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Can't get grunt to spawn upon item pickup - Printable Version

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+---- Thread: Can't get grunt to spawn upon item pickup (/thread-23860.html)



Can't get grunt to spawn upon item pickup - Rob21894 - 11-13-2013

I'm new to hpl2 engine, and still trying to figure out how it works...

I am trying to get a grunt to spawn when I pick up an object,

Here is the code I've used to try execute this.

void OnStart()
{
SetEntityPlayerInteractCallback("flask01_aqua_regia_1", "Scriptspawnenemy1", true);
}
void Scriptspawnenemy1(string &in asParent, string &in asChild, int alState)
{
SetEntityActive("grunt1", true);
AddEnemyPatrolNode("Enemy1", "PathNodeArea_1", 0.0, " ");
AddEnemyPatrolNode("Enemy1", "PathNodeArea_2", 0.0, " ");
AddEnemyPatrolNode("Enemy1", "PathNodeArea_3", 0.0, " ");


I have double checked everything to see if im using the correct names, even copy and pasted them into this,
I also have a "Script area" called, Scriptspawnenemy1,

Where am i going wrong? any help would be appriciated


RE: Can't get grunt to spawn upon item pickup - daortir - 11-13-2013

Try (string &in asEntity) instead of (string &in asParent, string &in asChild, int alState)


If it works you owe me a cookie :3

This will just mean that the function "Scriptspawnenemy1" is called because of an entity, and not because of two entities colliding. For a function called by a timer you need to write (string &in asTimer), and so on.


RE: Can't get grunt to spawn upon item pickup - Rob21894 - 11-13-2013

(11-13-2013, 07:56 PM)daortir Wrote: Try (string &in asEntity) instead of (string &in asParent, string &in asChild, int alState)


If it works you owe me a cookie :3

This will just mean that the function "Scriptspawnenemy1" is called because of an entity, and not because of two entities colliding. For a function called by a timer you need to write (string &in asTimer), and so on.

I owe you one cookie! thanks :3