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[MDL ED] Entire World - Printable Version

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Entire World - A.I. - 03-11-2013

Well, I am still doing the Legend of Herobrine full conversion (Minecraft based), but I am confused (if I can) get the world and convert to a file recognizable to Amnesia and put it in as the world. That is at least what I wanted to do, if I don't that is okay because I have something else in mind


RE: Entire World - WALP - 03-12-2013

I have seen people being able to export models into blender as far as I remember, and blender has a build in collada exporter.

Cant make any promises on performance though since they usally do it for cinematics.

Its also not something I have tried or investigated myself so you are gonna have to look it up yourself.


RE: Entire World - A.I. - 03-12-2013

I have been trying to look in to it, I could not find anything, but worse case scenario I will create a lot of new objects


RE: Entire World - NaxEla - 03-12-2013

I'm pretty sure it's possible to convert a minecraft world into a single model. I know there are some Left4Dead 2 custom maps that did that, and I'm pretty sure all they just created the map in minecraft, then converted it into a recognizable file that they could use to make a model out of it. Worst case scenario, you'll need to create a bunch of different models which will all be cubes (just create a new file in Blender and you wont even need to make the cube!). Then just apply a texture to them.


RE: Entire World - PutraenusAlivius - 03-12-2013

What do you mean?


RE: Entire World - WALP - 03-12-2013

(03-12-2013, 03:52 AM)Vaelwing22 Wrote: I have been trying to look in to it, I could not find anything, but worse case scenario I will create a lot of new objects
found this in 2 minutes, you gotta look properly mate





RE: Entire World - The chaser - 03-12-2013

There's a modifier in Blender called "Re-mesh". Make a landscape and apply this modifier. There will be several options on how to re-mesh it, put cubical or something like that.

Voila, a Minecraft map.


RE: Entire World - WALP - 03-12-2013

(03-12-2013, 02:34 PM)The chaser Wrote: There's a modifier in Blender called "Re-mesh". Make a landscape and apply this modifier. There will be several options on how to re-mesh it, put cubical or something like that.

Voila, a Minecraft map.
But wont it be a bit of a pain to texture it then?


RE: Entire World - Statyk - 03-12-2013

Yes, so Chaser's suggestion is something I would recommend trying not to do. Look for a converter.


RE: Entire World - A.I. - 03-12-2013

Like uhh Mineways, I understand that part but my main question which I did not state because I forget things like that, was how do I import it in to Amesia via model editor or anything else?