Jens, 2009-05-04, From 3D model to interactive door in the HPL 2 engine - Printable Version +- Frictional Games Forum (read-only) (https://www.frictionalgames.com/forum) +-- Forum: Frictional Games (https://www.frictionalgames.com/forum/forum-3.html) +--- Forum: Blog (https://www.frictionalgames.com/forum/forum-23.html) +--- Thread: Jens, 2009-05-04, From 3D model to interactive door in the HPL 2 engine (/thread-2677.html) Pages:
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Jens, 2009-05-04, From 3D model to interactive door in the HPL 2 engine - jens - 05-04-2009 Hey! This work log shows how you go from having a 3D model to making it interactive and useable in the game. See me use my very best skills to make a 3D model, then use the HPL2 model editor to create the ingame behaviour, the HPL2 level editor to do a quick and ugly test level and then finally take the test model & level for a test run. RE: Jens, 2009-05-04, From 3D model to interactive door in the HPL 2 engine - WindexGlow - 05-04-2009 lol@penumbra/lux folder. :p Anyways, pretty good. Editor's looking pretty good. RE: Jens, 2009-05-04, From 3D model to interactive door in the HPL 2 engine - eliasfrost - 05-04-2009 Really nice Jens! It looks easy enough to use! RE: Jens, 2009-05-04, From 3D model to interactive door in the HPL 2 engine - MisterJim - 05-04-2009 Awesome! That looks like it was pretty easy and straight forward. Is that music from "Unknown"? Sounds really great, especially when the chorus comes in. RE: Jens, 2009-05-04, From 3D model to interactive door in the HPL 2 engine - WindexGlow - 05-05-2009 The music is likely old or used from one of their earlier games. Lux is still a year off. Some fun little pictures I took, which shows off some of the options and the folder (lol@location again). This one mostly shows off the available options on the left side. You can even make primitives! http://img10.imageshack.us/img10/6640/26835682.jpg This one shows off the other side - while the top left buttons are too small, it shows 2 tabs. Translation (position of object) and entity (game-options, for example locked) http://img10.imageshack.us/img10/3803/16600082.jpg For the creepy forum stalkers like me, this one shows off a pretty boring list of folders. Funny how it's in penumbra :p http://img10.imageshack.us/img10/6485/49914721.jpg RE: Jens, 2009-05-04, From 3D model to interactive door in the HPL 2 engine - Thomas - 05-05-2009 (05-04-2009, 08:53 PM)MisterJim Wrote: Is that music from "Unknown"? Sounds really great, especially when the chorus comes in.Yup, that music is made especially for Unknown. RE: Jens, 2009-05-04, From 3D model to interactive door in the HPL 2 engine - spukrian - 05-05-2009 Looks cool! And the music is quite spectacular! RE: Jens, 2009-05-04, From 3D model to interactive door in the HPL 2 engine - Kedjane - 05-05-2009 Woah. Music sounded a bit... too epic? Reminded me of the title screen music of Empire Earth. I did like the way the door glowed (or was that just me?) and the crosshair looks nice, but I prefer just having the dot. RE: Jens, 2009-05-04, From 3D model to interactive door in the HPL 2 engine - Tommy Gun - 05-06-2009 Cool! keep up the good updates.. (and awesome music!) RE: Jens, 2009-05-04, From 3D model to interactive door in the HPL 2 engine - WindexGlow - 05-16-2009 Question to the devs: Does the game optimize walls/multiple objects in rendering? I'm pretty stupid in how engines work still, but in most game engines object calls are more demanding than polygon count. |