Blk Scr w/ "invalid signal" box - Printable Version +- Frictional Games Forum (read-only) (https://www.frictionalgames.com/forum) +-- Forum: Technical Support (https://www.frictionalgames.com/forum/forum-57.html) +--- Forum: Technical Support - Penumbra Series (https://www.frictionalgames.com/forum/forum-22.html) +--- Thread: Blk Scr w/ "invalid signal" box (/thread-3020.html) |
Blk Scr w/ "invalid signal" box - tshot1st - 10-13-2009 GAme loaded w/o problem Overture(Penumbra Collection)...audio starts with typing or something then rain...but I'm guessing cause I have no vid at all. Only black screen on my 46" saying "invalid signal" First problem game...I built my machine 3 years ago and this is my first prob. It runs audigy sound blaster, ATI X800 series graph card with 256 ob ram, 2g of 2.2.2. CL ram on Asus MB, Windows Media Center 2005 and it is displayed on a 46" JVC LCD 1080P HD TV. It runs my TV, Stereo, DVD, and Gameing machines. The list said ATI X800 was validated, but I did see something earlier about WXPMCE needing a patch , but can't for the life of me find the ^%^*^&%$* thing now. lil help please. Thanks, Tim RE: Blk Scr w/ "invalid signal" box - DtD - 10-13-2009 from the sound of it, your monitor (a TV in this case) is getting a resolution that it does not support. You can change the "screen" entry in your "My Documents/Penumbra Overture/Episode1/settings.cfg" using notepad. (It has been a while since I played, but I think this is unsupported and may cause some graphical glitches on occasion. ~DtD RE: Blk Scr w/ "invalid signal" box - tshot1st - 10-15-2009 hope this helps someone figure out the prob. Changing the res didn't work. errors listed below. thanx so much Tim -------- THE HPL ENGINE LOG ------------ Creating Engine Modules -------------------------------------------------------- Creating graphics module Creating system module Creating resource module Creating input module Creating sound module Creating physics module Creating ai module Creating gui module Creating haptic module Creating scene module -------------------------------------------------------- Initializing Resources Module -------------------------------------------------------- Creating resource managers Misc Creation -------------------------------------------------------- Initializing Graphics Module -------------------------------------------------------- Init low level graphics Setting video mode: 800 x 600 - 32 bpp Init Glee...OK Setting up OpenGL Max texture image units: 16 Max texture coord units: 8 Two sided stencil: 1 Vertex Buffer Object: 1 Anisotropic filtering: 1 Max Anisotropic degree: 16 Multisampling: 1 Vertex Program: 1 Fragment Program: 1 NV Register Combiners: 0 NV Register Combiners Stages: 11 ATI Fragment Shader: 1 Creating graphic systems Creating Renderer2D Renderer2D created Creating Renderer3D Load Renderer3D gpu programs: Extrude Diffuse Vertex Diffuse Fragment Fog Creating fog textures: Solid Additive Alpha init sky box Renderer3D created Creating screen buffers size 800.000000 : 600.000000 Creating programs CG ERROR : The compile returned an error. ----------------------------------- core/programs/PostEffect_Motion_fp.cg(32) : error C5013: profile does not support "for" statements and "for" could not be unrolled. ----------------------------------- Error loading: 'core/programs/PostEffect_Motion_fp.cg'! ERROR: Couldn't create program 'PostEffect_Motion_fp.cg' Dynamic loops in motion blur fp not supported, loading static instead. RendererPostEffects created Adding engine materials -------------------------------------------------------- Initializing Sound Module -------------------------------------------------------- Initializing OpenAL. Trying to open software device... Success! Device name: Generic Software Number of mono sources: 32 -------------------------------------------------------- Initializing Game Module -------------------------------------------------------- Adding engine updates Initializing script functions -------------------------------------------------------- User Initialization -------------------------------------------------------- WARNING: Language entry 'EventKeyInNoPower' in category '01_10_small_shaft' already exists! Initializing Penumbra: Overture Episode 1 Version $Rev: 1789 $ Date $Date: 2007-11-13 03:43:19 +0100 (ti, 13 nov 2007) $ Trying to load vertex program! Success! -------------------------------------------------------- Game Running -------------------------------------------------------- RE: Blk Scr w/ "invalid signal" box - jens - 10-15-2009 You could try this program http://www.pagehosting.co.uk/rl/ and set a refresh rate you know the TV supports, it sounds as though it might be a problem with it selecting a proper rate. |