[SCRIPT] Intro script help and monster nodes [SOLVED] - Printable Version +- Frictional Games Forum (read-only) (https://www.frictionalgames.com/forum) +-- Forum: Amnesia: The Dark Descent (https://www.frictionalgames.com/forum/forum-6.html) +--- Forum: Custom Stories, TCs & Mods - Development (https://www.frictionalgames.com/forum/forum-38.html) +---- Forum: Development Support (https://www.frictionalgames.com/forum/forum-39.html) +---- Thread: [SCRIPT] Intro script help and monster nodes [SOLVED] (/thread-24175.html) |
Intro script help and monster nodes [SOLVED] - lothabread - 12-21-2013 hey everybody, i seem to be having a biiiiit of trouble getting an intro up and running for a Demo i'll be showing off for my school sometime in may. What i want is for the player to look at area 2, 4, 3, 1, and then back at 2. but when ever i do start up the game it fails to go to the second one. Oh and how is it i could go about making an enemy walk around on its own during a cutscene? ive placed nodes and stuff, but he doesnt move away until he sees me? APPOLOGIES FOR THE WALL OF TEXT PHP Code: //////////////////////////// RE: Intro script help - WALP - 12-21-2013 As far as I know SenEntityActive should come after patrol nodes and not before RE: Intro script help - lothabread - 12-21-2013 (12-21-2013, 05:38 PM)The Mug Wrote: As far as I know SenEntityActive should come after patrol nodes and not before Alrighty thanks RE: Intro script help - lothabread - 12-23-2013 undefined undefined RE: Intro script help - lothabread - 12-26-2013 my desktop wouldnt post the other past posts so im on ,y laptop again. and i still cant get the player to look where i would like them to RE: Intro script help - Romulator - 12-26-2013 Does the player not look at a particular one of your required areas or all? RE: Intro script help - lothabread - 12-26-2013 (12-26-2013, 08:17 AM)Romulator Wrote: Does the player not look at a particular one of your required areas or all? The player looks at the first one. But then fails to continue to the others. RE: Intro script help - lothabread - 12-27-2013 hmm okay, out of nowhere, the manpigs no longer walk, and i have resaved them but to no avail, very odd things happening out of nowhere RE: Intro script help - lothabread - 12-27-2013 alrighty, scratch the before post, i fixed it , but on the other hand, stil havent progressed with the player problem, ive tried the case script but im not all too sure as to how it works RE: Intro script help - Romulator - 12-27-2013 I never understood cases :p I always used timers. If you find cases difficult, perhaps try them instead :3 Not a perfect way to do things, but it can serve as a workaround in the meantime if that helps. |