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Some next project news(interviews mainly) - Printable Version

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RE: Some next project news(interviews mainly) - Thomas - 02-21-2009

Quote:So you will still be keeping the adventure game elements just not calling it an adventure game on the box?

There will still be adventure gameplay like inventory and stuff. But the overall gameplay will be different from Penumbra.


RE: Some next project news(interviews mainly) - eliasfrost - 02-21-2009

That's nice to hear. Penumbra was great and all, but it had it's cons. The Point & Click gameplay for example, I didn't like it very much.


RE: Some next project news(interviews mainly) - jamhaw - 02-22-2009

So no picking stuff up and moving it? :undecided:


RE: Some next project news(interviews mainly) - Thomas - 02-22-2009

(02-22-2009, 01:00 AM)jamhaw Wrote: So no picking stuff up and moving it? :undecided:

There will still me physics interaction if that is what you mean. It is a bit different though.


RE: Some next project news(interviews mainly) - Yuhaney - 02-22-2009

Like?


RE: Some next project news(interviews mainly) - Thomas - 02-22-2009

Quote:Like?
More intuitive and user friendly. At least that is the goal Smile


RE: Some next project news(interviews mainly) - WindexGlow - 02-22-2009

How big will the levels be, compared to Penumbra?


RE: Some next project news(interviews mainly) - jamhaw - 02-22-2009

(02-22-2009, 01:28 AM)Thomas Wrote:
Quote:Like?
More intuitive and user friendly. At least that is the goal Smile

So how is it going to be improved? Just tweaking it a bit or is it going to be compleatly different?


RE: Some next project news(interviews mainly) - jamhaw - 02-24-2009

I was playing the First Encounter Assualt Recon demo and I thought of something. Will Lux Tenebras allow you to see yourself? Like your hands and feet?


RE: Some next project news(interviews mainly) - eliasfrost - 02-24-2009

That would be an addition to immerse yourself with the character playing. I annoyed myself pretty hard about having no hands in Penumbra. >.<