[ART] Model getting deformed after animating with maya - Printable Version +- Frictional Games Forum (read-only) (https://www.frictionalgames.com/forum) +-- Forum: Amnesia: The Dark Descent (https://www.frictionalgames.com/forum/forum-6.html) +--- Forum: Custom Stories, TCs & Mods - Development (https://www.frictionalgames.com/forum/forum-38.html) +---- Forum: Development Support (https://www.frictionalgames.com/forum/forum-39.html) +---- Thread: [ART] Model getting deformed after animating with maya (/thread-21558.html) |
Model getting deformed after animating with maya - Leeroy712 - 05-20-2013 So I'm doing some mocap animations for my future projects and when i import the animation into maya and bind it to the character it looks alright, everything works but when i import it in model view the animation doesn't play... -------- THE HPL ENGINE LOG ------------ Engine build ID 20100731000830 Creating Engine Modules -------------------------------------------------------- Creating graphics module Creating system module Creating resource module Creating input module Creating sound module Creating physics module Creating ai module Creating gui module Creating generate module Creating haptic module Creating scene module -------------------------------------------------------- Initializing Resources Module -------------------------------------------------------- Creating loader handlers Creating resource managers Adding loaders to handlers -------------------------------------------------------- Initializing Graphics Module -------------------------------------------------------- Setting video mode: 1024 x 768 - 32 bpp Init Glew...OK Setting up OpenGL Vendor: NVIDIA Corporation Renderer: GeForce GTX 560 Ti/PCIe/SSE2 Version: 4.3.0 Max texture image units: 32 Max texture coord units: 8 Max user clip planes: 8 Two sided stencil: 1 Vertex Buffer Object: 1 Anisotropic filtering: 1 Max Anisotropic degree: 16 Multisampling: 1 Texture compression: 1 Texture compression S3TC: 1 Auto generate MipMaps: 1 Render to texture: 1 Max draw buffers: 8 Max color render targets: 8 Packed depth-stencil: 1 Texture float: 1 GLSL Version: 4.30 NVIDIA via Cg compiler ShaderModel 2: 1 ShaderModel 3: 1 ShaderModel 4: 1 OGL ATIFragmentShader: 0 Adding engine materials Adding engine post effects -------------------------------------------------------- Initializing Sound Module -------------------------------------------------------- Initializing OpenAL Trying to open device 'Generic Software on Speakers (Realtek High Definition Audio)'... Success! Number of mono sources: 32 -------------------------------------------------------- Initializing Game Module -------------------------------------------------------- Adding engine updates Initializing script functions -------------------------------------------------------- User Initialization -------------------------------------------------------- -------------------------------------------------------- Game Running -------------------------------------------------------- Cache out of date! Reloading collada file 'E:/Jocuri/Amnesia - The Dark Descent/redist/entities/TheHotel/two.dae' WARNING: No 'extra scene' element found! ERROR: Couldn't find bone 'Hips' ERROR: Couldn't find bone 'Spine1' ERROR: Couldn't find bone 'Spine2' ERROR: Couldn't find bone 'LeftShoulder' ERROR: Couldn't find bone 'LeftArm' ERROR: Couldn't find bone 'LeftForeArm' ERROR: Couldn't find bone 'RightShoulder' ERROR: Couldn't find bone 'RightArm' ERROR: Couldn't find bone 'RightForeArm' ERROR: Couldn't find bone 'RightUpLeg' ERROR: Couldn't find bone 'RightLeg' ERROR: Couldn't find bone 'RightFoot' ERROR: Couldn't find bone 'RightToeBase' ERROR: Couldn't find bone 'LeftUpLeg' ERROR: Couldn't find bone 'LeftLeg' ERROR: Couldn't find bone 'LeftFoot' ERROR: Couldn't find bone 'LeftToeBase' Loading material data for 'polySurface6' Searching for textures in dir: 'E:/Jocuri/Amnesia - The Dark Descent/redist/entities/TheHotel/' Using existing material! --------- MODEL INFO ------------------ MESH Mesh path: 'E:/Jocuri/Amnesia - The Dark Descent/redist/entities/TheHotel/two.dae' Submeshes: 1 Name: 'polySurface6' Material: 'E:/Jocuri/Amnesia - The Dark Descent/redist/entities/TheHotel/corpse_male.mat' Polycount: 3542 ----- Total Polycount: 3542 Nodes: 0 ANIMATION Name: 'E:/Jocuri/Amnesia - The Dark Descent/redist/entities/TheHotel/two.dae' Tracks: 65 Length: -9999999.000000 Name: 'iPiMocap_Hips' Keyframes: 1 Name: 'iPiMocap_Spine' Keyframes: 1 Name: 'iPiMocap_Spine1' Keyframes: 1 Name: 'iPiMocap_Spine2' Keyframes: 1 Name: 'iPiMocap_Neck' Keyframes: 1 Name: 'iPiMocap_Head' Keyframes: 1 Name: 'iPiMocap_EffectorHead' Keyframes: 1 Name: 'iPiMocap_LeftShoulder' Keyframes: 1 Name: 'iPiMocap_LeftArm' Keyframes: 1 Name: 'iPiMocap_LeftForeArm' Keyframes: 1 Name: 'iPiMocap_LeftHand' Keyframes: 1 Name: 'iPiMocap_LeftHandIndex1' Keyframes: 1 Name: 'iPiMocap_LeftHandIndex2' Keyframes: 1 Name: 'iPiMocap_LeftHandIndex3' Keyframes: 1 Name: 'iPiMocap_EffectorLFinger1' Keyframes: 1 Name: 'iPiMocap_LeftHandMiddle1' Keyframes: 1 Name: 'iPiMocap_LeftHandMiddle2' Keyframes: 1 Name: 'iPiMocap_LeftHandMiddle3' Keyframes: 1 Name: 'iPiMocap_EffectorLFinger2' Keyframes: 1 Name: 'iPiMocap_LeftHandRing1' Keyframes: 1 Name: 'iPiMocap_LeftHandRing2' Keyframes: 1 Name: 'iPiMocap_LeftHandRing3' Keyframes: 1 Name: 'iPiMocap_EffectorLFinger3' Keyframes: 1 Name: 'iPiMocap_LeftHandPinky1' Keyframes: 1 Name: 'iPiMocap_LeftHandPinky2' Keyframes: 1 Name: 'iPiMocap_LeftHandPinky3' Keyframes: 1 Name: 'iPiMocap_EffectorLFinger4' Keyframes: 1 Name: 'iPiMocap_LeftHandThumb1' Keyframes: 1 Name: 'iPiMocap_LeftHandThumb2' Keyframes: 1 Name: 'iPiMocap_LeftHandThumb3' Keyframes: 1 Name: 'iPiMocap_EffectorLFinger0' Keyframes: 1 Name: 'iPiMocap_RightShoulder' Keyframes: 1 Name: 'iPiMocap_RightArm' Keyframes: 1 Name: 'iPiMocap_RightForeArm' Keyframes: 1 Name: 'iPiMocap_RightHand' Keyframes: 1 Name: 'iPiMocap_RightHandIndex1' Keyframes: 1 Name: 'iPiMocap_RightHandIndex2' Keyframes: 1 Name: 'iPiMocap_RightHandIndex3' Keyframes: 1 Name: 'iPiMocap_EffectorRFinger1' Keyframes: 1 Name: 'iPiMocap_RightHandMiddle1' Keyframes: 1 Name: 'iPiMocap_RightHandMiddle2' Keyframes: 1 Name: 'iPiMocap_RightHandMiddle3' Keyframes: 1 Name: 'iPiMocap_EffectorRFinger2' Keyframes: 1 Name: 'iPiMocap_RightHandRing1' Keyframes: 1 Name: 'iPiMocap_RightHandRing2' Keyframes: 1 Name: 'iPiMocap_RightHandRing3' Keyframes: 1 Name: 'iPiMocap_EffectorRFinger3' Keyframes: 1 Name: 'iPiMocap_RightHandPinky1' Keyframes: 1 Name: 'iPiMocap_RightHandPinky2' Keyframes: 1 Name: 'iPiMocap_RightHandPinky3' Keyframes: 1 Name: 'iPiMocap_EffectorRFinger4' Keyframes: 1 Name: 'iPiMocap_RightHandThumb1' Keyframes: 1 Name: 'iPiMocap_RightHandThumb2' Keyframes: 1 Name: 'iPiMocap_RightHandThumb3' Keyframes: 1 Name: 'iPiMocap_EffectorRFinger0' Keyframes: 1 Name: 'iPiMocap_RightUpLeg' Keyframes: 1 Name: 'iPiMocap_RightLeg' Keyframes: 1 Name: 'iPiMocap_RightFoot' Keyframes: 1 Name: 'iPiMocap_RightToeBase' Keyframes: 1 Name: 'iPiMocap_EffectorRToe' Keyframes: 1 Name: 'iPiMocap_LeftUpLeg' Keyframes: 1 Name: 'iPiMocap_LeftLeg' Keyframes: 1 Name: 'iPiMocap_LeftFoot' Keyframes: 1 Name: 'iPiMocap_LeftToeBase' Keyframes: 1 Name: 'iPiMocap_EffectorLToe' Keyframes: 1 ----- - ANIM DEBUG: ----- SKELETON Bones: 65 Name: 'iPiMocap_Hips' Pos: (0.000000 : 0.917522 : 0.000000) Name: 'iPiMocap_Spine' Pos: (0.000000 : 0.096567 : -0.052257) Name: 'iPiMocap_Spine1' Pos: (0.000000 : 0.088125 : 0.004604) Name: 'iPiMocap_Spine2' Pos: (0.000000 : 0.109044 : -0.024272) Name: 'iPiMocap_Neck' Pos: (0.000000 : 0.245727 : -0.005110) Name: 'iPiMocap_Head' Pos: (-0.000001 : 0.138765 : 0.037744) Name: 'iPiMocap_EffectorHead' Pos: (0.000001 : 0.193889 : 0.005788) Name: 'iPiMocap_LeftShoulder' Pos: (0.024808 : 0.237139 : 0.081245) Name: 'iPiMocap_LeftArm' Pos: (0.144932 : 0.034014 : -0.055038) Name: 'iPiMocap_LeftForeArm' Pos: (0.307865 : -0.001092 : -0.002668) Name: 'iPiMocap_LeftHand' Pos: (0.256825 : 0.000745 : -0.001539) Name: 'iPiMocap_LeftHandIndex1' Pos: (0.099538 : 0.008705 : 0.027646) Name: 'iPiMocap_LeftHandIndex2' Pos: (0.037232 : -0.009079 : 0.006560) Name: 'iPiMocap_LeftHandIndex3' Pos: (0.025418 : -0.006199 : 0.004480) Name: 'iPiMocap_EffectorLFinger1' Pos: (0.018087 : -0.005400 : 0.002934) Name: 'iPiMocap_LeftHandMiddle1' Pos: (0.101024 : 0.010053 : 0.002407) Name: 'iPiMocap_LeftHandMiddle2' Pos: (0.046036 : 0.000128 : -0.000272) Name: 'iPiMocap_LeftHandMiddle3' Pos: (0.025518 : 0.000079 : -0.000155) Name: 'iPiMocap_EffectorLFinger2' Pos: (0.022919 : -0.001619 : 0.000031) Name: 'iPiMocap_LeftHandRing1' Pos: (0.095741 : 0.006709 : -0.022651) Name: 'iPiMocap_LeftHandRing2' Pos: (0.041772 : -0.002115 : -0.002615) Name: 'iPiMocap_LeftHandRing3' Pos: (0.023804 : -0.001198 : -0.001495) Name: 'iPiMocap_EffectorLFinger3' Pos: (0.021047 : -0.002588 : -0.000995) Name: 'iPiMocap_LeftHandPinky1' Pos: (0.088844 : -0.006751 : -0.039118) Name: 'iPiMocap_LeftHandPinky2' Pos: (0.025694 : -0.005358 : -0.007093) Name: 'iPiMocap_LeftHandPinky3' Pos: (0.018842 : -0.003924 : -0.005205) Name: 'iPiMocap_EffectorLFinger4' Pos: (0.016723 : -0.004595 : -0.003837) Name: 'iPiMocap_LeftHandThumb1' Pos: (0.020591 : -0.015585 : 0.015610) Name: 'iPiMocap_LeftHandThumb2' Pos: (0.038337 : -0.012590 : 0.028904) Name: 'iPiMocap_LeftHandThumb3' Pos: (0.025244 : -0.009033 : 0.018187) Name: 'iPiMocap_EffectorLFinger0' Pos: (0.018564 : -0.006390 : 0.012712) Name: 'iPiMocap_RightShoulder' Pos: (-0.024808 : 0.237139 : 0.081245) Name: 'iPiMocap_RightArm' Pos: (-0.144958 : 0.034020 : -0.055048) Name: 'iPiMocap_RightForeArm' Pos: (-0.307865 : -0.001092 : -0.002668) Name: 'iPiMocap_RightHand' Pos: (-0.256825 : 0.000745 : -0.001538) Name: 'iPiMocap_RightHandIndex1' Pos: (-0.099539 : 0.008707 : 0.027647) Name: 'iPiMocap_RightHandIndex2' Pos: (-0.037232 : -0.009079 : 0.006560) Name: 'iPiMocap_RightHandIndex3' Pos: (-0.025417 : -0.006201 : 0.004480) Name: 'iPiMocap_EffectorRFinger1' Pos: (-0.018087 : -0.005399 : 0.002934) Name: 'iPiMocap_RightHandMiddle1' Pos: (-0.101023 : 0.010054 : 0.002407) Name: 'iPiMocap_RightHandMiddle2' Pos: (-0.046036 : 0.000128 : -0.000272) Name: 'iPiMocap_RightHandMiddle3' Pos: (-0.025518 : 0.000079 : -0.000156) Name: 'iPiMocap_EffectorRFinger2' Pos: (-0.022919 : -0.001619 : 0.000031) Name: 'iPiMocap_RightHandRing1' Pos: (-0.095741 : 0.006709 : -0.022651) Name: 'iPiMocap_RightHandRing2' Pos: (-0.041772 : -0.002115 : -0.002615) Name: 'iPiMocap_RightHandRing3' Pos: (-0.023804 : -0.001198 : -0.001495) Name: 'iPiMocap_EffectorRFinger3' Pos: (-0.021047 : -0.002588 : -0.000995) Name: 'iPiMocap_RightHandPinky1' Pos: (-0.088844 : -0.006751 : -0.039117) Name: 'iPiMocap_RightHandPinky2' Pos: (-0.025694 : -0.005358 : -0.007093) Name: 'iPiMocap_RightHandPinky3' Pos: (-0.018841 : -0.003923 : -0.005205) Name: 'iPiMocap_EffectorRFinger4' Pos: (-0.016723 : -0.004595 : -0.003837) Name: 'iPiMocap_RightHandThumb1' Pos: (-0.020591 : -0.015584 : 0.015609) Name: 'iPiMocap_RightHandThumb2' Pos: (-0.038336 : -0.012592 : 0.028905) Name: 'iPiMocap_RightHandThumb3' Pos: (-0.025244 : -0.009032 : 0.018187) Name: 'iPiMocap_EffectorRFinger0' Pos: (-0.018564 : -0.006390 : 0.012712) Name: 'iPiMocap_RightUpLeg' Pos: (-0.103303 : 0.043651 : -0.008515) Name: 'iPiMocap_RightLeg' Pos: (-0.008266 : -0.449319 : -0.000000) Name: 'iPiMocap_RightFoot' Pos: (0.000000 : -0.441205 : -0.000000) Name: 'iPiMocap_RightToeBase' Pos: (0.000000 : -0.048492 : 0.101404) Name: 'iPiMocap_EffectorRToe' Pos: (0.000000 : 0.000000 : 0.068028) Name: 'iPiMocap_LeftUpLeg' Pos: (0.103301 : 0.043654 : -0.008515) Name: 'iPiMocap_LeftLeg' Pos: (0.008267 : -0.449323 : 0.000000) Name: 'iPiMocap_LeftFoot' Pos: (0.000000 : -0.441205 : -0.000000) Name: 'iPiMocap_LeftToeBase' Pos: (0.000000 : -0.048492 : 0.101404) Name: 'iPiMocap_EffectorLToe' Pos: (0.000000 : 0.000000 : 0.068028) --------------------------------------- Cache out of date! Reloading collada file 'E:/Jocuri/Amnesia - The Dark Descent/redist/entities/TheHotel/two.dae' WARNING: No 'extra scene' element found! ERROR: Couldn't find bone 'Hips' ERROR: Couldn't find bone 'Spine1' ERROR: Couldn't find bone 'Spine2' ERROR: Couldn't find bone 'LeftShoulder' ERROR: Couldn't find bone 'LeftArm' ERROR: Couldn't find bone 'LeftForeArm' ERROR: Couldn't find bone 'RightShoulder' ERROR: Couldn't find bone 'RightArm' ERROR: Couldn't find bone 'RightForeArm' ERROR: Couldn't find bone 'RightUpLeg' ERROR: Couldn't find bone 'RightLeg' ERROR: Couldn't find bone 'RightFoot' ERROR: Couldn't find bone 'RightToeBase' ERROR: Couldn't find bone 'LeftUpLeg' ERROR: Couldn't find bone 'LeftLeg' ERROR: Couldn't find bone 'LeftFoot' ERROR: Couldn't find bone 'LeftToeBase' -------------------------------------------------------- Statistics -------------------------------------------------------- Medium framerate: 181.607419 -------------------------------------------------------- User Exit -------------------------------------------------------- -------------------------------------------------------- Exiting Gui Module -------------------------------------------------------- Deleting all sets Deleting all skins Deleting all gfx elements Deleting all materials -------------------------------------------------------- Exiting Generate Module -------------------------------------------------------- -------------------------------------------------------- Exiting Scene Module -------------------------------------------------------- -------------------------------------------------------- Exiting Input Module -------------------------------------------------------- -------------------------------------------------------- Exiting Sound Module -------------------------------------------------------- -------------------------------------------------------- Exiting Graphics Module -------------------------------------------------------- -------------------------------------------------------- Exiting Resources Module -------------------------------------------------------- Done with fonts Done with scripts Done with particles Done with sounds Done with meshes Done with materials Done with Gpu programs Done with images Destroyed all textures Done with sound entities Done with animations Done with ent files All resources deleted -------------------------------------------------------- Exiting Physics Module -------------------------------------------------------- -------------------------------------------------------- Exiting System Module -------------------------------------------------------- -------------------------------------------------------- Deleting game setup provided by user - Deleting lowlevel stuff. Physics Sound Input Resources System Graphics Haptic HPL Exit was successful! |--Memory Manager Report-------------------------------| | | No memory leaks detected. Memory left: 0 | |------------------------------------------------------| RE: Model getting deformed after animating with maya - Acies - 05-20-2013 WARNING: More than 4 bones on a vertex in submesh 'polySurface6' in mesh 'noi2.msh' ! ^ You have more than 4 influences - should be an option for that when you bind the skin. Crisosphinx seems to have deleted his animation thread RE: Model getting deformed after animating with maya - Leeroy712 - 05-20-2013 So i fixed the character... Now it ain't getting deformed anymore but my animation ain't playing ... And this is what appears into the log ... I'm so sorry for the wall of text . |