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Monster audio sound help. - Printable Version

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Monster audio sound help. - theodorg - 06-22-2014

So I need a script for making monsters quite before they have actully seen you and the "chase" iniciates? Help would be greatly appreciated!


RE: Monster audio sound help. - Artsy - 06-22-2014

Wait, what exactly do you wanna do? Your post is a little confusing...
Is there something you want to do with the audio of the monsters or you want to make an enemy give up searching for the player or deactivate it or something?

Your post differs from what the title suggests so an explanation of your goal here should help a bit.


RE: Monster audio sound help. - Neelke - 06-22-2014

Huh? Mind explaining yourself a bit better theodorg?


RE: Monster audio sound help. - Xander512 - 06-22-2014

I think he means "Quiet", as in the monsters make no noise before they see you. And when they do see you, they start making noise to chase you.


RE: Monster audio sound help. - Neelke - 06-22-2014

Then you have to make a custom grunt/brute entity. Not that hard actually. But I went ahead and made them for you. I removed the enable, idle and search sounds for them.


RE: Monster audio sound help. - theodorg - 06-22-2014

(06-22-2014, 07:16 PM)Neelke Wrote: Then you have to make a custom grunt/brute entity. Not that hard actually. But I went ahead and made them for you. I removed the enable, idle and search sounds for them.

Thanks, Im sorry if the post was a bit unclear Smile