[SCRIPT] [SOLVED] Levers - Printable Version +- Frictional Games Forum (read-only) (https://www.frictionalgames.com/forum) +-- Forum: Amnesia: The Dark Descent (https://www.frictionalgames.com/forum/forum-6.html) +--- Forum: Custom Stories, TCs & Mods - Development (https://www.frictionalgames.com/forum/forum-38.html) +---- Forum: Development Support (https://www.frictionalgames.com/forum/forum-39.html) +---- Thread: [SCRIPT] [SOLVED] Levers (/thread-26898.html) Pages:
1
2
|
[SOLVED] Levers - Straxedix - 10-18-2014 Hi i saw in some Fcm-s,Cs-s...When you pull the lever lights turn off or on so if can someone explain me that how to make it.I never did something like that before :P RE: Levers - FlawlessHappiness - 10-18-2014 Levers work, with the thing called "alState". This is the callback for a lever, placed in void OnStart() (For beginners) PHP Code: SetEntityConnectionStateChangeCallback(string& asName, string& asCallback); The function will look like this: PHP Code: void Func(string &in asEntity, int alState) Simply put in SetLampLit when ON and OFF, and put in false and true, for whatever your liking ^^ RE: Levers - Straxedix - 10-18-2014 string& asName ? name of lever ? Cause i wanna shut down Light (spot light) and entity... RE: Levers - FlawlessHappiness - 10-18-2014 It's a simple callback. Just like with a collide callback. Try using logic here. In a collide callback you have object A colliding with object B, creating a FUNCTION. So what happens in the lever callbacK? It's simply a lever that calls a FUNCTION. Meaning, string &in asName == The name of the lever, yep. RE: Levers - Straxedix - 10-18-2014 Uhm no not working Spoiler below!
EDIT:Could you explain a little i am doing that kinda script for the first time :I RE: Levers - Straxedix - 10-18-2014 Bump ? RE: Levers - Straxedix - 10-18-2014 Bump :3 RE: Levers - Slanderous - 10-18-2014 PHP Code: void Func(string &in asEntity, int alState) Those two little bastards allow you to do what happens whether you pull them up or down, I beleive 1 is if you pull lever up, so basically put the stuff you want to happen in the state 1, if neither that helps try putting the stuff to -1 instead of 1. RE: Levers - 7heDubz - 10-18-2014 Here jesus man... RE: Levers - Straxedix - 10-19-2014 (10-18-2014, 02:06 PM)7heDubz Wrote: Here This means nothing. I already searched there. |