Modeling/Art non-related to Amnesia / SOMA - Printable Version +- Frictional Games Forum (read-only) (https://www.frictionalgames.com/forum) +-- Forum: Frictional Games (https://www.frictionalgames.com/forum/forum-3.html) +--- Forum: Off-Topic (https://www.frictionalgames.com/forum/forum-16.html) +--- Thread: Modeling/Art non-related to Amnesia / SOMA (/thread-26059.html) Pages:
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RE: Modeling/Art non-related to Amnesia - No Author - 02-15-2013 (02-15-2013, 12:36 AM)Traggey Wrote: Doooon't ever touch Blender, just no. Maya 2011 or 2012 or 2013 ? RE: Modeling/Art non-related to Amnesia - No Author - 02-15-2013 (02-15-2013, 01:45 AM)Robosprog Wrote:(02-15-2013, 01:27 AM)No Author Wrote:(02-15-2013, 12:36 AM)Traggey Wrote: Doooon't ever touch Blender, just no. Okay. If I'm using 3D's max, what version of 3D's max ? RE: Modeling/Art non-related to Amnesia - Ghieri - 02-15-2013 (02-15-2013, 01:25 AM)Rapture Wrote: What's wrong with Blender? It ain't a new car, but at least the old pickup works. This. RE: Modeling/Art non-related to Amnesia - crisosphinx - 02-15-2013 (02-15-2013, 01:51 AM)No Author Wrote:(02-15-2013, 01:45 AM)Robosprog Wrote:(02-15-2013, 01:27 AM)No Author Wrote:(02-15-2013, 12:36 AM)Traggey Wrote: Doooon't ever touch Blender, just no. Anything but 2011. If you want to work on it for Frictional Games Mods, don't use anything later than 2011. Otherwise, good luck! ^^; Maya's for real men btw. So is Max. So really, both are. Maya is just over complex, sometimes. Great for animation, not so great for modeling (or so I've heard, which is what I'm going to believe). RE: Modeling/Art non-related to Amnesia - Traggey - 02-15-2013 Always stick to the lastest verisions mate 2013 will do the job. RE: Modeling/Art non-related to Amnesia - WALP - 02-15-2013 A bit off-topic but Does maya and 3ds max have shortcut only transforming like in blender available? those arrows are slow, unprecise and get in the way in my opinion RE: Modeling/Art non-related to Amnesia - xxxxxxxxxxxxxxxx - 02-15-2013 In Max the shortcut X hides the transform gizmo. Translation is then locked to the last axis or axes used. Did you mean that? RE: Modeling/Art non-related to Amnesia - WALP - 02-15-2013 I meant that first you press grab(move)/scale/rotate and then you press the axis you want to move in (x/y/z) and drag the mouse or input a number(fx you could press 9-0 to rotate something 90 degress). The ability to use 2 axis at once is also pretty essential which in blender is done by pressing shift and then the axis you dont want to transform in, fx to move something in XY it would be shift+Z. RE: Modeling/Art non-related to Amnesia - The chaser - 02-15-2013 (02-15-2013, 12:36 AM)Traggey Wrote: Doooon't ever touch Blender, just no. I meant to use Blender with Maya presets to get a line of how-to do stuff in Maya later. Tere are plenty of tutorials out there. RE: Modeling/Art non-related to Amnesia - Acies - 02-15-2013 (02-15-2013, 01:48 PM)Robosprog Wrote: How the fuck does model maya halpUpdated my "introduction tutorial" on maya. http://www.frictionalgames.com/forum/thread-20345.html Cheers! |