Water reflecting abyss? - Printable Version +- Frictional Games Forum (read-only) (https://www.frictionalgames.com/forum) +-- Forum: Amnesia: The Dark Descent (https://www.frictionalgames.com/forum/forum-6.html) +--- Forum: Custom Stories, TCs & Mods - Development (https://www.frictionalgames.com/forum/forum-38.html) +---- Forum: Development Support (https://www.frictionalgames.com/forum/forum-39.html) +---- Thread: Water reflecting abyss? (/thread-21131.html) |
Water reflecting abyss? - DeAngelo - 04-11-2013 OK, you know that weird trailing effect you get if at any point in your level the player can see the "abyss" (meaning the nothingness at the edge of a map) Well I'm getting that effect on my water for some reason. I can't figure out why other than the water not reflecting the ceiling and instead reflecting the abyss. I tried putting black planes outside my level and that fixes it but it oddly causes my framerate to freeze up to about 1 frame per 10 seconds and cause objects to randomly fly around. Freaky. Anyway here's a screenshot. Spoiler below!
RE: Water reflecting abyss? - Romulator - 04-11-2013 Have you tried enabling a skybox in your Level Editor, even just as a color? If you cannot see the outside from where you are, which it looks that way on your image, why not try just making it black? RE: Water reflecting abyss? - DeAngelo - 04-11-2013 That got rid of the trailing, but it still leaves a weird box in the water that immediately vanishes once I get close to it. Spoiler below!
Edit: I just changed the water texture from Morgue to ArchiveCellar and it looks fine now. I guess the Morgue water texture is just borked somehow. Thanks RE: Water reflecting abyss? - PutraenusAlivius - 04-11-2013 It seems like some walls/ceillings forbid reflection (It means that it doesn't allow for it to be reflected/is invisible when reflected.) RE: Water reflecting abyss? - Acies - 04-11-2013 (04-11-2013, 03:34 PM)DeAngelo Wrote: That got rid of the trailing, but it still leaves a weird box in the water that immediately vanishes once I get close to it.It can have to do with cubemaps and texture size on the plane - you could try creating a copy of that water material, but without a cubemap. |