Custom model don't show up in model editor or viewer? - Printable Version +- Frictional Games Forum (read-only) (https://www.frictionalgames.com/forum) +-- Forum: Amnesia: The Dark Descent (https://www.frictionalgames.com/forum/forum-6.html) +--- Forum: Custom Stories, TCs & Mods - Development (https://www.frictionalgames.com/forum/forum-38.html) +---- Forum: Development Support (https://www.frictionalgames.com/forum/forum-39.html) +---- Thread: Custom model don't show up in model editor or viewer? (/thread-21083.html) |
Custom model don't show up in model editor or viewer? - Yoilickturtles - 04-07-2013 Hey, so I have made a lantern with cinema 4d and I have textures to it and it looks really nice for something ive made :p But how do i get it to show up in the model editor or moder viewer? its in dae format and i use import mesh and it works to import it but like I said, i cant seee it... help? RE: Custom model don't show up in level editor? - Traggey - 04-07-2013 You'll need a .mat file. This was discussed again recently, so check out this thread - http://www.frictionalgames.com/forum/thread-21021.html RE: Custom model don't show up in level editor? - Yoilickturtles - 04-07-2013 (04-07-2013, 06:12 PM)Traggey Wrote: You'll need a .mat file.Okey, i will try it. And the texture has to be in .dds right? or can i have a jpg? RE: Custom model don't show up in model editor or viewer? - Traggey - 04-07-2013 The textures should be in DDS. RE: Custom model don't show up in model editor or viewer? - WALP - 04-08-2013 import mesh is a feuture in the model editor and not in the model viewer as far as I know. the model viewer is the correct tool to use first when importing assets as it will generate a .msh for you and depending on your settings also a .mat file(s). RE: Custom model don't show up in model editor or viewer? - Traggey - 04-08-2013 (04-08-2013, 12:10 AM)martinnord Wrote: import mesh is a feuture in the model editor and not in the model viewer as far as I know. the model viewer is the correct tool to use first when importing assets as it will generate a .msh for you and depending on your settings also a .mat file(s). Depends on what you want to do, this is fine with static objects, but you don't want a generated .msh file for an entity. |