Frictional Games Forum (read-only)
Amnesia sound problem? - Printable Version

+- Frictional Games Forum (read-only) (https://www.frictionalgames.com/forum)
+-- Forum: Amnesia: The Dark Descent (https://www.frictionalgames.com/forum/forum-6.html)
+--- Forum: Custom Stories, TCs & Mods - Development (https://www.frictionalgames.com/forum/forum-38.html)
+---- Forum: Development Support (https://www.frictionalgames.com/forum/forum-39.html)
+---- Thread: Amnesia sound problem? (/thread-21003.html)



Amnesia sound problem? - heroswine24 - 04-01-2013

Hello all of Frictional Games, and Amnesia Scripters, I have a problem with scripting sounds into my amnesia custom story.I have tried countless times to enter them, they are original sounds from amnesia NOT CUSTOM. They just don't make any sound whether I collide, interact, or anything else.

I really need help to continue my story, plz reply Smile
Oh also here is my script,


void OnStart()
{
AddEntityCollideCallback("Player", "ScriptArea_2", "strangesounds", true, 0);
}

void strangesounds(string &in asParent, string &in asChild, int alState)
{
PlaySoundAtEntity("", "amb_idle_scratch02.ogg", "Player", 0, false);
}


RE: Amnesia sound problem? - PutraenusAlivius - 04-01-2013

Code:
PlaySoundAtEntity("", "amb_idle_scratch.snt", "Player", 0, false);
This is because PlaySoundAtEntity uses .snt's, not .ogg's.


RE: Amnesia sound problem? - heroswine24 - 04-01-2013

(04-01-2013, 07:01 AM)JustAnotherPlayer Wrote:
Code:
PlaySoundAtEntity("", "amb_idle_scratch.snt", "Player", 0, false);
This is because PlaySoundAtEntity uses .snt's, not .ogg's.

Thanks man, it worked Smile


RE: Amnesia sound problem? - OriginalUsername - 04-02-2013

If you want to play sounds at the player, you could yse the PlaySoundGui. I find it much easier to use