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[SCRIPT] Make things Interactive? [FIXED] - Printable Version

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+---- Thread: [SCRIPT] Make things Interactive? [FIXED] (/thread-24362.html)



Make things Interactive? [FIXED] - SilentHideButFine - 01-13-2014

Hi there i'm working on my current mod "Hopsital Of Horror"
and i can't remember how to make entites to interact , so for examepl

Player clicks on a lets say a body then he found something , im trying to remember but been a while sence i was creating this mod , and i would love to see if someone helped me with this one , please help me !

UPDATE:

got everything to work but it dosn't work with my keycard open door scripts?
it has same name with "Sec_blue_1" :O
here is the script

"
void doctorinteract(string &in asEntity)
{
SetMessage("Mes", "bodymessage", 15);
GiveItem("Sec_Blue_1", "Sec_Blue_1.ent", "Bluecard", "Sec_Blue.tga", 1);
}
"


RE: Make things Interactive? - Romulator - 01-13-2014

Assuming that your first part is okay, could you explain what your problem is with the interact specifically?

Such as;
Do you not get the item in your inventory?
Is your problem that you're unable to open doors with this item?


RE: Make things Interactive? - DnALANGE - 01-13-2014

Quote:dosn't work with my keycard open door scripts?
void ???(string &in asItem, string &in asEntity)
You might look for this Silent*


RE: Make things Interactive? - SilentHideButFine - 01-13-2014

The total problem of the script is , that he get the message he get the card BUT the keycard don't work to the panels :O


RE: Make things Interactive? - daortir - 01-13-2014

Did you script the use item callback ? It's not going to work on its own : ).


RE: Make things Interactive? [FIXED] - DnALANGE - 01-13-2014

I've fixed the problem, and some others too Wink
Helped this guys trough Skype.
Thanks daortir and Romulator.