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Amnesia Custom Story Cliches - Printable Version

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Amnesia Custom Story Cliches - LHudson - 08-12-2013

Hello

So I am compiling a list of Amnesia custom story "cliches" and I was wondering if you guys would help make this list complete.

So far I have
  • Shoehorned Golden Statue
  • Crowbar "puzzle"
  • Flying naked corpses

Any others you deserve should be on here? Feel free to tell me

Lots of love
LHudson Big Grin


RE: Amnesia Custom Story Cliches - Tomato Cat - 08-12-2013

The character wakes up to a note.

A note telling you where to find a key.

A sewer level.

Machine room puzzles.


RE: Amnesia Custom Story Cliches - Kurton - 08-12-2013

  • Monsters appearing and disappearing a ways off behind locked but see-through doors.
  • Monsters appearing right after the player completes an objective or finds a puzzle item.
  • Every single background character keeping an extensive diary of what they've done today and leaving it in conspicuous places.



RE: Amnesia Custom Story Cliches - 7heDubz - 08-12-2013

Something to do with occult. Anything at all.


RE: Amnesia Custom Story Cliches - Ghieri - 08-12-2013

20 keys of madness.


RE: Amnesia Custom Story Cliches - HumiliatioN - 08-12-2013

- No boxlight using in the maps, like completely darkness when you walk in corridors, hallways, searching rooms.

- Same old amnesia music

- Same repetitive puzzles, nothing refreshing

- Same old map design, nothing new.

- Copied scares from other stories, nothing new or refreshing this is really annoying and really hard to make a new ones, because there are so many scares and good ones too, but many players use those still and just copy stuff on their own mod.


RE: Amnesia Custom Story Cliches - Kurton - 08-12-2013

True, but I don't think those are clichés so much as universal staples of bad design.


RE: Amnesia Custom Story Cliches - Daemian - 08-12-2013

+999 candles everywhere.
cellar+darkness+grunt.


RE: Amnesia Custom Story Cliches - PutraenusAlivius - 08-13-2013

Prison areas. Everywhere.


RE: Amnesia Custom Story Cliches - The chaser - 08-13-2013

Cellars and dungeons-and ALWAYS the big hall castle map.