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+---- Thread: Fatal Error - Need Help (/thread-22711.html)



Fatal Error - Need Help - Shiro - 09-04-2013

Hello guys, I recently started creating a custom story and I'm doing a 2nd map, so the first one went great and now this second one is giving me a problem.

This is the problem:

Quote:FATAL ERROR: Could not load script file 'custom stories/Death's Touch/maps/C:/Program Files/Steam/steammaps/common/Amnesia The Dark Descent/custom stories/Death's Touch/maps/Map02/unknown2.hps'!
Execute String(1,1) : ERR: No matching signatures to 'OnLeave()'
main (14,1(: ERR: Unexpected end of file

And this is the .hps file:

Quote:void OnStart()
{
PlaySoundAtEntity("piano", "piano", "piano", 0, false);
AddEntityCollideCallback("Player", "pianostop", "pianostop", true, 1);
AddUseItemCallback("Level Key", keylevel", "level", "UseKeyOnDoor", true);
}

void UseKeyOnDoor(string &in asItem, string &in asEntity)
{
SetSwingDoorLocked("level", false, true);
PlaySoundAtEntity("", "unlock_door.snt", asEntity, 0, false);
RemoveItem(asItem);
}

Thanks for helping.


RE: Fatal Error - Need Help - Tomato Cat - 09-04-2013

Is that the entire HPS file?


RE: Fatal Error - Need Help - Shiro - 09-04-2013

(09-04-2013, 04:03 PM)Tomato Cat Wrote: Is that the entire HPS file?

Yes, it's a short map that leads to another.


RE: Fatal Error - Need Help - The chaser - 09-04-2013

(09-04-2013, 03:48 PM)Shiro Wrote: Hello guys, I recently started creating a custom story and I'm doing a 2nd map, so the first one went great and now this second one is giving me a problem.

This is the problem:

Quote:FATAL ERROR: Could not load script file 'custom stories/Death's Touch/maps/C:/Program Files/Steam/steammaps/common/Amnesia The Dark Descent/custom stories/Death's Touch/maps/Map02/unknown2.hps'!
Execute String(1,1) : ERR: No matching signatures to 'OnLeave()'
main (14,1(: ERR: Unexpected end of file

And this is the .hps file:

Quote:void OnStart()
{
PlaySoundAtEntity("piano", "piano", "piano", 0, false);
AddEntityCollideCallback("Player", "pianostop", "pianostop", true, 1);
AddUseItemCallback("Level Key", keylevel", "level", "UseKeyOnDoor", true);
}

void UseKeyOnDoor(string &in asItem, string &in asEntity)
{
SetSwingDoorLocked("level", false, true);
PlaySoundAtEntity("", "unlock_door.snt", asEntity, 0, false);
RemoveItem(asItem);
}

Thanks for helping.

void OnStart()
{
PlaySoundAtEntity("piano", "piano.snt", "piano", 0, false);
AddEntityCollideCallback("Player", "pianostop", "pianostop", true, 1);
AddUseItemCallback("Level Key", "keylevel", "level", "UseKeyOnDoor", true);
}

void UseKeyOnDoor(string &in asItem, string &in asEntity)
{
SetSwingDoorLocked("level", false, true);
PlaySoundAtEntity("", "unlock_door.snt", asEntity, 0, false);
RemoveItem(asItem);
}

This should fix it.


RE: Fatal Error - Need Help - Shiro - 09-04-2013

(09-04-2013, 04:14 PM)The chaser Wrote:
(09-04-2013, 03:48 PM)Shiro Wrote: Hello guys, I recently started creating a custom story and I'm doing a 2nd map, so the first one went great and now this second one is giving me a problem.

This is the problem:

Quote:FATAL ERROR: Could not load script file 'custom stories/Death's Touch/maps/C:/Program Files/Steam/steammaps/common/Amnesia The Dark Descent/custom stories/Death's Touch/maps/Map02/unknown2.hps'!
Execute String(1,1) : ERR: No matching signatures to 'OnLeave()'
main (14,1(: ERR: Unexpected end of file

And this is the .hps file:

Quote:void OnStart()
{
PlaySoundAtEntity("piano", "piano", "piano", 0, false);
AddEntityCollideCallback("Player", "pianostop", "pianostop", true, 1);
AddUseItemCallback("Level Key", keylevel", "level", "UseKeyOnDoor", true);
}

void UseKeyOnDoor(string &in asItem, string &in asEntity)
{
SetSwingDoorLocked("level", false, true);
PlaySoundAtEntity("", "unlock_door.snt", asEntity, 0, false);
RemoveItem(asItem);
}

Thanks for helping.

void OnStart()
{
PlaySoundAtEntity("piano", "piano.snt", "piano", 0, false);
AddEntityCollideCallback("Player", "pianostop", "pianostop", true, 1);
AddUseItemCallback("Level Key", "keylevel", "level", "UseKeyOnDoor", true);
}

void UseKeyOnDoor(string &in asItem, string &in asEntity)
{
SetSwingDoorLocked("level", false, true);
PlaySoundAtEntity("", "unlock_door.snt", asEntity, 0, false);
RemoveItem(asItem);
}

This should fix it.

Thank you, I'll try it, I'll report the situation right back.

EDIT: It worked, thanks! Adding rep now