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Add End Credits Timer - Gladoshatesyou - 04-27-2014 Yo! I got a script to work where after I pick up a note entities appear and I turn around, easy. After that I set up a script for the End Credits which works, but its when I click on the note. How would I use a timer to make it like after I read the note and turn then it starts? Here is my script: void OnStart() { AddUseItemCallback("", "acid_container", "padlock_acid_1", "unlock_prison_section_1", true); SetEntityPlayerInteractCallback("notesuicide", "PickNote", true); } void unlock_prison_section_1(string &in asItem, string &in asEntity) { SetPropHealth("padlock_acid_1", 0.0f); RemoveItem("acid_container"); SetEntityActive("padlock_acid_1", false); } void PickNote(string &in item) { SetEntityActive("Enemy1", true); SetEntityActive("Enemy2", true); SetEntityActive("Enemy3", true); SetEntityActive("Enemy4", true); SetEntityActive("Enemy5", true); SetEntityActive("Enemy6", true); SetEntityActive("Enemy7", true); SetEntityActive("Enemy8", true); SetEntityActive("Enemy9", true); StartPlayerLookAt("Enemy5", 2.0f, 2.0f, "StopPlayerLookAt"); StartCredits("ending_alexander.ogg", false, "Ending", "MainCredits", 9000); } RE: Add End Credits Timer - PutraenusAlivius - 04-27-2014 Spoiler below!
RE: Add End Credits Timer - Gladoshatesyou - 04-27-2014 (04-27-2014, 05:14 AM)SomethingRidiculous Wrote:Thank you a butt munch I appreciate it! |