[SCRIPT] Calling a Script when button clicked - Printable Version +- Frictional Games Forum (read-only) (https://www.frictionalgames.com/forum) +-- Forum: Amnesia: The Dark Descent (https://www.frictionalgames.com/forum/forum-6.html) +--- Forum: Custom Stories, TCs & Mods - Development (https://www.frictionalgames.com/forum/forum-38.html) +---- Forum: Development Support (https://www.frictionalgames.com/forum/forum-39.html) +---- Thread: [SCRIPT] Calling a Script when button clicked (/thread-21996.html) |
Calling a Script when button clicked - Fatalist - 07-02-2013 Hello. I try to do this script, but it dont work. Code: void function(string &in asParent, string &in asChild, int alState); Its possible on hpl2 engine? RE: Calling a Script when button clicked - PutraenusAlivius - 07-02-2013 I don't think so. You can define and make your own functions, but even if you do and it's great, the syntax is still wrong. RE: Calling a Script when button clicked - Pshyched - 07-02-2013 I think the best way to call an interaction with an entity is to use the player interaction script. RE: Calling a Script when button clicked - Your Computer - 07-02-2013 You won't have direct access to mouse events until HPL3. RE: Calling a Script when button clicked - Fatalist - 07-03-2013 Bad news again( Thanks for answer. |