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Way to disable enemy music? - Printable Version

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Way to disable enemy music? - Red - 08-25-2013

Is there any kind of way to stop immediately enemy music ? (the music that
plays when the monsters appears.)Cause in my story, there's an event
that gets ruined by it! The event is not in the same level as the monster but the music still plays a little when i enter the level.


RE: Way to disable enemy music? - Daemian - 08-25-2013

You can edit a copy of that monster and remove its music.
Use model editor or open the .ent file as text.


RE: Way to disable enemy music? - Red - 08-25-2013

(08-25-2013, 05:08 PM)Amn Wrote: You can edit a copy of that monster and remove its music.
Use model editor or open the .ent file as text.

That's not really what i targeted for, the monster wouldn't have music at all then. Thanks for your effort though.


RE: Way to disable enemy music? - WALP - 08-25-2013

you could edit it to use a silent sound file instead(basically a sound file without any sound in it), I'm pretty sure there is one in amnesia folder already but if not you should be able find one online or even just make it yourself.


RE: Way to disable enemy music? - Hardarm - 08-25-2013

(08-25-2013, 05:19 PM)Pyöveli Wrote:
(08-25-2013, 05:08 PM)Amn Wrote: You can edit a copy of that monster and remove its music.
Use model editor or open the .ent file as text.

That's not really what i targeted for, the monster wouldn't have music at all then. Thanks for your effort though.

Make the priority of the monster's music a bit lower, say like "0.25" (in the monster's .ent)
And make the music of the event have an higher priority - "0"


RE: Way to disable enemy music? - Red - 08-25-2013

(08-25-2013, 05:57 PM)Hardarm Wrote:
(08-25-2013, 05:19 PM)Pyöveli Wrote:
(08-25-2013, 05:08 PM)Amn Wrote: You can edit a copy of that monster and remove its music.
Use model editor or open the .ent file as text.

That's not really what i targeted for, the monster wouldn't have music at all then. Thanks for your effort though.

Make the priority of the monster's music a bit lower, say like "0.25" (in the monster's .ent)
And make the music of the event have an higher priority - "0"
I'll give it a try. Thanks mate.

EDIT: It worked it's a miracle!


RE: Way to disable enemy music? - FlawlessHappiness - 08-26-2013

Remember that this entity will not work for others, unless you include it in the cs.


RE: Way to disable enemy music? - Red - 08-28-2013

(08-26-2013, 12:37 PM)FlawlessHair Wrote: Remember that this entity will not work for others, unless you include it in the cs.

Yep, i know.