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[Updated thread] Need help - Printable Version

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RE: [Updated thread] Need help - Catalyst - 04-03-2015

Guys, but how I can make an door or gate which can be opened with button, or level, or to be opened when an puzzle is done ? (.ent)I already got a model, but I don't know how to do it. Thanks


RE: [Updated thread] Need help - Romulator - 04-03-2015

Can your gate/door rotate on the appropriate axis (try comparing it to the doors in Amnesia)? If so, then you just need to use AddPropForce or AddPropImpulse on completion of your puzzle or button pressing callback(s).

If your door cannot rotate, put it somewhere out of the player's view, then place an "open" gate or door in the Level Editor (a door which is open at 90 degrees) in the appropriate place. Once done, make the new door visible, and make the old one invisible on your puzzle completion or button press in the appropriate callback(s).


RE: [Updated thread] Need help - Catalyst - 04-03-2015

Mudbill, https://www.youtube.com/watch?v=XyINi5jl8Mc

there are no channels tab in layer window, image type png (transparent) I'm trying to do an icon, but there are no channels Sad Photoshop CS6

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RE: [Updated thread] Need help - Mudbill - 04-04-2015

Window > Channels.


RE: [Updated thread] Need help - Catalyst - 04-04-2015

(04-04-2015, 01:48 AM)Mudbill Wrote: Window > Channels.

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Thank you, Mudbill, right now I can't doubt in your forces Smile


RE: [Updated thread] Need help - Catalyst - 04-05-2015

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Guys, I have a very stupid problem, wrong lantern (I used to have AMFP lantern version) only hands are displayed, and basical lantern which looks stupid in this position.

UPD: I am using it for a custom story, not for FC (actually it's difficult for me to provide), so how I can import it corectly? Thanks


RE: [Updated thread] Need help - Romulator - 04-05-2015

Amnesia pulls the lantern from the Lantern folder. The problem here though, is that you're using a Custom Story. You will not be able to expect others to use the AAMFP lantern in their A:TDD games because A:TDD uses the default lantern unless someone changes it themselves.

Hence the AAMFP lantern is to be used for Full Conversions.


RE: [Updated thread] Need help - Catalyst - 04-05-2015

stupid targa, I did all corectly but game crashes...

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RE: [Updated thread] Need help - Mudbill - 04-05-2015

You sure it's the targa that is crashing it though?


RE: [Updated thread] Need help - Catalyst - 04-06-2015

(04-05-2015, 08:43 PM)Mudbill Wrote: You sure it's the targa that is crashing it though?

Nope, but I have to blame something Wink

Well, I suspect, that I had to delete on alpha channel selected pixel to get white object, but I used fill white- this could be wrong?