to turn next. What should I do to keep this project alive? I would like some pointers, please.


RE: In need of directions - WALP - 03-10-2013

I would like some more info please, you act as if everyone is fully aware of your siteration and whats bothering you.


RE: In need of directions - Nuclearbones - 03-10-2013

(03-10-2013, 02:02 AM)martinnord Wrote: I would like some more info please, you act as if everyone is fully aware of your siteration and whats bothering you.

I'm doing a project named "Conscience". It's a full conversion mod that's going to be using Amnesia's HPL2 engine. In the past I've had problems with scripting and mapping and modeling. Now everything's just come to a dead stop, mainly because most of the problems that I can easily deal with are all solved now. This project being my first custom story, I don't really know how I'm going to solve the much larger and more complicated problems.

This more or less was a message to all who helped me in the past. I wasn't expecting more people to be interested. >.<


RE: In need of directions - PutraenusAlivius - 03-10-2013

(03-10-2013, 02:17 AM)Nuclearbones Wrote:
(03-10-2013, 02:02 AM)martinnord Wrote: I would like some more info please, you act as if everyone is fully aware of your siteration and whats bothering you.

I'm doing a project named "Conscience". It's a full conversion mod that's going to be using Amnesia's HPL2 engine. In the past I've had problems with scripting and mapping and modeling. Now everything's just come to a dead stop, mainly because most of the problems that I can easily deal with are all solved now. This project being my first custom story, I don't really know how I'm going to solve the much larger and more complicated problems.

Re-test it again. See what is wrong. Could be a script problem or a sound not playing, etc.