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All three games crash at startup - Printable Version

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+---- Thread: All three games crash at startup (/thread-2847.html)



All three games crash at startup - demirole - 07-17-2009

Hi experts,

I must say I was looking forward to try out the Penumbra collection, but after installing, re-installing and reading this forum for the past hour, I am deeply frustrated.

I downloaded the collection file right after the purchase,
(md5sum: 26f6c28936867c454ab7fe3747c6423c PenumbraCollection-1.0.sh)
installed it successfully in my user directory and then just try to run
~/PenumbraCollection/overture
which gave me
Code:
/home/gentoo-levent/PenumbraCollection/overture: line 3: /home/gentoo-levent/PenumbraCollection/Overture/overture: No such file or directory
Ok, this was only a minor problem, so I just ran
~/PenumbraCollection/Overture/penumbra
I briefly got a black screen with the loading message, then the game crashed with the following message:
Code:
(0) : fatal error C9999: *** exception during compilation ***
Cg compiler terminated due to fatal error/home/gentoo-levent/PenumbraCollection/Overture/penumbra: line 9:  8969 Segmentation fault      ./penumbra.bin "$@"
Penumbra: Overture exited unexpectedly, please check
/home/gentoo-levent/.frictionalgames/Penumbra/Overture/hpl.log
for any error messages
Also try running
ulimit -c unlimited
And re-running Penumbra and try and recreate the error
then submit the generated core file or stack trace
I tried the two other games with the same result. My system is a 64bit gentoo with a Nvidia Quadro FX 570M, driver version 185.18.14.
I attached my hpl.log which looks clean...

Cheers, Levent


RE: All three games crash at startup - Urkle - 07-17-2009

Try following the dictions in the last post here to download the latest nvidia Cg libraries and see if that clears it up.

http://frictionalgames.com/forum/showthread.php?tid=3045


RE: All three games crash at startup - demirole - 07-17-2009

(07-17-2009, 08:40 PM)Urkle Wrote: Try following the dictions in the last post here to download the latest nvidia Cg libraries and see if that clears it up.

http://frictionalgames.com/forum/showthread.php?tid=3045
Tried it, works fine!

Cheers, Levent


RE: All three games crash at startup - tekmate - 07-20-2009

I hate to break into a thread but I get the same error as both root and a regular user and I have an ATI 1300 card in my laptop. I am running Xandros 4 which is based on Debian Sarge. If you like I can start a new thread.


RE: All three games crash at startup - Urkle - 07-20-2009

have you tried upgrading the Cg libs? Can you post your hpl.log and the output of glxinfo


RE: All three games crash at startup - tekmate - 07-20-2009

(07-20-2009, 07:05 PM)Urkle Wrote: have you tried upgrading the Cg libs? Can you post your hpl.log and the output of glxinfo

I can certainly try that although I am not using an Nvidia card. I was able to run it on a Fedora based distro with no issues on another system with an older ATI 9700, I will try again tonight when I get home from work.


RE: All three games crash at startup - tekmate - 07-21-2009

(07-20-2009, 07:05 PM)Urkle Wrote: have you tried upgrading the Cg libs? Can you post your hpl.log and the output of glxinfo

The only thing in hpl.log is check serial which is weird as I have a valid serial I am happy to post my receipt. glxinfo has the following:


name of display: :0.0
display: :0 screen: 0
direct rendering: Yes
server glx vendor string: SGI
server glx version string: 1.2
server glx extensions:
GLX_ARB_multisample, GLX_EXT_visual_info, GLX_EXT_visual_rating,
GLX_EXT_import_context, GLX_EXT_texture_from_pixmap, GLX_OML_swap_method,
GLX_SGI_make_current_read, GLX_SGIS_multisample, GLX_SGIX_hyperpipe,
GLX_SGIX_swap_barrier, GLX_SGIX_fbconfig, GLX_MESA_copy_sub_buffer
client glx vendor string: ATI
client glx version string: 1.3
client glx extensions:
GLX_EXT_visual_info, GLX_EXT_visual_rating, GLX_EXT_import_context,
GLX_ARB_get_proc_address, GLX_SGI_video_sync, GLX_ARB_multisample,
GLX_ATI_pixel_format_float, GLX_ATI_render_texture
GLX version: 1.2
GLX extensions:
GLX_EXT_visual_info, GLX_EXT_visual_rating, GLX_EXT_import_context,
GLX_ARB_multisample
OpenGL vendor string: ATI Technologies Inc.
OpenGL renderer string: ATI Mobility Radeon X1300 Generic
OpenGL version string: 2.0.6065 (8.29.6)
OpenGL extensions:
GL_ARB_multitexture, GL_EXT_texture_env_add, GL_EXT_compiled_vertex_array,
GL_S3_s3tc, GL_ARB_depth_texture, GL_ARB_fragment_program,
GL_ARB_fragment_program_shadow, GL_ARB_fragment_shader,
GL_ARB_multisample, GL_ARB_occlusion_query, GL_ARB_point_parameters,
GL_ARB_point_sprite, GL_ARB_shader_objects, GL_ARB_shading_language_100,
GL_ARB_shadow, GL_ARB_shadow_ambient, GL_ARB_texture_border_clamp,
GL_ARB_texture_compression, GL_ARB_texture_cube_map,
GL_ARB_texture_env_add, GL_ARB_texture_env_combine,
GL_ARB_texture_env_crossbar, GL_ARB_texture_env_dot3,
GL_ARB_texture_float, GL_ARB_texture_mirrored_repeat,
GL_ARB_texture_rectangle, GL_ARB_transpose_matrix, GL_ARB_vertex_blend,
GL_ARB_vertex_buffer_object, GL_ARB_vertex_program, GL_ARB_vertex_shader,
GL_ARB_window_pos, GL_ARB_draw_buffers, GL_ATI_draw_buffers,
GL_ATI_element_array, GL_ATI_envmap_bumpmap, GL_ATI_fragment_shader,
GL_ATI_map_object_buffer, GL_ATI_separate_stencil,
GL_ATI_shader_texture_lod, GL_ATI_texture_compression_3dc,
GL_ATI_texture_env_combine3, GL_ATI_texture_float,
GL_ATI_texture_mirror_once, GL_ATI_vertex_array_object,
GL_ATI_vertex_attrib_array_object, GL_ATI_vertex_streams,
GL_ATIX_texture_env_combine3, GL_ATIX_texture_env_route,
GL_ATIX_vertex_shader_output_point_size, GL_EXT_abgr, GL_EXT_bgra,
GL_EXT_blend_color, GL_EXT_blend_func_separate, GL_EXT_blend_minmax,
GL_EXT_blend_subtract, GL_EXT_clip_volume_hint,
GL_EXT_draw_range_elements, GL_EXT_fog_coord, GL_EXT_framebuffer_object,
GL_EXT_multi_draw_arrays, GL_EXT_packed_pixels, GL_EXT_point_parameters,
GL_EXT_rescale_normal, GL_EXT_secondary_color,
GL_EXT_separate_specular_color, GL_EXT_shadow_funcs, GL_EXT_stencil_wrap,
GL_EXT_texgen_reflection, GL_EXT_texture3D,
GL_EXT_texture_compression_s3tc, GL_EXT_texture_cube_map,
GL_EXT_texture_edge_clamp, GL_EXT_texture_env_combine,
GL_EXT_texture_env_dot3, GL_EXT_texture_filter_anisotropic,
GL_EXT_texture_lod_bias, GL_EXT_texture_mirror_clamp,
GL_EXT_texture_object, GL_EXT_texture_rectangle, GL_EXT_vertex_array,
GL_EXT_vertex_shader, GL_HP_occlusion_test, GL_NV_blend_square,
GL_NV_occlusion_query, GL_NV_texgen_reflection, GL_SGI_color_matrix,
GL_SGIS_generate_mipmap, GL_SGIS_texture_border_clamp,
GL_SGIS_texture_edge_clamp, GL_SGIS_texture_lod, GL_SUN_multi_draw_arrays
glu version: 1.3
glu extensions:
GLU_EXT_nurbs_tessellator, GLU_EXT_object_space_tess

visual x bf lv rg d st colorbuffer ax dp st accumbuffer ms cav
id dep cl sp sz l ci b ro r g b a bf th cl r g b a ns b eat
----------------------------------------------------------------------
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0x57 24 dc 0 32 0 r y . 8 8 8 8 0 24 8 0 0 0 0 4 1 None
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0x5b 24 dc 0 32 0 r y . 8 8 8 8 0 24 8 16 16 16 16 1 0 None
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0x5e 24 dc 0 32 0 r . . 8 8 8 8 0 24 0 16 16 16 16 1 0 None
0x5f 24 dc 0 32 0 r y . 8 8 8 8 0 24 8 0 0 0 0 6 1 None
0x60 24 dc 0 32 0 r . . 8 8 8 8 0 24 8 0 0 0 0 6 1 None
0x61 24 dc 0 32 0 r y . 8 8 8 8 0 24 0 0 0 0 0 6 1 None
0x62 24 dc 0 32 0 r . . 8 8 8 8 0 24 0 0 0 0 0 6 1 None


RE: All three games crash at startup - Urkle - 07-21-2009

Can you run other 3d apps/games? And do you mean that there is only one line in the hpl.log? or no other errors? There is a bit of other detail in the hpl.log that will tell me weather you have your card configured correctly.


RE: All three games crash at startup - tekmate - 07-21-2009

There are two of those logs on my machine one is empty the other has just that one line.
I run Openarena, Quake 2, and Tuxracer deluxe with no issues, plus all 3d screensavers also function normally.