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Using your own models in Level Editor - Printable Version

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Using your own models in Level Editor - Theforgot3n1 - 06-12-2013

Hallo.

The only way, it seems, for the level editor to find my custom entities and static_object, is for it to search in redist>static_object/entities and there find the object. However, if someone is to download my CS, then the game won't be able to read those files unless I give them my whole Amnesia map...

So, can I somehow find these objects in the level editor while having them in my custom story folder? Ärigato Gosäjmashta!


RE: Using your own models in Level Editor - DeAngelo - 06-12-2013

There's a way to get it to read other folders, I'm sure someone here can help you. But you can also just copy all your custom stuff to the CS folder and when they play it'll read from there too.


RE: Using your own models in Level Editor - Theforgot3n1 - 06-12-2013

(06-12-2013, 02:23 AM)DeAngelo Wrote: There's a way to get it to read other folders, I'm sure someone here can help you. But you can also just copy all your custom stuff to the CS folder and when they play it'll read from there too.

Oh... okay... that wasn't too difficult.

I'll go with your own suggestion. It sounds more convenient. ^_^ Thanks!


RE: Using your own models in Level Editor - DeAngelo - 06-12-2013

(06-12-2013, 02:49 AM)Theforgot3n1 Wrote:
(06-12-2013, 02:23 AM)DeAngelo Wrote: There's a way to get it to read other folders, I'm sure someone here can help you. But you can also just copy all your custom stuff to the CS folder and when they play it'll read from there too.

Oh... okay... that wasn't too difficult.

I'll go with your own suggestion. It sounds more convenient. ^_^ Thanks!

Just make sure you keep track of all of your custom entities, and copy them to your custom story's folder as soon as you make each. The CS I'm working on has like 30 custom entities and for a while I lost track of which were mine lol. Again, I know there's a way to get it to read your CS folder, but I never bothered.