[MDL ED] How can i fix the skeleton? - Printable Version +- Frictional Games Forum (read-only) (https://www.frictionalgames.com/forum) +-- Forum: Amnesia: The Dark Descent (https://www.frictionalgames.com/forum/forum-6.html) +--- Forum: Custom Stories, TCs & Mods - Development (https://www.frictionalgames.com/forum/forum-38.html) +---- Forum: Development Support (https://www.frictionalgames.com/forum/forum-39.html) +---- Thread: [MDL ED] How can i fix the skeleton? (/thread-30208.html) |
How can i fix the skeleton? - Casotime1999 - 07-05-2015 I have a problem with amnesia: I saved the amfp enemies and in Level editor it loading fine, but it hasn't any skin, in game does the grunt noises and the map works fine, at loading, when the map is loaded and I move the mouse it gives me error at Skeleton "C" Likes that it is a long error, how can I "repair" the monster skeleton? The black box error is frustrating me HPL.log: Spoiler below!
Version 1.31 -------- THE HPL ENGINE LOG ------------ Creating Engine Modules -------------------------------------------------------- Creating graphics module Creating system module Creating resource module Creating input module Creating sound module Creating physics module Creating ai module Creating gui module Creating generate module Creating haptic module Creating scene module -------------------------------------------------------- Initializing Resources Module -------------------------------------------------------- Creating loader handlers Creating resource managers Adding loaders to handlers -------------------------------------------------------- Initializing Graphics Module -------------------------------------------------------- Init lowlevel graphics: 1024x768 disp:0 bpp:32 fs:0 ms:0 gpufmt:2 cap:'Amnesia - The Dark Descent - Loading...' pos-1x-1) Setting video mode: 1024 x 768 - 32 bpp Init Glew...OK Setting up OpenGL Vendor: Intel Renderer: Intel® HD Graphics Version: 4.0.0 - Build 10.18.10.3408 Max texture image units: 16 Max texture coord units: 8 Max user clip planes: 8 Two sided stencil: 1 Vertex Buffer Object: 1 Anisotropic filtering: 1 Max Anisotropic degree: 16 Multisampling: 1 Texture compression: 1 Texture compression S3TC: 1 Auto generate MipMaps: 1 Render to texture: 1 Max draw buffers: 8 Max color render targets: 8 Packed depth-stencil: 1 Texture float: 1 GLSL Version: 4.00 - Build 10.18.10.3408 ShaderModel 2: 1 ShaderModel 3: 0 ShaderModel 4: 1 OGL ATIFragmentShader: 0 ATTENTION: System does not support const arrays in glsl! Setting up G-Bugger: type: 0 texturenum: 3 Adding engine materials Initializing DevIL Vendor String: Abysmal Software Version String: Developer's Image Library (DevIL) 1.7.8 Version Number: 178 Adding engine post effects -------------------------------------------------------- Initializing Sound Module -------------------------------------------------------- Initializing OpenAL Available OpenAL devices: 0. Generic Software on Speakers (Realtek High Definition Audio)(OpenAL default) Trying to open device 'Generic Software on Speakers (Realtek High Definition Audio)'... Success! Number of mono sources: 32 Streaming setup: 4 Buffers x 262144 bytes each -------------------------------------------------------- Initializing Game Module -------------------------------------------------------- Adding engine updates Initializing script functions -------------------------------------------------------- User Initialization -------------------------------------------------------- -------------------------------------------------------- Game Running -------------------------------------------------------- -------- Loading map 'menu_bg.map' --------- Cache Loading: 1303 ms Entities: 295 ms Compilation: 1 ms Total: 1667 ms Meshes created: 25 Bodies created: 5 -------- Loading complete --------- ERROR: Sampler aGoboMap does not exist, could not bind it to unit 5 Setting profile: 'Nuovo giocatore' Path: 'C:\Users\casa\Documents/Amnesia/Main/Nuovo giocatore/' WARNING: No resources element found in 'custom_stories/tutorial/extra_italian.lang' ERROR: Couldn't load language file 'custom_stories/tutorial/extra_english.lang' -------- Loading map 'STANZA_INIZIALE.map' --------- ERROR: Could not open binary file 'C:/Program Files (x86)/Amnesia - The Dark Descent/redist/custom_stories/tutorial/maps/STANZA_INIZIALE.map_cache' ERROR: Could not map cache file 'C:/Program Files (x86)/Amnesia - The Dark Descent/redist/custom_stories/tutorial/maps/STANZA_INIZIALE.map'.ERROR: Couldn't find 0-face '../../../../_pos_x', for cubemap '../../../../' in path: '../../../../' MeshEntity Loading: 515 ms Primitive Loading: 36 ms Decal Loading: 0 ms Object Combining: 0 ms Compilation: 3 ms Combining: 303 ms Sorting: 70 ms Meshes: 11 ms Bodies: 221 ms Static Objects: 858 ms ERROR: Could not open binary file 'C:/Program Files (x86)/Amnesia - The Dark Descent/redist/entities/enemy/dinkywretch/animations/qp_walk.anm' ERROR: Could not load file 'C:/Program Files (x86)/Amnesia - The Dark Descent/redist/entities/enemy/dinkywretch/animations/qp_walk.anm' in MSH loader.Loading skeleton 'C': Link: 0,LinkNode: Bip001_Pelvis, Mode: Normalize AssModel: None LTransform: [0.002, 0.012, 1.000, 0.000] [0.985, -0.171, 0.000, 0.996] [0.171, 0.985, -0.012, 0.000] [0.000, 0.000, 0.000, 1.000] Link: 0,LinkNode: Bip001_Spine, Mode: Normalize AssModel: None LTransform: [0.002, 0.001, 1.000, -0.003] [0.997, 0.083, -0.003, 1.145] [-0.083, 0.997, -0.000, 0.017] [0.000, 0.000, 0.000, 1.000] Link: 0,LinkNode: Bip001_Spine1, Mode: Normalize AssModel: None LTransform: [-0.006, -0.002, 1.000, -0.002] [0.837, -0.547, 0.004, 1.526] [0.547, 0.837, 0.005, -0.015] [0.000, 0.000, 0.000, 1.000] Link: 0,LinkNode: Bip001_L_Thigh, Mode: Normalize AssModel: None LTransform: [-0.057, 0.436, -0.898, 0.204] [-0.998, -0.052, 0.038, 0.996] [-0.031, 0.898, 0.438, -0.003] [0.000, 0.000, 0.000, 1.000] Link: 0,LinkNode: Bip001_Neck, Mode: Normalize AssModel: None LTransform: [-0.018, 0.047, 0.999, -0.012] [0.380, -0.924, 0.050, 1.840] [0.925, 0.380, -0.001, 0.208] [0.000, 0.000, 0.000, 1.000] Link: 0,LinkNode: Bip001_L_Clavicle, Mode: Normalize AssModel: None LTransform: [0.977, -0.072, 0.203, 0.075] [-0.131, 0.544, 0.828, 1.755] [-0.170, -0.836, 0.522, 0.038] [0.000, 0.000, 0.000, 1.000] Link: 0,LinkNode: Bip001_L_UpperArm, Mode: Normalize AssModel: None LTransform: [0.687, -0.049, 0.725, 0.277] [-0.713, 0.147, 0.686, 1.728] [-0.140, -0.988, 0.066, 0.003] [0.000, 0.000, 0.000, 1.000] Link: 0,LinkNode: Bip001_L_Forearm, Mode: Normalize AssModel: None LTransform: [0.430, 0.538, 0.725, 0.455] [-0.526, -0.504, 0.686, 1.544] [0.734, -0.676, 0.066, -0.033] [0.000, 0.000, 0.000, 1.000] Link: 0,LinkNode: Bip001_L_Hand, Mode: Normalize AssModel: None LTransform: [0.543, -0.228, 0.808, 0.566] [-0.746, -0.573, 0.340, 1.408] [0.386, -0.787, -0.481, 0.156] [0.000, 0.000, 0.000, 1.000] Link: 0,LinkNode: Bip001_L_Finger01, Mode: Normalize AssModel: None LTransform: [0.347, 0.938, 0.010, 0.549] [-0.936, 0.347, -0.057, 1.282] [-0.057, 0.010, 0.998, 0.170] [0.000, 0.000, 0.000, 1.000] Link: 0,LinkNode: Bip001_L_Finger0, Mode: Normalize AssModel: None LTransform: [0.073, 0.888, 0.455, 0.545] [-0.996, 0.042, 0.077, 1.334] [0.049, -0.459, 0.887, 0.167] [0.000, 0.000, 0.000, 1.000] Link: 0,LinkNode: Bip001_L_ Finger1, Mode: Normalize AssModel: None LTransform: [0.258, -0.398, 0.880, 0.613] [-0.938, -0.323, 0.129, 1.290] [0.233, -0.859, -0.457, 0.225] [0.000, 0.000, 0.000, 1.000] Link: 0,LinkNode: Bip001_L_Finger2, Mode: Normalize AssModel: None LTransform: [0.442, -0.683, 0.581, 0.660] [-0.895, -0.380, 0.234, 1.301] [0.061, -0.624, -0.779, 0.195] [0.000, 0.000, 0.000, 1.000] Link: 0,LinkNode: Bip001_L_Finger11, Mode: Normalize AssModel: None LTransform: [0.203, -0.429, 0.880, 0.622] [-0.972, -0.196, 0.129, 1.259] [0.118, -0.882, -0.457, 0.232] [0.000, 0.000, 0.000, 1.000] Link: 0,LinkNode: Bip001_L_Finger12, Mode: Normalize AssModel: None LTransform: [0.124, -0.458, 0.880, 0.627] [-0.991, -0.020, 0.129, 1.232] [-0.042, -0.889, -0.457, 0.236] [0.000, 0.000, 0.000, 1.000] Link: 0,LinkNode: Bip001_R_Thigh, Mode: Normalize AssModel: None LTransform: [0.075, -0.411, -0.909, -0.204] [-0.994, -0.105, -0.035, 0.996] [-0.081, 0.906, -0.416, 0.003] [0.000, 0.000, 0.000, 1.000] Link: 0,LinkNode: Bip001_ L_Finger02, Mode: Normalize AssModel: None LTransform: [0.608, 0.699, -0.377, 0.557] [-0.794, 0.524, -0.307, 1.261] [-0.017, 0.486, 0.874, 0.168] [0.000, 0.000, 0.000, 1.000] Link: 0,LinkNode: Bip001_L_Finger22, Mode: Normalize AssModel: None LTransform: [0.094, -0.822, 0.562, 0.683] [-0.914, 0.151, 0.375, 1.249] [-0.394, -0.549, -0.737, 0.193] [0.000, 0.000, 0.000, 1.000] Link: 0,LinkNode: Bip001_L_Finger21, Mode: Normalize AssModel: None LTransform: [0.336, -0.752, 0.567, 0.674] [-0.934, -0.186, 0.306, 1.274] [-0.125, -0.632, -0.765, 0.197] [0.000, 0.000, 0.000, 1.000] Link: 0,LinkNode: Bip001_Head, Mode: Normalize AssModel: None LTransform: [-0.004, 0.004, 1.000, -0.010] [0.999, 0.036, 0.003, 1.878] [-0.036, 0.999, -0.004, 0.375] [0.000, 0.000, 0.000, 1.000] Link: 0,LinkNode: Bip001_R_Clavicle, Mode: Normalize AssModel: None LTransform: [-0.895, 0.268, 0.357, -0.096] [-0.174, 0.528, -0.832, 1.664] [-0.412, -0.806, -0.425, 0.070] [0.000, 0.000, 0.000, 1.000] Link: 0,LinkNode: Bip001_R_UpperArm, Mode: Normalize AssModel: None LTransform: [-0.544, -0.197, 0.816, -0.366] [-0.810, 0.376, -0.450, 1.611] [-0.218, -0.906, -0.364, -0.054] [0.000, 0.000, 0.000, 1.000] Link: 0,LinkNode: Bip001_R_Forearm, Mode: Normalize AssModel: None LTransform: [-0.074, -0.574, 0.816, -0.641] [-0.705, -0.548, -0.450, 1.202] [0.705, -0.608, -0.364, -0.164] [0.000, 0.000, 0.000, 1.000] Link: 0,LinkNode: Bip001_R_Hand, Mode: Normalize AssModel: None LTransform: [0.012, -0.136, 0.991, -0.671] [-0.879, -0.474, -0.054, 0.912] [0.477, -0.870, -0.125, 0.126] [0.000, 0.000, 0.000, 1.000] Link: 0,LinkNode: Bip001_R_Finger0, Mode: Normalize AssModel: None LTransform: [0.572, -0.757, -0.316, -0.617] [-0.377, -0.585, 0.718, 0.839] [-0.728, -0.292, -0.620, 0.116] [0.000, 0.000, 0.000, 1.000] Link: 0,LinkNode: Bip001_R_Finger01, Mode: Normalize AssModel: None LTransform: [0.185, -0.859, -0.478, -0.592] [-0.596, -0.484, 0.640, 0.822] [-0.781, 0.167, -0.602, 0.084] [0.000, 0.000, 0.000, 1.000] Link: 0,LinkNode: Bip001_R_Finger02, Mode: Normalize AssModel: None LTransform: [-0.019, -0.879, -0.476, -0.584] [-0.692, -0.332, 0.641, 0.796] [-0.721, 0.342, -0.602, 0.049] [0.000, 0.000, 0.000, 1.000] Link: 0,LinkNode: Bip001_R_Finger1, Mode: Normalize AssModel: None LTransform: [-0.027, -0.366, 0.930, -0.631] [-0.986, 0.162, 0.035, 0.728] [-0.164, -0.916, -0.366, 0.181] [0.000, 0.000, 0.000, 1.000] Link: 0,LinkNode: Bip001_R_Finger2, Mode: Normalize AssModel: None LTransform: [0.032, -0.160, 0.987, -0.701] [-0.993, 0.107, 0.049, 0.719] [-0.113, -0.981, -0.155, 0.185] [0.000, 0.000, 0.000, 1.000] Link: 0,LinkNode: Bip001_R_Finger21, Mode: Normalize AssModel: None LTransform: [-0.006, -0.163, 0.987, -0.699] [-0.942, 0.333, 0.050, 0.671] [-0.336, -0.929, -0.155, 0.179] [0.000, 0.000, 0.000, 1.000] Link: 0,LinkNode: Bip001_R_Finger11, Mode: Normalize AssModel: None LTransform: [-0.111, -0.350, 0.930, -0.633] [-0.922, 0.385, 0.035, 0.651] [-0.371, -0.854, -0.366, 0.168] [0.000, 0.000, 0.000, 1.000] Link: 0,LinkNode: Bip001_R_Finger12, Mode: Normalize AssModel: None LTransform: [-0.152, -0.293, 0.944, -0.639] [-0.787, 0.613, 0.063, 0.602] [-0.597, -0.734, -0.324, 0.148] [0.000, 0.000, 0.000, 1.000] Link: 0,LinkNode: Bip001_R_Finger22, Mode: Normalize AssModel: None LTransform: [-0.043, -0.157, 0.987, -0.699] [-0.840, 0.541, 0.050, 0.629] [-0.542, -0.826, -0.155, 0.165] [0.000, 0.000, 0.000, 1.000] Link: 0,LinkNode: Bip001_R_HorseLink, Mode: Normalize AssModel: None LTransform: [-0.178, -0.378, -0.909, -0.133] [-0.870, 0.492, -0.035, 0.383] [0.461, 0.784, -0.416, -0.102] [0.000, 0.000, 0.000, 1.000] Link: 0,LinkNode: Bip001_R_Foot, Mode: Normalize AssModel: None LTransform: [-0.000, -0.471, -0.882, -0.188] [-1.000, 0.000, 0.000, 0.112] [0.000, 0.882, -0.471, 0.041] [0.000, 0.000, 0.000, 1.000] Link: 0,LinkNode: Bip001_R_Calf, Mode: Normalize AssModel: None LTransform: [0.201, -0.366, -0.909, -0.171] [-0.909, -0.415, -0.035, 0.555] [-0.364, 0.833, -0.416, -0.034] [0.000, 0.000, 0.000, 1.000] Link: 0,LinkNode: Bip001_L_EAR, Mode: Normalize AssModel: None LTransform: [0.923, -0.199, 0.330, 0.125] [-0.340, -0.020, 0.940, 1.900] [-0.180, -0.980, -0.086, 0.409] [0.000, 0.000, 0.000, 1.000] Link: 0,LinkNode: Bip001_R_EAR, Mode: Normalize AssModel: None LTransform: [-0.759, 0.356, 0.545, -0.181] [-0.558, 0.076, -0.826, 1.920] [-0.336, -0.931, 0.141, 0.417] [0.000, 0.000, 0.000, 1.000] Link: 0,LinkNode: Bip001_Snout, Mode: Normalize AssModel: None LTransform: [-0.012, 0.000, 1.000, -0.008] [-0.225, -0.974, -0.003, 1.861] [0.974, -0.225, 0.012, 0.624] [0.000, 0.000, 0.000, 1.000] Link: 0,LinkNode: Bip001_Jaw, Mode: Normalize AssModel: None LTransform: [-0.012, 0.000, 1.000, -0.029] [-0.423, -0.906, -0.005, 1.787] [0.906, -0.423, 0.011, 0.480] [0.000, 0.000, 0.000, 1.000] Link: 0,LinkNode: Bip001_R_Toe0, Mode: Normalize AssModel: None LTransform: [-0.482, -0.000, -0.876, -0.252] [-0.000, 1.000, 0.000, 0.006] [0.876, 0.000, -0.482, 0.161] [0.000, 0.000, 0.000, 1.000] Link: 0,LinkNode: Bip001_L_HorseLink, Mode: Normalize AssModel: None LTransform: [0.186, 0.398, -0.898, 0.128] [-0.870, 0.492, 0.038, 0.396] [0.457, 0.774, 0.438, -0.108] [0.000, 0.000, 0.000, 1.000] Link: 0,LinkNode: Bip001_L_Calf, Mode: Normalize AssModel: None LTransform: [-0.271, 0.346, -0.898, 0.179] [-0.832, -0.554, 0.038, 0.553] [-0.484, 0.757, 0.438, -0.016] [0.000, 0.000, 0.000, 1.000] Link: 0,LinkNode: Bip001_L_Foot, Mode: Normalize AssModel: None LTransform: [-0.000, 0.492, -0.870, 0.189] [-1.000, -0.000, 0.000, 0.112] [0.000, 0.870, 0.492, 0.042] [0.000, 0.000, 0.000, 1.000] Animations: 'Take 001' Info for 'Take 001' TimeSpan: 0 to 1333 Offset: 0 ERROR: Could not open binary file 'C:/Program Files (x86)/Amnesia - The Dark Descent/redist/entities/enemy/dinkywretch/animations/bp_walk.anm' ERROR: Could not load file 'C:/Program Files (x86)/Amnesia - The Dark Descent/redist/entities/enemy/dinkywretch/animations/bp_walk.anm' in MSH loader.Loading skeleton 'C': Link: 0,LinkNode: Bip001_Pelvis, Mode: Normalize AssModel: None LTransform: [0.002, 0.012, 1.000, 0.000] [0.985, -0.171, 0.000, 0.996] [0.171, 0.985, -0.012, 0.000] [0.000, 0.000, 0.000, 1.000] Link: 0,LinkNode: Bip001_Spine, Mode: Normalize AssModel: None LTransform: [0.002, 0.001, 1.000, -0.003] [0.997, 0.083, -0.003, 1.145] [-0.083, 0.997, -0.000, 0.017] [0.000, 0.000, 0.000, 1.000] Link: 0,LinkNode: Bip001_Spine1, Mode: Normalize AssModel: None LTransform: [-0.006, -0.002, 1.000, -0.002] [0.837, -0.547, 0.004, 1.526] [0.547, 0.837, 0.005, -0.015] [0.000, 0.000, 0.000, 1.000] Link: 0,LinkNode: Bip001_L_Thigh, Mode: Normalize AssModel: None LTransform: [-0.057, 0.436, -0.898, 0.204] [-0.998, -0.052, 0.038, 0.996] [-0.031, 0.898, 0.438, -0.003] [0.000, 0.000, 0.000, 1.000] Link: 0,LinkNode: Bip001_Neck, Mode: Normalize AssModel: None LTransform: [-0.018, 0.047, 0.999, -0.012] [0.380, -0.924, 0.050, 1.840] [0.925, 0.380, -0.001, 0.208] [0.000, 0.000, 0.000, 1.000] Link: 0,LinkNode: Bip001_L_Clavicle, Mode: Normalize AssModel: None LTransform: [0.977, -0.072, 0.203, 0.075] [-0.131, 0.544, 0.828, 1.755] [-0.170, -0.836, 0.522, 0.038] [0.000, 0.000, 0.000, 1.000] Link: 0,LinkNode: Bip001_L_UpperArm, Mode: Normalize AssModel: None LTransform: [0.687, -0.049, 0.725, 0.277] [-0.713, 0.147, 0.686, 1.728] [-0.140, -0.988, 0.066, 0.003] [0.000, 0.000, 0.000, 1.000] Link: 0,LinkNode: Bip001_L_Forearm, Mode: Normalize AssModel: None LTransform: [0.430, 0.538, 0.725, 0.455] [-0.526, -0.504, 0.686, 1.544] [0.734, -0.676, 0.066, -0.033] [0.000, 0.000, 0.000, 1.000] Link: 0,LinkNode: Bip001_L_Hand, Mode: Normalize AssModel: None LTransform: [0.543, -0.228, 0.808, 0.566] [-0.746, -0.573, 0.340, 1.408] [0.386, -0.787, -0.481, 0.156] [0.000, 0.000, 0.000, 1.000] Link: 0,LinkNode: Bip001_L_Finger01, Mode: Normalize AssModel: None LTransform: [0.347, 0.938, 0.010, 0.549] [-0.936, 0.347, -0.057, 1.282] [-0.057, 0.010, 0.998, 0.170] [0.000, 0.000, 0.000, 1.000] Link: 0,LinkNode: Bip001_L_Finger0, Mode: Normalize AssModel: None LTransform: [0.073, 0.888, 0.455, 0.545] [-0.996, 0.042, 0.077, 1.334] [0.049, -0.459, 0.887, 0.167] [0.000, 0.000, 0.000, 1.000] Link: 0,LinkNode: Bip001_L_ Finger1, Mode: Normalize AssModel: None LTransform: [0.258, -0.398, 0.880, 0.613] [-0.938, -0.323, 0.129, 1.290] [0.233, -0.859, -0.457, 0.225] [0.000, 0.000, 0.000, 1.000] Link: 0,LinkNode: Bip001_L_Finger2, Mode: Normalize AssModel: None LTransform: [0.442, -0.683, 0.581, 0.660] [-0.895, -0.380, 0.234, 1.301] [0.061, -0.624, -0.779, 0.195] [0.000, 0.000, 0.000, 1.000] Link: 0,LinkNode: Bip001_L_Finger11, Mode: Normalize AssModel: None LTransform: [0.203, -0.429, 0.880, 0.622] [-0.972, -0.196, 0.129, 1.259] [0.118, -0.882, -0.457, 0.232] [0.000, 0.000, 0.000, 1.000] Link: 0,LinkNode: Bip001_L_Finger12, Mode: Normalize AssModel: None LTransform: [0.124, -0.458, 0.880, 0.627] [-0.991, -0.020, 0.129, 1.232] [-0.042, -0.889, -0.457, 0.236] [0.000, 0.000, 0.000, 1.000] Link: 0,LinkNode: Bip001_R_Thigh, Mode: Normalize AssModel: None LTransform: [0.075, -0.411, -0.909, -0.204] [-0.994, -0.105, -0.035, 0.996] [-0.081, 0.906, -0.416, 0.003] [0.000, 0.000, 0.000, 1.000] Link: 0,LinkNode: Bip001_ L_Finger02, Mode: Normalize AssModel: None LTransform: [0.608, 0.699, -0.377, 0.557] [-0.794, 0.524, -0.307, 1.261] [-0.017, 0.486, 0.874, 0.168] [0.000, 0.000, 0.000, 1.000] Link: 0,LinkNode: Bip001_L_Finger22, Mode: Normalize AssModel: None LTransform: [0.094, -0.822, 0.562, 0.683] [-0.914, 0.151, 0.375, 1.249] [-0.394, -0.549, -0.737, 0.193] [0.000, 0.000, 0.000, 1.000] Link: 0,LinkNode: Bip001_L_Finger21, Mode: Normalize AssModel: None LTransform: [0.336, -0.752, 0.567, 0.674] [-0.934, -0.186, 0.306, 1.274] [-0.125, -0.632, -0.765, 0.197] [0.000, 0.000, 0.000, 1.000] Link: 0,LinkNode: Bip001_Head, Mode: Normalize AssModel: None LTransform: [-0.004, 0.004, 1.000, -0.010] [0.999, 0.036, 0.003, 1.878] [-0.036, 0.999, -0.004, 0.375] [0.000, 0.000, 0.000, 1.000] Link: 0,LinkNode: Bip001_R_Clavicle, Mode: Normalize AssModel: None LTransform: [-0.895, 0.268, 0.357, -0.096] [-0.174, 0.528, -0.832, 1.664] [-0.412, -0.806, -0.425, 0.070] [0.000, 0.000, 0.000, 1.000] Link: 0,LinkNode: Bip001_R_UpperArm, Mode: Normalize AssModel: None LTransform: [-0.544, -0.197, 0.816, -0.366] [-0.810, 0.376, -0.450, 1.611] [-0.218, -0.906, -0.364, -0.054] [0.000, 0.000, 0.000, 1.000] Link: 0,LinkNode: Bip001_R_Forearm, Mode: Normalize AssModel: None LTransform: [-0.074, -0.574, 0.816, -0.641] [-0.705, -0.548, -0.450, 1.202] [0.705, -0.608, -0.364, -0.164] [0.000, 0.000, 0.000, 1.000] Link: 0,LinkNode: Bip001_R_Hand, Mode: Normalize AssModel: None LTransform: [0.012, -0.136, 0.991, -0.671] [-0.879, -0.474, -0.054, 0.912] [0.477, -0.870, -0.125, 0.126] [0.000, 0.000, 0.000, 1.000] Link: 0,LinkNode: Bip001_R_Finger0, Mode: Normalize AssModel: None LTransform: [0.572, -0.757, -0.316, -0.617] [-0.377, -0.585, 0.718, 0.839] [-0.728, -0.292, -0.620, 0.116] [0.000, 0.000, 0.000, 1.000] Link: 0,LinkNode: Bip001_R_Finger01, Mode: Normalize AssModel: None LTransform: [0.185, -0.859, -0.478, -0.592] [-0.596, -0.484, 0.640, 0.822] [-0.781, 0.167, -0.602, 0.084] [0.000, 0.000, 0.000, 1.000] Link: 0,LinkNode: Bip001_R_Finger02, Mode: Normalize AssModel: None LTransform: [-0.019, -0.879, -0.476, -0.584] [-0.692, -0.332, 0.641, 0.796] [-0.721, 0.342, -0.602, 0.049] [0.000, 0.000, 0.000, 1.000] Link: 0,LinkNode: Bip001_R_Finger1, Mode: Normalize AssModel: None LTransform: [-0.027, -0.366, 0.930, -0.631] [-0.986, 0.162, 0.035, 0.728] [-0.164, -0.916, -0.366, 0.181] [0.000, 0.000, 0.000, 1.000] Link: 0,LinkNode: Bip001_R_Finger2, Mode: Normalize AssModel: None LTransform: [0.032, -0.160, 0.987, -0.701] [-0.993, 0.107, 0.049, 0.719] [-0.113, -0.981, -0.155, 0.185] [0.000, 0.000, 0.000, 1.000] Link: 0,LinkNode: Bip001_R_Finger21, Mode: Normalize AssModel: None LTransform: [-0.006, -0.163, 0.987, -0.699] [-0.942, 0.333, 0.050, 0.671] [-0.336, -0.929, -0.155, 0.179] [0.000, 0.000, 0.000, 1.000] Link: 0,LinkNode: Bip001_R_Finger11, Mode: Normalize AssModel: None LTransform: [-0.111, -0.350, 0.930, -0.633] [-0.922, 0.385, 0.035, 0.651] [-0.371, -0.854, -0.366, 0.168] [0.000, 0.000, 0.000, 1.000] Link: 0,LinkNode: Bip001_R_Finger12, Mode: Normalize AssModel: None LTransform: [-0.152, -0.293, 0.944, -0.639] [-0.787, 0.613, 0.063, 0.602] [-0.597, -0.734, -0.324, 0.148] [0.000, 0.000, 0.000, 1.000] Link: 0,LinkNode: Bip001_R_Finger22, Mode: Normalize AssModel: None LTransform: [-0.043, -0.157, 0.987, -0.699] [-0.840, 0.541, 0.050, 0.629] [-0.542, -0.826, -0.155, 0.165] [0.000, 0.000, 0.000, 1.000] Link: 0,LinkNode: Bip001_R_HorseLink, Mode: Normalize AssModel: None LTransform: [-0.178, -0.378, -0.909, -0.133] [-0.870, 0.492, -0.035, 0.383] [0.461, 0.784, -0.416, -0.102] [0.000, 0.000, 0.000, 1.000] Link: 0,LinkNode: Bip001_R_Foot, Mode: Normalize AssModel: None LTransform: [-0.000, -0.471, -0.882, -0.188] [-1.000, 0.000, 0.000, 0.112] [0.000, 0.882, -0.471, 0.041] [0.000, 0.000, 0.000, 1.000] Link: 0,LinkNode: Bip001_R_Calf, Mode: Normalize AssModel: None LTransform: [0.201, -0.366, -0.909, -0.171] [-0.909, -0.415, -0.035, 0.555] [-0.364, 0.833, -0.416, -0.034] [0.000, 0.000, 0.000, 1.000] Link: 0,LinkNode: Bip001_L_EAR, Mode: Normalize AssModel: None LTransform: [0.923, -0.199, 0.330, 0.125] [-0.340, -0.020, 0.940, 1.900] [-0.180, -0.980, -0.086, 0.409] [0.000, 0.000, 0.000, 1.000] Link: 0,LinkNode: Bip001_R_EAR, Mode: Normalize AssModel: None LTransform: [-0.759, 0.356, 0.545, -0.181] [-0.558, 0.076, -0.826, 1.920] [-0.336, -0.931, 0.141, 0.417] [0.000, 0.000, 0.000, 1.000] Link: 0,LinkNode: Bip001_Snout, Mode: Normalize AssModel: None LTransform: [-0.012, 0.000, 1.000, -0.008] [-0.225, -0.974, -0.003, 1.861] [0.974, -0.225, 0.012, 0.624] [0.000, 0.000, 0.000, 1.000] Link: 0,LinkNode: Bip001_Jaw, Mode: Normalize AssModel: None LTransform: [-0.012, 0.000, 1.000, -0.029] [-0.423, -0.906, -0.005, 1.787] [0.906, -0.423, 0.011, 0.480] [0.000, 0.000, 0.000, 1.000] Link: 0,LinkNode: Bip001_R_Toe0, Mode: Normalize AssModel: None LTransform: [-0.482, -0.000, -0.876, -0.252] [-0.000, 1.000, 0.000, 0.006] [0.876, 0.000, -0.482, 0.161] [0.000, 0.000, 0.000, 1.000] Link: 0,LinkNode: Bip001_L_HorseLink, Mode: Normalize AssModel: None LTransform: [0.186, 0.398, -0.898, 0.128] [-0.870, 0.492, 0.038, 0.396] [0.457, 0.774, 0.438, -0.108] [0.000, 0.000, 0.000, 1.000] Link: 0,LinkNode: Bip001_L_Calf, Mode: Normalize AssModel: None LTransform: [-0.271, 0.346, -0.898, 0.179] [-0.832, -0.554, 0.038, 0.553] [-0.484, 0.757, 0.438, -0.016] [0.000, 0.000, 0.000, 1.000] Link: 0,LinkNode: Bip001_L_Foot, Mode: Normalize AssModel: None LTransform: [-0.000, 0.492, -0.870, 0.189] [-1.000, -0.000, 0.000, 0.112] [0.000, 0.870, 0.492, 0.042] [0.000, 0.000, 0.000, 1.000] Animations: 'Take 001' Info for 'Take 001' TimeSpan: 0 to 933 Offset: 0 ERROR: Could not open binary file 'C:/Program Files (x86)/Amnesia - The Dark Descent/redist/entities/enemy/dinkywretch/animations/qp_idle_01.anm' ERROR: Could not load file 'C:/Program Files (x86)/Amnesia - The Dark Descent/redist/entities/enemy/dinkywretch/animations/qp_idle_01.anm' in MSH loader.Loading skeleton 'C': Link: 0,LinkNode: Bip001_Pelvis, Mode: Normalize AssModel: None LTransform: [0.002, 0.012, 1.000, 0.000] [0.985, -0.171, 0.000, 0.996] [0.171, 0.985, -0.012, 0.000] [0.000, 0.000, 0.000, 1.000] Link: 0,LinkNode: Bip001_Spine, Mode: Normalize AssModel: None LTransform: [0.002, 0.001, 1.000, -0.003] [0.997, 0.083, -0.003, 1.145] [-0.083, 0.997, -0.000, 0.017] [0.000, 0.000, 0.000, 1.000] Link: 0,LinkNode: Bip001_Spine1, Mode: Normalize AssModel: None LTransform: [-0.006, -0.002, 1.000, -0.002] [0.837, -0.547, 0.004, 1.526] [0.547, 0.837, 0.005, -0.015] [0.000, 0.000, 0.000, 1.000] Link: 0,LinkNode: Bip001_L_Thigh, Mode: Normalize AssModel: None LTransform: [-0.057, 0.436, -0.898, 0.204] [-0.998, -0.052, 0.038, 0.996] [-0.031, 0.898, 0.438, -0.003] [0.000, 0.000, 0.000, 1.000] Link: 0,LinkNode: Bip001_Neck, Mode: Normalize AssModel: None LTransform: [-0.018, 0.047, 0.999, -0.012] [0.380, -0.924, 0.050, 1.840] [0.925, 0.380, -0.001, 0.208] [0.000, 0.000, 0.000, 1.000] Link: 0,LinkNode: Bip001_L_Clavicle, Mode: Normalize AssModel: None LTransform: [0.977, -0.072, 0.203, 0.075] [-0.131, 0.544, 0.828, 1.755] [-0.170, -0.836, 0.522, 0.038] [0.000, 0.000, 0.000, 1.000] Link: 0,LinkNode: Bip001_L_UpperArm, Mode: Normalize AssModel: None LTransform: [0.687, -0.049, 0.725, 0.277] [-0.713, 0.147, 0.686, 1.728] [-0.140, -0.988, 0.066, 0.003] [0.000, 0.000, 0.000, 1.000] Link: 0,LinkNode: Bip001_L_Forearm, Mode: Normalize AssModel: None LTransform: [0.430, 0.538, 0.725, 0.455] [-0.526, -0.504, 0.686, 1.544] [0.734, -0.676, 0.066, -0.033] [0.000, 0.000, 0.000, 1.000] Link: 0,LinkNode: Bip001_L_Hand, Mode: Normalize AssModel: None LTransform: [0.543, -0.228, 0.808, 0.566] [-0.746, -0.573, 0.340, 1.408] [0.386, -0.787, -0.481, 0.156] [0.000, 0.000, 0.000, 1.000] Link: 0,LinkNode: Bip001_L_Finger01, Mode: Normalize AssModel: None LTransform: [0.347, 0.938, 0.010, 0.549] [-0.936, 0.347, -0.057, 1.282] [-0.057, 0.010, 0.998, 0.170] [0.000, 0.000, 0.000, 1.000] Link: 0,LinkNode: Bip001_L_Finger0, Mode: Normalize AssModel: None LTransform: [0.073, 0.888, 0.455, 0.545] [-0.996, 0.042, 0.077, 1.334] [0.049, -0.459, 0.887, 0.167] [0.000, 0.000, 0.000, 1.000] Link: 0,LinkNode: Bip001_L_ Finger1, Mode: Normalize AssModel: None LTransform: [0.258, -0.398, 0.880, 0.613] [-0.938, -0.323, 0.129, 1.290] [0.233, -0.859, -0.457, 0.225] [0.000, 0.000, 0.000, 1.000] Link: 0,LinkNode: Bip001_L_Finger2, Mode: Normalize AssModel: None LTransform: [0.442, -0.683, 0.581, 0.660] [-0.895, -0.380, 0.234, 1.301] [0.061, -0.624, -0.779, 0.195] [0.000, 0.000, 0.000, 1.000] Link: 0,LinkNode: Bip001_L_Finger11, Mode: Normalize AssModel: None LTransform: [0.203, -0.429, 0.880, 0.622] [-0.972, -0.196, 0.129, 1.259] [0.118, -0.882, -0.457, 0.232] [0.000, 0.000, 0.000, 1.000] Link: 0,LinkNode: Bip001_L_Finger12, Mode: Normalize AssModel: None LTransform: [0.124, -0.458, 0.880, 0.627] [-0.991, -0.020, 0.129, 1.232] [-0.042, -0.889, -0.457, 0.236] [0.000, 0.000, 0.000, 1.000] Link: 0,LinkNode: Bip001_R_Thigh, Mode: Normalize AssModel: None LTransform: [0.075, -0.411, -0.909, -0.204] [-0.994, -0.105, -0.035, 0.996] [-0.081, 0.906, -0.416, 0.003] [0.000, 0.000, 0.000, 1.000] Link: 0,LinkNode: Bip001_ L_Finger02, Mode: Normalize AssModel: None LTransform: [0.608, 0.699, -0.377, 0.557] [-0.794, 0.524, -0.307, 1.261] [-0.017, 0.486, 0.874, 0.168] [0.000, 0.000, 0.000, 1.000] Link: 0,LinkNode: Bip001_L_Finger22, Mode: Normalize AssModel: None LTransform: [0.094, -0.822, 0.562, 0.683] [-0.914, 0.151, 0.375, 1.249] [-0.394, -0.549, -0.737, 0.193] [0.000, 0.000, 0.000, 1.000] Link: 0,LinkNode: Bip001_L_Finger21, Mode: Normalize AssModel: None LTransform: [0.336, -0.752, 0.567, 0.674] [-0.934, -0.186, 0.306, 1.274] [-0.125, -0.632, -0.765, 0.197] [0.000, 0.000, 0.000, 1.000] Link: 0,LinkNode: Bip001_Head, Mode: Normalize AssModel: None LTransform: [-0.004, 0.004, 1.000, -0.010] [0.999, 0.036, 0.003, 1.878] [-0.036, 0.999, -0.004, 0.375] [0.000, 0.000, 0.000, 1.000] Link: 0,LinkNode: Bip001_R_Clavicle, Mode: Normalize AssModel: None LTransform: [-0.895, 0.268, 0.357, -0.096] [-0.174, 0.528, -0.832, 1.664] [-0.412, -0.806, -0.425, 0.070] [0.000, 0.000, 0.000, 1.000] Link: 0,LinkNode: Bip001_R_UpperArm, Mode: Normalize AssModel: None LTransform: [-0.544, -0.197, 0.816, -0.366] [-0.810, 0.376, -0.450, 1.611] [-0.218, -0.906, -0.364, -0.054] [0.000, 0.000, 0.000, 1.000] Link: 0,LinkNode: Bip001_R_Forearm, Mode: Normalize AssModel: None LTransform: [-0.074, -0.574, 0.816, -0.641] [-0.705, -0.548, -0.450, 1.202] [0.705, -0.608, -0.364, -0.164] [0.000, 0.000, 0.000, 1.000] Link: 0,LinkNode: Bip001_R_Hand, Mode: Normalize AssModel: None LTransform: [0.012, -0.136, 0.991, -0.671] [-0.879, -0.474, -0.054, 0.912] [0.477, -0.870, -0.125, 0.126] [0.000, 0.000, 0.000, 1.000] Link: 0,LinkNode: Bip001_R_Finger0, Mode: Normalize AssModel: None LTransform: [0.572, -0.757, -0.316, -0.617] [-0.377, -0.585, 0.718, 0.839] [-0.728, -0.292, -0.620, 0.116] [0.000, 0.000, 0.000, 1.000] Link: 0,LinkNode: Bip001_R_Finger01, Mode: Normalize AssModel: None LTransform: [0.185, -0.859, -0.478, -0.592] [-0.596, -0.484, 0.640, 0.822] [-0.781, 0.167, -0.602, 0.084] [0.000, 0.000, 0.000, 1.000] Link: 0,LinkNode: Bip001_R_Finger02, Mode: Normalize AssModel: None LTransform: [-0.019, -0.879, -0.476, -0.584] [-0.692, -0.332, 0.641, 0.796] [-0.721, 0.342, -0.602, 0.049] [0.000, 0.000, 0.000, 1.000] Link: 0,LinkNode: Bip001_R_Finger1, Mode: Normalize AssModel: None LTransform: [-0.027, -0.366, 0.930, -0.631] [-0.986, 0.162, 0.035, 0.728] [-0.164, -0.916, -0.366, 0.181] [0.000, 0.000, 0.000, 1.000] Link: 0,LinkNode: Bip001_R_Finger2, Mode: Normalize AssModel: None LTransform: [0.032, -0.160, 0.987, -0.701] [-0.993, 0.107, 0.049, 0.719] [-0.113, -0.981, -0.155, 0.185] [0.000, 0.000, 0.000, 1.000] Link: 0,LinkNode: Bip001_R_Finger21, Mode: Normalize AssModel: None LTransform: [-0.006, -0.163, 0.987, -0.699] [-0.942, 0.333, 0.050, 0.671] [-0.336, -0.929, -0.155, 0.179] [0.000, 0.000, 0.000, 1.000] Link: 0,LinkNode: Bip001_R_Finger11, Mode: Normalize AssModel: None LTransform: [-0.111, -0.350, 0.930, -0.633] [-0.922, 0.385, 0.035, 0.651] [-0.371, -0.854, -0.366, 0.168] [0.000, 0.000, 0.000, 1.000] Link: 0,LinkNode: Bip001_R_Finger12, Mode: Normalize AssModel: None LTransform: [-0.152, -0.293, 0.944, -0.639] [-0.787, 0.613, 0.063, 0.602] [-0.597, -0.734, -0.324, 0.148] [0.000, 0.000, 0.000, 1.000] Link: 0,LinkNode: Bip001_R_Finger22, Mode: Normalize AssModel: None LTransform: [-0.043, -0.157, 0.987, -0.699] [-0.840, 0.541, 0.050, 0.629] [-0.542, -0.826, -0.155, 0.165] [0.000, 0.000, 0.000, 1.000] Link: 0,LinkNode: Bip001_R_HorseLink, Mode: Normalize AssModel: None LTransform: [-0.178, -0.378, -0.909, -0.133] [-0.870, 0.492, -0.035, 0.383] [0.461, 0.784, -0.416, -0.102] [0.000, 0.000, 0.000, 1.000] Link: 0,LinkNode: Bip001_R_Foot, Mode: Normalize AssModel: None LTransform: [-0.000, -0.471, -0.882, -0.188] [-1.000, 0.000, 0.000, 0.112] [0.000, 0.882, -0.471, 0.041] [0.000, 0.000, 0.000, 1.000] Link: 0,LinkNode: Bip001_R_Calf, Mode: Normalize AssModel: None LTransform: [0.201, -0.366, -0.909, -0.171] [-0.909, -0.415, -0.035, 0.555] [-0.364, 0.833, -0.416, -0.034] [0.000, 0.000, 0.000, 1.000] Link: 0,LinkNode: Bip001_L_EAR, Mode: Normalize AssModel: None LTransform: [0.923, -0.199, 0.330, 0.125] [-0.340, -0.020, 0.940, 1.900] [-0.180, -0.980, -0.086, 0.409] [0.000, 0.000, 0.000, 1.000] Link: 0,LinkNode: Bip001_R_EAR, Mode: Normalize AssModel: None LTransform: [-0.759, 0.356, 0.545, -0.181] [-0.558, 0.076, -0.826, 1.920] [-0.336, -0.931, 0.141, 0.417] [0.000, 0.000, 0.000, 1.000] Link: 0,LinkNode: Bip001_Snout, Mode: Normalize AssModel: None LTransform: [-0.012, 0.000, 1.000, -0.008] [-0.225, -0.974, -0.003, 1.861] [0.974, -0.225, 0.012, 0.624] [0.000, 0.000, 0.000, 1.000] Link: 0,LinkNode: Bip001_Jaw, Mode: Normalize AssModel: None LTransform: [-0.012, 0.000, 1.000, -0.029] [-0.423, -0.906, -0.005, 1.787] [0.906, -0.423, 0.011, 0.480] [0.000, 0.000, 0.000, 1.000] Link: 0,LinkNode: Bip001_R_Toe0, Mode: Normalize AssModel: None LTransform: [-0.482, -0.000, -0.876, -0.252] [-0.000, 1.000, 0.000, 0.006] [0.876, 0.000, -0.482, 0.161] [0.000, 0.000, 0.000, 1.000] Link: 0,LinkNode: Bip001_L_HorseLink, Mode: Normalize AssModel: None LTransform: [0.186, 0.398, -0.898, 0.128] [-0.870, 0.492, 0.038, 0.396] [0.457, 0.774, 0.438, -0.108] [0.000, 0.000, 0.000, 1.000] Link: 0,LinkNode: Bip001_L_Calf, Mode: Normalize AssModel: None LTransform: [-0.271, 0.346, -0.898, 0.179] [-0.832, -0.554, 0.038, 0.553] [-0.484, 0.757, 0.438, -0.016] [0.000, 0.000, 0.000, 1.000] Link: 0,LinkNode: Bip001_L_Foot, Mode: Normalize AssModel: None LTransform: [-0.000, 0.492, -0.870, 0.189] [-1.000, -0.000, 0.000, 0.112] [0.000, 0.870, 0.492, 0.042] [0.000, 0.000, 0.000, 1.000] Animations: 'Take 001' Info for 'Take 001' TimeSpan: 0 to 5000 Offset: 0 ERROR: Could not open binary file 'C:/Program Files (x86)/Amnesia - The Dark Descent/redist/entities/enemy/dinkywretch/animations/qp_idle_02.anm' ERROR: Could not load file 'C:/Program Files (x86)/Amnesia - The Dark Descent/redist/entities/enemy/dinkywretch/animations/qp_idle_02.anm' in MSH loader.Loading skeleton 'C': Link: 0,LinkNode: Bip001_Pelvis, Mode: Normalize AssModel: None LTransform: [0.002, 0.012, 1.000, 0.000] [0.985, -0.171, 0.000, 0.996] [0.171, 0.985, -0.012, 0.000] [0.000, 0.000, 0.000, 1.000] Link: 0,LinkNode: Bip001_Spine, Mode: Normalize AssModel: None LTransform: [0.002, 0.001, 1.000, -0.003] [0.997, 0.083, -0.003, 1.145] [-0.083, 0.997, -0.000, 0.017] [0.000, 0.000, 0.000, 1.000] Link: 0,LinkNode: Bip001_Spine1, Mode: Normalize AssModel: None LTransform: [-0.006, -0.002, 1.000, -0.002] [0.837, -0.547, 0.004, 1.526] [0.547, 0.837, 0.005, -0.015] [0.000, 0.000, 0.000, 1.000] Link: 0,LinkNode: Bip001_L_Thigh, Mode: Normalize AssModel: None LTransform: [-0.057, 0.436, -0.898, 0.204] [-0.998, -0.052, 0.038, 0.996] [-0.031, 0.898, 0.438, -0.003] [0.000, 0.000, 0.000, 1.000] Link: 0,LinkNode: Bip001_Neck, Mode: Normalize AssModel: None LTransform: [-0.018, 0.047, 0.999, -0.012] [0.380, -0.924, 0.050, 1.840] [0.925, 0.380, -0.001, 0.208] [0.000, 0.000, 0.000, 1.000] Link: 0,LinkNode: Bip001_L_Clavicle, Mode: Normalize AssModel: None LTransform: [0.977, -0.072, 0.203, 0.075] [-0.131, 0.544, 0.828, 1.755] [-0.170, -0.836, 0.522, 0.038] [0.000, 0.000, 0.000, 1.000] Link: 0,LinkNode: Bip001_L_UpperArm, Mode: Normalize AssModel: None LTransform: [0.687, -0.049, 0.725, 0.277] [-0.713, 0.147, 0.686, 1.728] [-0.140, -0.988, 0.066, 0.003] [0.000, 0.000, 0.000, 1.000] Link: 0,LinkNode: Bip001_L_Forearm, Mode: Normalize AssModel: None LTransform: [0.430, 0.538, 0.725, 0.455] [-0.526, -0.504, 0.686, 1.544] [0.734, -0.676, 0.066, -0.033] [0.000, 0.000, 0.000, 1.000] Link: 0,LinkNode: Bip001_L_Hand, Mode: Normalize AssModel: None LTransform: [0.543, -0.228, 0.808, 0.566] [-0.746, -0.573, 0.340, 1.408] [0.386, -0.787, -0.481, 0.156] [0.000, 0.000, 0.000, 1.000] Link: 0,LinkNode: Bip001_L_Finger01, Mode: Normalize AssModel: None LTransform: [0.347, 0.938, 0.010, 0.549] [-0.936, 0.347, -0.057, 1.282] [-0.057, 0.010, 0.998, 0.170] [0.000, 0.000, 0.000, 1.000] Link: 0,LinkNode: Bip001_L_Finger0, Mode: Normalize AssModel: None LTransform: [0.073, 0.888, 0.455, 0.545] [-0.996, 0.042, 0.077, 1.334] [0.049, -0.459, 0.887, 0.167] [0.000, 0.000, 0.000, 1.000] Link: 0,LinkNode: Bip001_L_ Finger1, Mode: Normalize AssModel: None LTransform: [0.258, -0.398, 0.880, 0.613] [-0.938, -0.323, 0.129, 1.290] [0.233, -0.859, -0.457, 0.225] [0.000, 0.000, 0.000, 1.000] Link: 0,LinkNode: Bip001_L_Finger2, Mode: Normalize AssModel: None LTransform: [0.442, -0.683, 0.581, 0.660] [-0.895, -0.380, 0.234, 1.301] [0.061, -0.624, -0.779, 0.195] [0.000, 0.000, 0.000, 1.000] Link: 0,LinkNode: Bip001_L_Finger11, Mode: Normalize AssModel: None LTransform: [0.203, -0.429, 0.880, 0.622] [-0.972, -0.196, 0.129, 1.259] [0.118, -0.882, -0.457, 0.232] [0.000, 0.000, 0.000, 1.000] Link: 0,LinkNode: Bip001_L_Finger12, Mode: Normalize AssModel: None LTransform: [0.124, -0.458, 0.880, 0.627] [-0.991, -0.020, 0.129, 1.232] [-0.042, -0.889, -0.457, 0.236] [0.000, 0.000, 0.000, 1.000] Link: 0,LinkNode: Bip001_R_Thigh, Mode: Normalize AssModel: None LTransform: [0.075, -0.411, -0.909, -0.204] [-0.994, -0.105, -0.035, 0.996] [-0.081, 0.906, -0.416, 0.003] [0.000, 0.000, 0.000, 1.000] Link: 0,LinkNode: Bip001_ L_Finger02, Mode: Normalize AssModel: None LTransform: [0.608, 0.699, -0.377, 0.557] [-0.794, 0.524, -0.307, 1.261] [-0.017, 0.486, 0.874, 0.168] [0.000, 0.000, 0.000, 1.000] Link: 0,LinkNode: Bip001_L_Finger22, Mode: Normalize AssModel: None LTransform: [0.094, -0.822, 0.562, 0.683] [-0.914, 0.151, 0.375, 1.249] [-0.394, -0.549, -0.737, 0.193] [0.000, 0.000, 0.000, 1.000] Link: 0,LinkNode: Bip001_L_Finger21, Mode: Normalize AssModel: None LTransform: [0.336, -0.752, 0.567, 0.674] [-0.934, -0.186, 0.306, 1.274] [-0.125, -0.632, -0.765, 0.197] [0.000, 0.000, 0.000, 1.000] Link: 0,LinkNode: Bip001_Head, Mode: Normalize AssModel: None LTransform: [-0.004, 0.004, 1.000, -0.010] [0.999, 0.036, 0.003, 1.878] [-0.036, 0.999, -0.004, 0.375] [0.000, 0.000, 0.000, 1.000] Link: 0,LinkNode: Bip001_R_Clavicle, Mode: Normalize AssModel: None LTransform: [-0.895, 0.268, 0.357, -0.096] [-0.174, 0.528, -0.832, 1.664] [-0.412, -0.806, -0.425, 0.070] [0.000, 0.000, 0.000, 1.000] Link: 0,LinkNode: Bip001_R_UpperArm, Mode: Normalize AssModel: None LTransform: [-0.544, -0.197, 0.816, -0.366] [-0.810, 0.376, -0.450, 1.611] [-0.218, -0.906, -0.364, -0.054] [0.000, 0.000, 0.000, 1.000] Link: 0,LinkNode: Bip001_R_Forearm, Mode: Normalize AssModel: None LTransform: [-0.074, -0.574, 0.816, -0.641] [-0.705, -0.548, -0.450, 1.202] [0.705, -0.608, -0.364, -0.164] [0.000, 0.000, 0.000, 1.000] Link: 0,LinkNode: Bip001_R_Hand, Mode: Normalize AssModel: None LTransform: [0.012, -0.136, 0.991, -0.671] [-0.879, -0.474, -0.054, 0.912] [0.477, -0.870, -0.125, 0.126] [0.000, 0.000, 0.000, 1.000] Link: 0,LinkNode: Bip001_R_Finger0, Mode: Normalize AssModel: None LTransform: [0.572, -0.757, -0.316, -0.617] [-0.377, -0.585, 0.718, 0.839] [-0.728, -0.292, -0.620, 0.116] [0.000, 0.000, 0.000, 1.000] Link: 0,LinkNode: Bip001_R_Finger01, Mode: Normalize AssModel: None LTransform: [0.185, -0.859, -0.478, -0.592] [-0.596, -0.484, 0.640, 0.822] [-0.781, 0.167, -0.602, 0.084] [0.000, 0.000, 0.000, 1.000] Link: 0,LinkNode: Bip001_R_Finger02, Mode: Normalize AssModel: None LTransform: [-0.019, -0.879, -0.476, -0.584] [-0.692, -0.332, 0.641, 0.796] [-0.721, 0.342, -0.602, 0.049] [0.000, 0.000, 0.000, 1.000] Link: 0,LinkNode: Bip001_R_Finger1, Mode: Normalize AssModel: None LTransform: [-0.027, -0.366, 0.930, -0.631] [-0.986, 0.162, 0.035, 0.728] [-0.164, -0.916, -0.366, 0.181] [0.000, 0.000, 0.000, 1.000] Link: 0,LinkNode: Bip001_R_Finger2, Mode: Normalize AssModel: None LTransform: [0.032, -0.160, 0.987, -0.701] [-0.993, 0.107, 0.049, 0.719] [-0.113, -0.981, -0.155, 0.185] [0.000, 0.000, 0.000, 1.000] Link: 0,LinkNode: Bip001_R_Finger21, Mode: Normalize AssModel: None LTransform: [-0.006, -0.163, 0.987, -0.699] [-0.942, 0.333, 0.050, 0.671] [-0.336, -0.929, -0.155, 0.179] [0.000, 0.000, 0.000, 1.000] Link: 0,LinkNode: Bip001_R_Finger11, Mode: Normalize AssModel: None LTransform: [-0.111, -0.350, 0.930, -0.633] [-0.922, 0.385, 0.035, 0.651] [-0.371, -0.854, -0.366, 0.168] [0.000, 0.000, 0.000, 1.000] Link: 0,LinkNode: Bip001_R_Finger12, Mode: Normalize AssModel: None LTransform: [-0.152, -0.293, 0.944, -0.639] [-0.787, 0.613, 0.063, 0.602] [-0.597, -0.734, -0.324, 0.148] [0.000, 0.000, 0.000, 1.000] Link: 0,LinkNode: Bip001_R_Finger22, Mode: Normalize AssModel: None LTransform: [-0.043, -0.157, 0.987, -0.699] [-0.840, 0.541, 0.050, 0.629] [-0.542, -0.826, -0.155, 0.165] [0.000, 0.000, 0.000, 1.000] Link: 0,LinkNode: Bip001_R_HorseLink, Mode: Normalize AssModel: None LTransform: [-0.178, -0.378, -0.909, -0.133] [-0.870, 0.492, -0.035, 0.383] [0.461, 0.784, -0.416, -0.102] [0.000, 0.000, 0.000, 1.000] Link: 0,LinkNode: Bip001_R_Foot, Mode: Normalize AssModel: None LTransform: [-0.000, -0.471, -0.882, -0.188] [-1.000, 0.000, 0.000, 0.112] [0.000, 0.882, -0.471, 0.041] [0.000, 0.000, 0.000, 1.000] Link: 0,LinkNode: Bip001_R_Calf, Mode: Normalize AssModel: None LTransform: [0.201, -0.366, -0.909, -0.171] [-0.909, -0.415, -0.035, 0.555] [-0.364, 0.833, -0.416, -0.034] [0.000, 0.000, 0.000, 1.000] Link: 0,LinkNode: Bip001_L_EAR, Mode: Normalize AssModel: None LTransform: [0.923, -0.199, 0.330, 0.125] [-0.340, -0.020, 0.940, 1.900] [-0.180, -0.980, -0.086, 0.409] [0.000, 0.000, 0.000, 1.000] Link: 0,LinkNode: Bip001_R_EAR, Mode: Normalize AssModel: None LTransform: [-0.759, 0.356, 0.545, -0.181] [-0.558, 0.076, -0.826, 1.920] [-0.336, -0.931, 0.141, 0.417] [0.000, 0.000, 0.000, 1.000] Link: 0,LinkNode: Bip001_Snout, Mode: Normalize AssModel: None LTransform: [-0.012, 0.000, 1.000, -0.008] [-0.225, -0.974, -0.003, 1.861] [0.974, -0.225, 0.012, 0.624] [0.000, 0.000, 0.000, 1.000] Link: 0,LinkNode: Bip001_Jaw, Mode: Normalize AssModel: None LTransform: [-0.012, 0.000, 1.000, -0.029] [-0.423, -0.906, -0.005, 1.787] [0.906, -0.423, 0.011, 0.480] [0.000, 0.000, 0.000, 1.000] Link: 0,LinkNode: Bip001_R_Toe0, Mode: Normalize AssModel: None LTransform: [-0.482, -0.000, -0.876, -0.252] [-0.000, 1.000, 0.000, 0.006] [0.876, 0.000, -0.482, 0.161] [0.000, 0.000, 0.000, 1.000] Link: 0,LinkNode: Bip001_L_HorseLink, Mode: Normalize AssModel: None LTransform: [0.186, 0.398, -0.898, 0.128] [-0.870, 0.492, 0.038, 0.396] [0.457, 0.774, 0.438, -0.108] [0.000, 0.000, 0.000, 1.000] Link: 0,LinkNode: Bip001_L_Calf, Mode: Normalize AssModel: None LTransform: [-0.271, 0.346, -0.898, 0.179] [-0.832, -0.554, 0.038, 0.553] [-0.484, 0.757, 0.438, -0.016] [0.000, 0.000, 0.000, 1.000] Link: 0,LinkNode: Bip001_L_Foot, Mode: Normalize AssModel: None LTransform: [-0.000, 0.492, -0.870, 0.189] [-1.000, -0.000, 0.000, 0.112] [0.000, 0.870, 0.492, 0.042] [0.000, 0.000, 0.000, 1.000] Animations: 'Take 001' Info for 'Take 001' TimeSpan: 0 to 6733 Offset: 0 ERROR: Could not open binary file 'C:/Program Files (x86)/Amnesia - The Dark Descent/redist/entities/enemy/dinkywretch/animations/qp_idle_03.anm' ERROR: Could not load file 'C:/Program Files (x86)/Amnesia - The Dark Descent/redist/entities/enemy/dinkywretch/animations/qp_idle_03.anm' in MSH loader.Loading skeleton 'C': Link: 0,LinkNode: Bip001_Pelvis, Mode: Normalize AssModel: None LTransform: [0.002, 0.012, 1.000, 0.000] [0.985, -0.171, 0.000, 0.996] [0.171, 0.985, -0.012, 0.000] [0.000, 0.000, 0.000, 1.000] Link: 0,LinkNode: Bip001_Spine, Mode: Normalize AssModel: None LTransform: [0.002, 0.001, 1.000, -0.003] [0.997, 0.083, -0.003, 1.145] [-0.083, 0.997, -0.000, 0.017] [0.000, 0.000, 0.000, 1.000] Link: 0,LinkNode: Bip001_Spine1, Mode: Normalize AssModel: None LTransform: [-0.006, -0.002, 1.000, -0.002] [0.837, -0.547, 0.004, 1.526] [0.547, 0.837, 0.005, -0.015] [0.000, 0.000, 0.000, 1.000] Link: 0,LinkNode: Bip001_L_Thigh, Mode: Normalize AssModel: None LTransform: [-0.057, 0.436, -0.898, 0.204] [-0.998, -0.052, 0.038, 0.996] [-0.031, 0.898, 0.438, -0.003] [0.000, 0.000, 0.000, 1.000] Link: 0,LinkNode: Bip001_Neck, Mode: Normalize AssModel: None LTransform: [-0.018, 0.047, 0.999, -0.012] [0.380, -0.924, 0.050, 1.840] [0.925, 0.380, -0.001, 0.208] [0.000, 0.000, 0.000, 1.000] Link: 0,LinkNode: Bip001_L_Clavicle, Mode: Normalize AssModel: None LTransform: [0.977, -0.072, 0.203, 0.075] [-0.131, 0.544, 0.828, 1.755] [-0.170, -0.836, 0.522, 0.038] [0.000, 0.000, 0.000, 1.000] Link: 0,LinkNode: Bip001_L_UpperArm, Mode: Normalize AssModel: None LTransform: [0.687, -0.049, 0.725, 0.277] [-0.713, 0.147, 0.686, 1.728] [-0.140, -0.988, 0.066, 0.003] [0.000, 0.000, 0.000, 1.000] Link: 0,LinkNode: Bip001_L_Forearm, Mode: Normalize AssModel: None LTransform: [0.430, 0.538, 0.725, 0.455] [-0.526, -0.504, 0.686, 1.544] [0.734, -0.676, 0.066, -0.033] [0.000, 0.000, 0.000, 1.000] Link: 0,LinkNode: Bip001_L_Hand, Mode: Normalize AssModel: None LTransform: [0.543, -0.228, 0.808, 0.566] [-0.746, -0.573, 0.340, 1.408] [0.386, -0.787, -0.481, 0.156] [0.000, 0.000, 0.000, 1.000] Link: 0,LinkNode: Bip001_L_Finger01, Mode: Normalize AssModel: None LTransform: [0.347, 0.938, 0.010, 0.549] [-0.936, 0.347, -0.057, 1.282] [-0.057, 0.010, 0.998, 0.170] [0.000, 0.000, 0.000, 1.000] Link: 0,LinkNode: Bip001_L_Finger0, Mode: Normalize AssModel: None LTransform: [0.073, 0.888, 0.455, 0.545] [-0.996, 0.042, 0.077, 1.334] [0.049, -0.459, 0.887, 0.167] [0.000, 0.000, 0.000, 1.000] Link: 0,LinkNode: Bip001_L_ Finger1, Mode: Normalize AssModel: None LTransform: [0.258, -0.398, 0.880, 0.613] [-0.938, -0.323, 0.129, 1.290] [0.233, -0.859, -0.457, 0.225] [0.000, 0.000, 0.000, 1.000] Link: 0,LinkNode: Bip001_L_Finger2, Mode: Normalize AssModel: None LTransform: [0.442, -0.683, 0.581, 0.660] [-0.895, -0.380, 0.234, 1.301] [0.061, -0.624, -0.779, 0.195] [0.000, 0.000, 0.000, 1.000] Link: 0,LinkNode: Bip001_L_Finger11, Mode: Normalize AssModel: None LTransform: [0.203, -0.429, 0.880, 0.622] [-0.972, -0.196, 0.129, 1.259] [0.118, -0.882, -0.457, 0.232] [0.000, 0.000, 0.000, 1.000] Link: 0,LinkNode: Bip001_L_Finger12, Mode: Normalize AssModel: None LTransform: [0.124, -0.458, 0.880, 0.627] [-0.991, -0.020, 0.129, 1.232] [-0.042, -0.889, -0.457, 0.236] [0.000, 0.000, 0.000, 1.000] Link: 0,LinkNode: Bip001_R_Thigh, Mode: Normalize AssModel: None LTransform: [0.075, -0.411, -0.909, -0.204] [-0.994, -0.105, -0.035, 0.996] [-0.081, 0.906, -0.416, 0.003] [0.000, 0.000, 0.000, 1.000] Link: 0,LinkNode: Bip001_ L_Finger02, Mode: Normalize AssModel: None LTransform: [0.608, 0.699, -0.377, 0.557] [-0.794, 0.524, -0.307, 1.261] [-0.017, 0.486, 0.874, 0.168] [0.000, 0.000, 0.000, 1.000] Link: 0,LinkNode: Bip001_L_Finger22, Mode: Normalize AssModel: None LTransform: [0.094, -0.822, 0.562, 0.683] [-0.914, 0.151, 0.375, 1.249] [-0.394, -0.549, -0.737, 0.193] [0.000, 0.000, 0.000, 1.000] Link: 0,LinkNode: Bip001_L_Finger21, Mode: Normalize AssModel: None LTransform: [0.336, -0.752, 0.567, 0.674] [-0.934, -0.186, 0.306, 1.274] [-0.125, -0.632, -0.765, 0.197] [0.000, 0.000, 0.000, 1.000] Link: 0,LinkNode: Bip001_Head, Mode: Normalize AssModel: None LTransform: [-0.004, 0.004, 1.000, -0.010] [0.999, 0.036, 0.003, 1.878] [-0.036, 0.999, -0.004, 0.375] [0.000, 0.000, 0.000, 1.000] Link: 0,LinkNode: Bip001_R_Clavicle, Mode: Normalize AssModel: None LTransform: [-0.895, 0.268, 0.357, -0.096] [-0.174, 0.528, -0.832, 1.664] [-0.412, -0.806, -0.425, 0.070] [0.000, 0.000, 0.000, 1.000] Link: 0,LinkNode: Bip001_R_UpperArm, Mode: Normalize AssModel: None LTransform: [-0.544, -0.197, 0.816, -0.366] [-0.810, 0.376, -0.450, 1.611] [-0.218, -0.906, -0.364, -0.054] [0.000, 0.000, 0.000, 1.000] Link: 0,LinkNode: Bip001_R_Forearm, Mode: Normalize AssModel: None LTransform: [-0.074, -0.574, 0.816, -0.641] [-0.705, -0.548, -0.450, 1.202] [0.705, -0.608, -0.364, -0.164] [0.000, 0.000, 0.000, 1.000] Link: 0,LinkNode: Bip001_R_Hand, Mode: Normalize AssModel: None LTransform: [0.012, -0.136, 0.991, -0.671] [-0.879, -0.474, -0.054, 0.912] [0.477, -0.870, -0.125, 0.126] [0.000, 0.000, 0.000, 1.000] Link: 0,LinkNode: Bip001_R_Finger0, Mode: Normalize AssModel: None LTransform: [0.572, -0.757, -0.316, -0.617] [-0.377, -0.585, 0.718, 0.839] [-0.728, -0.292, -0.620, 0.116] [0.000, 0.000, 0.000, 1.000] Link: 0,LinkNode: Bip001_R_Finger01, Mode: Normalize AssModel: None LTransform: [0.185, -0.859, -0.478, -0.592] [-0.596, -0.484, 0.640, 0.822] [-0.781, 0.167, -0.602, 0.084] [0.000, 0.000, 0.000, 1.000] Link: 0,LinkNode: Bip001_R_Finger02, Mode: Normalize AssModel: None LTransform: [-0.019, -0.879, -0.476, -0.584] [-0.692, -0.332, 0.641, 0.796] [-0.721, 0.342, -0.602, 0.049] [0.000, 0.000, 0.000, 1.000] Link: 0,LinkNode: Bip001_R_Finger1, Mode: Normalize AssModel: None LTransform: [-0.027, -0.366, 0.930, -0.631] [-0.986, 0.162, 0.035, 0.728] [-0.164, -0.916, -0.366, 0.181] [0.000, 0.000, 0.000, 1.000] Link: 0,LinkNode: Bip001_R_Finger2, Mode: Normalize AssModel: None LTransform: [0.032, -0.160, 0.987, -0.701] [-0.993, 0.107, 0.049, 0.719] [-0.113, -0.981, -0.155, 0.185] [0.000, 0.000, 0.000, 1.000] Link: 0,LinkNode: Bip001_R_Finger21, Mode: Normalize AssModel: None LTransform: [-0.006, -0.163, 0.987, -0.699] [-0.942, 0.333, 0.050, 0.671] [-0.336, -0.929, -0.155, 0.179] [0.000, 0.000, 0.000, 1.000] Link: 0,LinkNode: Bip001_R_Finger11, Mode: Normalize AssModel: None LTransform: [-0.111, -0.350, 0.930, -0.633] [-0.922, 0.385, 0.035, 0.651] [-0.371, -0.854, -0.366, 0.168] [0.000, 0.000, 0.000, 1.000] Link: 0,LinkNode: Bip001_R_Finger12, Mode: Normalize AssModel: None LTransform: [-0.152, -0.293, 0.944, -0.639] [-0.787, 0.613, 0.063, 0.602] [-0.597, -0.734, -0.324, 0.148] [0.000, 0.000, 0.000, 1.000] Link: 0,LinkNode: Bip001_R_Finger22, Mode: Normalize AssModel: None LTransform: [-0.043, -0.157, 0.987, -0.699] [-0.840, 0.541, 0.050, 0.629] [-0.542, -0.826, -0.155, 0.165] [0.000, 0.000, 0.000, 1.000] Link: 0,LinkNode: Bip001_R_HorseLink, Mode: Normalize AssModel: None LTransform: [-0.178, -0.378, -0.909, -0.133] [-0.870, 0.492, -0.035, 0.383] [0.461, 0.784, -0.416, -0.102] [0.000, 0.000, 0.000, 1.000] Link: 0,LinkNode: Bip001_R_Foot, Mode: Normalize AssModel: None LTransform: [-0.000, -0.471, -0.882, -0.188] [-1.000, 0.000, 0.000, 0.112] [0.000, 0.882, -0.471, 0.041] [0.000, 0.000, 0.000, 1.000] Link: 0,LinkNode: Bip001_R_Calf, Mode: Normalize AssModel: None LTransform: [0.201, -0.366, -0.909, -0.171] [-0.909, -0.415, -0.035, 0.555] [-0.364, 0.833, -0.416, -0.034] [0.000, 0.000, 0.000, 1.000] Link: 0,LinkNode: Bip001_L_EAR, Mode: Normalize AssModel: None LTransform: [0.923, -0.199, 0.330, 0.125] [-0.340, -0.020, 0.940, 1.900] [-0.180, -0.980, -0.086, 0.409] [0.000, 0.000, 0.000, 1.000] Link: 0,LinkNode: Bip001_R_EAR, Mode: Normalize AssModel: None LTransform: [-0.759, 0.356, 0.545, -0.181] [-0.558, 0.076, -0.826, 1.920] [-0.336, -0.931, 0.141, 0.417] [0.000, 0.000, 0.000, 1.000] Link: 0,LinkNode: Bip001_Snout, Mode: Normalize AssModel: None LTransform: [-0.012, 0.000, 1.000, -0.008] [-0.225, -0.974, -0.003, 1.861] [0.974, -0.225, 0.012, 0.624] [0.000, 0.000, 0.000, 1.000] Link: 0,LinkNode: Bip001_Jaw, Mode: Normalize AssModel: None LTransform: [-0.012, 0.000, 1.000, -0.029] [-0.423, -0.906, -0.005, 1.787] [0.906, -0.423, 0.011, 0.480] [0.000, 0.000, 0.000, 1.000] Link: 0,LinkNode: Bip001_R_Toe0, Mode: Normalize AssModel: None LTransform: [-0.482, -0.000, -0.876, -0.252] [-0.000, 1.000, 0.000, 0.006] [0.876, 0.000, -0.482, 0.161] [0.000, 0.000, 0.000, 1.000] Link: 0,LinkNode: Bip001_L_HorseLink, Mode: Normalize AssModel: None LTransform: [0.186, 0.398, -0.898, 0.128] [-0.870, 0.492, 0.038, 0.396] [0.457, 0.774, 0.438, -0.108] [0.000, 0.000, 0.000, 1.000] Link: 0,LinkNode: Bip001_L_Calf, Mode: Normalize AssModel: None LTransform: [-0.271, 0.346, -0.898, 0.179] [-0.832, -0.554, 0.038, 0.553] [-0.484, 0.757, 0.438, -0.016] [0.000, 0.000, 0.000, 1.000] Link: 0,LinkNode: Bip001_L_Foot, Mode: Normalize AssModel: None LTransform: [-0.000, 0.492, -0.870, 0.189] [-1.000, -0.000, 0.000, 0.112] [0.000, 0.870, 0.492, 0.042] [0.000, 0.000, 0.000, 1.000] Animations: 'Take 001' Info for 'Take 001' TimeSpan: 0 to 3400 Offset: 0 ERROR: Could not open binary file 'C:/Program Files (x86)/Amnesia - The Dark Descent/redist/entities/enemy/dinkywretch/animations/bp_idle_01.anm' ERROR: Could not load file 'C:/Program Files (x86)/Amnesia - The Dark Descent/redist/entities/enemy/dinkywretch/animations/bp_idle_01.anm' in MSH loader.Loading skeleton 'C': Link: 0,LinkNode: Bip001_Pelvis, Mode: Normalize AssModel: None LTransform: [0.002, 0.012, 1.000, 0.000] [0.985, -0.171, 0.000, 0.996] [0.171, 0.985, -0.012, 0.000] [0.000, 0.000, 0.000, 1.000] Link: 0,LinkNode: Bip001_Spine, Mode: Normalize AssModel: None LTransform: [0.002, 0.001, 1.000, -0.003] [0.997, 0.083, -0.003, 1.145] [-0.083, 0.997, -0.000, 0.017] [0.000, 0.000, 0.000, 1.000] Link: 0,LinkNode: Bip001_Spine1, Mode: Normalize AssModel: None LTransform: [-0.006, -0.002, 1.000, -0.002] [0.837, -0.547, 0.004, 1.526] [0.547, 0.837, 0.005, -0.015] [0.000, 0.000, 0.000, 1.000] Link: 0,LinkNode: Bip001_L_Thigh, Mode: Normalize AssModel: None LTransform: [-0.057, 0.436, -0.898, 0.204] [-0.998, -0.052, 0.038, 0.996] [-0.031, 0.898, 0.438, -0.003] [0.000, 0.000, 0.000, 1.000] Link: 0,LinkNode: Bip001_Neck, Mode: Normalize AssModel: None LTransform: [-0.018, 0.047, 0.999, -0.012] [0.380, -0.924, 0.050, 1.840] [0.925, 0.380, -0.001, 0.208] [0.000, 0.000, 0.000, 1.000] Link: 0,LinkNode: Bip001_L_Clavicle, Mode: Normalize AssModel: None LTransform: [0.977, -0.072, 0.203, 0.075] [-0.131, 0.544, 0.828, 1.755] [-0.170, -0.836, 0.522, 0.038] [0.000, 0.000, 0.000, 1.000] Link: 0,LinkNode: Bip001_L_UpperArm, Mode: Normalize AssModel: None LTransform: [0.687, -0.049, 0.725, 0.277] [-0.713, 0.147, 0.686, 1.728] [-0.140, -0.988, 0.066, 0.003] [0.000, 0.000, 0.000, 1.000] Link: 0,LinkNode: Bip001_L_Forearm, Mode: Normalize AssModel: None LTransform: [0.430, 0.538, 0.725, 0.455] [-0.526, -0.504, 0.686, 1.544] [0.734, -0.676, 0.066, -0.033] [0.000, 0.000, 0.000, 1.000] Link: 0,LinkNode: Bip001_L_Hand, Mode: Normalize AssModel: None LTransform: [0.543, -0.228, 0.808, 0.566] [-0.746, -0.573, 0.340, 1.408] [0.386, -0.787, -0.481, 0.156] [0.000, 0.000, 0.000, 1.000] Link: 0,LinkNode: Bip001_L_Finger01, Mode: Normalize AssModel: None LTransform: [0.347, 0.938, 0.010, 0.549] [-0.936, 0.347, -0.057, 1.282] [-0.057, 0.010, 0.998, 0.170] [0.000, 0.000, 0.000, 1.000] Link: 0,LinkNode: Bip001_L_Finger0, Mode: Normalize AssModel: None LTransform: [0.073, 0.888, 0.455, 0.545] [-0.996, 0.042, 0.077, 1.334] [0.049, -0.459, 0.887, 0.167] [0.000, 0.000, 0.000, 1.000] Link: 0,LinkNode: Bip001_L_ Finger1, Mode: Normalize AssModel: None LTransform: [0.258, -0.398, 0.880, 0.613] [-0.938, -0.323, 0.129, 1.290] [0.233, -0.859, -0.457, 0.225] [0.000, 0.000, 0.000, 1.000] Link: 0,LinkNode: Bip001_L_Finger2, Mode: Normalize AssModel: None LTransform: [0.442, -0.683, 0.581, 0.660] [-0.895, -0.380, 0.234, 1.301] [0.061, -0.624, -0.779, 0.195] [0.000, 0.000, 0.000, 1.000] Link: 0,LinkNode: Bip001_L_Finger11, Mode: Normalize AssModel: None LTransform: [0.203, -0.429, 0.880, 0.622] [-0.972, -0.196, 0.129, 1.259] [0.118, -0.882, -0.457, 0.232] [0.000, 0.000, 0.000, 1.000] Link: 0,LinkNode: Bip001_L_Finger12, Mode: Normalize AssModel: None LTransform: [0.124, -0.458, 0.880, 0.627] [-0.991, -0.020, 0.129, 1.232] [-0.042, -0.889, -0.457, 0.236] [0.000, 0.000, 0.000, 1.000] Link: 0,LinkNode: Bip001_R_Thigh, Mode: Normalize AssModel: None LTransform: [0.075, -0.411, -0.909, -0.204] [-0.994, -0.105, -0.035, 0.996] [-0.081, 0.906, -0.416, 0.003] [0.000, 0.000, 0.000, 1.000] Link: 0,LinkNode: Bip001_ L_Finger02, Mode: Normalize AssModel: None LTransform: [0.608, 0.699, -0.377, 0.557] [-0.794, 0.524, -0.307, 1.261] [-0.017, 0.486, 0.874, 0.168] [0.000, 0.000, 0.000, 1.000] Link: 0,LinkNode: Bip001_L_Finger22, Mode: Normalize AssModel: None LTransform: [0.094, -0.822, 0.562, 0.683] [-0.914, 0.151, 0.375, 1.249] [-0.394, -0.549, -0.737, 0.193] [0.000, 0.000, 0.000, 1.000] Link: 0,LinkNode: Bip001_L_Finger21, Mode: Normalize AssModel: None LTransform: [0.336, -0.752, 0.567, 0.674] [-0.934, -0.186, 0.306, 1.274] [-0.125, -0.632, -0.765, 0.197] [0.000, 0.000, 0.000, 1.000] Link: 0,LinkNode: Bip001_Head, Mode: Normalize AssModel: None LTransform: [-0.004, 0.004, 1.000, -0.010] [0.999, 0.036, 0.003, 1.878] [-0.036, 0.999, -0.004, 0.375] [0.000, 0.000, 0.000, 1.000] Link: 0,LinkNode: Bip001_R_Clavicle, Mode: Normalize AssModel: None LTransform: [-0.895, 0.268, 0.357, -0.096] [-0.174, 0.528, -0.832, 1.664] [-0.412, -0.806, -0.425, 0.070] [0.000, 0.000, 0.000, 1.000] Link: 0,LinkNode: Bip001_R_UpperArm, Mode: Normalize AssModel: None LTransform: [-0.544, -0.197, 0.816, -0.366] [-0.810, 0.376, -0.450, 1.611] [-0.218, -0.906, -0.364, -0.054] [0.000, 0.000, 0.000, 1.000] Link: 0,LinkNode: Bip001_R_Forearm, Mode: Normalize AssModel: None LTransform: [-0.074, -0.574, 0.816, -0.641] [-0.705, -0.548, -0.450, 1.202] [0.705, -0.608, -0.364, -0.164] [0.000, 0.000, 0.000, 1.000] Link: 0,LinkNode: Bip001_R_Hand, Mode: Normalize AssModel: None LTransform: [0.012, -0.136, 0.991, -0.671] [-0.879, -0.474, -0.054, 0.912] [0.477, -0.870, -0.125, 0.126] [0.000, 0.000, 0.000, 1.000] Link: 0,LinkNode: Bip001_R_Finger0, Mode: Normalize AssModel: None LTransform: [0.572, -0.757, -0.316, -0.617] [-0.377, -0.585, 0.718, 0.839] [-0.728, -0.292, -0.620, 0.116] [0.000, 0.000, 0.000, 1.000] Link: 0,LinkNode: Bip001_R_Finger01, Mode: Normalize AssModel: None LTransform: [0.185, -0.859, -0.478, -0.592] [-0.596, -0.484, 0.640, 0.822] [-0.781, 0.167, -0.602, 0.084] [0.000, 0.000, 0.000, 1.000] Link: 0,LinkNode: Bip001_R_Finger02, Mode: Normalize AssModel: None LTransform: [-0.019, -0.879, -0.476, -0.584] [-0.692, -0.332, 0.641, 0.796] [-0.721, 0.342, -0.602, 0.049] [0.000, 0.000, 0.000, 1.000] Link: 0,LinkNode: Bip001_R_Finger1, Mode: Normalize AssModel: None LTransform: [-0.027, -0.366, 0.930, -0.631] [-0.986, 0.162, 0.035, 0.728] [-0.164, -0.916, -0.366, 0.181] [0.000, 0.000, 0.000, 1.000] Link: 0,LinkNode: Bip001_R_Finger2, Mode: Normalize AssModel: None LTransform: [0.032, -0.160, 0.987, -0.701] [-0.993, 0.107, 0.049, 0.719] [-0.113, -0.981, -0.155, 0.185] [0.000, 0.000, 0.000, 1.000] Link: 0,LinkNode: Bip001_R_Finger21, Mode: Normalize AssModel: None LTransform: [-0.006, -0.163, 0.987, -0.699] [-0.942, 0.333, 0.050, 0.671] [-0.336, -0.929, -0.155, 0.179] [0.000, 0.000, 0.000, 1.000] Link: 0,LinkNode: Bip001_R_Finger11, Mode: Normalize AssModel: None LTransform: [-0.111, -0.350, 0.930, -0.633] [-0.922, 0.385, 0.035, 0.651] [-0.371, -0.854, -0.366, 0.168] [0.000, 0.000, 0.000, 1.000] Link: 0,LinkNode: Bip001_R_Finger12, Mode: Normalize AssModel: None LTransform: [-0.152, -0.293, 0.944, -0.639] [-0.787, 0.613, 0.063, 0.602] [-0.597, -0.734, -0.324, 0.148] [0.000, 0.000, 0.000, 1.000] Link: 0,LinkNode: Bip001_R_Finger22, Mode: Normalize AssModel: None LTransform: [-0.043, -0.157, 0.987, -0.699] [-0.840, 0.541, 0.050, 0.629] [-0.542, -0.826, -0.155, 0.165] [0.000, 0.000, 0.000, 1.000] Link: 0,LinkNode: Bip001_R_HorseLink, Mode: Normalize AssModel: None LTransform: [-0.178, -0.378, -0.909, -0.133] [-0.870, 0.492, -0.035, 0.383] [0.461, 0.784, -0.416, -0.102] [0.000, 0.000, 0.000, 1.000] Link: 0,LinkNode: Bip001_R_Foot, Mode: Normalize AssModel: None LTransform: [-0.000, -0.471, -0.882, -0.188] [-1.000, 0.000, 0.000, 0.112] [0.000, 0.882, -0.471, 0.041] [0.000, 0.000, 0.000, 1.000] Link: 0,LinkNode: Bip001_R_Calf, Mode: Normalize AssModel: None LTransform: [0.201, -0.366, -0.909, -0.171] [-0.909, -0.415, -0.035, 0.555] [-0.364, 0.833, -0.416, -0.034] [0.000, 0.000, 0.000, 1.000] Link: 0,LinkNode: Bip001_L_EAR, Mode: Normalize AssModel: None LTransform: [0.923, -0.199, 0.330, 0.125] [-0.340, -0.020, 0.940, 1.900] [-0.180, -0.980, -0.086, 0.409] [0.000, 0.000, 0.000, 1.000] Link: 0,LinkNode: Bip001_R_EAR, Mode: Normalize AssModel: None LTransform: [-0.759, 0.356, 0.545, -0.181] [-0.558, 0.076, -0.826, 1.920] [-0.336, -0.931, 0.141, 0.417] [0.000, 0.000, 0.000, 1.000] Link: 0,LinkNode: Bip001_Snout, Mode: Normalize AssModel: None LTransform: [-0.012, 0.000, 1.000, -0.008] [-0.225, -0.974, -0.003, 1.861] [0.974, -0.225, 0.012, 0.624] [0.000, 0.000, 0.000, 1.000] Link: 0,LinkNode: Bip001_Jaw, Mode: Normalize AssModel: None LTransform: [-0.012, 0.000, 1.000, -0.029] [-0.423, -0.906, -0.005, 1.787] [0.906, -0.423, 0.011, 0.480] [0.000, 0.000, 0.000, 1.000] Link: 0,LinkNode: Bip001_R_Toe0, Mode: Normalize AssModel: None LTransform: [-0.482, -0.000, -0.876, -0.252] [-0.000, 1.000, 0.000, 0.006] [0.876, 0.000, -0.482, 0.161] [0.000, 0.000, 0.000, 1.000] Link: 0,LinkNode: Bip001_L_HorseLink, Mode: Normalize AssModel: None LTransform: [0.186, 0.398, -0.898, 0.128] [-0.870, 0.492, 0.038, 0.396] [0.457, 0.774, 0.438, -0.108] [0.000, 0.000, 0.000, 1.000] Link: 0,LinkNode: Bip001_L_Calf, Mode: Normalize AssModel: None LTransform: [-0.271, 0.346, -0.898, 0.179] [-0.832, -0.554, 0.038, 0.553] [-0.484, 0.757, 0.438, -0.016] [0.000, 0.000, 0.000, 1.000] Link: 0,LinkNode: Bip001_L_Foot, Mode: Normalize AssModel: None LTransform: [-0.000, 0.492, -0.870, 0.189] [-1.000, -0.000, 0.000, 0.112] [0.000, 0.870, 0.492, 0.042] [0.000, 0.000, 0.000, 1.000] Animations: 'Take 001' Info for 'Take 001' TimeSpan: 0 to 5000 Offset: 0 ERROR: Could not open binary file 'C:/Program Files (x86)/Amnesia - The Dark Descent/redist/entities/enemy/dinkywretch/animations/bp_idle_02.anm' ERROR: Could not load file 'C:/Program Files (x86)/Amnesia - The Dark Descent/redist/entities/enemy/dinkywretch/animations/bp_idle_02.anm' in MSH loader.Loading skeleton 'C': Link: 0,LinkNode: Bip001_Pelvis, Mode: Normalize AssModel: None LTransform: [0.002, 0.012, 1.000, 0.000] [0.985, -0.171, 0.000, 0.996] [0.171, 0.985, -0.012, 0.000] [0.000, 0.000, 0.000, 1.000] Link: 0,LinkNode: Bip001_Spine, Mode: Normalize AssModel: None LTransform: [0.002, 0.001, 1.000, -0.003] [0.997, 0.083, -0.003, 1.145] [-0.083, 0.997, -0.000, 0.017] [0.000, 0.000, 0.000, 1.000] Link: 0,LinkNode: Bip001_Spine1, Mode: Normalize AssModel: None LTransform: [-0.006, -0.002, 1.000, -0.002] [0.837, -0.547, 0.004, 1.526] [0.547, 0.837, 0.005, -0.015] [0.000, 0.000, 0.000, 1.000] Link: 0,LinkNode: Bip001_L_Thigh, Mode: Normalize AssModel: None LTransform: [-0.057, 0.436, -0.898, 0.204] [-0.998, -0.052, 0.038, 0.996] [-0.031, 0.898, 0.438, -0.003] [0.000, 0.000, 0.000, 1.000] Link: 0,LinkNode: Bip001_Neck, Mode: Normalize AssModel: None LTransform: [-0.018, 0.047, 0.999, -0.012] [0.380, -0.924, 0.050, 1.840] [0.925, 0.380, -0.001, 0.208] [0.000, 0.000, 0.000, 1.000] Link: 0,LinkNode: Bip001_L_Clavicle, Mode: Normalize AssModel: None LTransform: [0.977, -0.072, 0.203, 0.075] [-0.131, 0.544, 0.828, 1.755] [-0.170, -0.836, 0.522, 0.038] [0.000, 0.000, 0.000, 1.000] Link: 0,LinkNode: Bip001_L_UpperArm, Mode: Normalize AssModel: None LTransform: [0.687, -0.049, 0.725, 0.277] [-0.713, 0.147, 0.686, 1.728] [-0.140, -0.988, 0.066, 0.003] [0.000, 0.000, 0.000, 1.000] Link: 0,LinkNode: Bip001_L_Forearm, Mode: Normalize AssModel: None LTransform: [0.430, 0.538, 0.725, 0.455] [-0.526, -0.504, 0.686, 1.544] [0.734, -0.676, 0.066, -0.033] [0.000, 0.000, 0.000, 1.000] Link: 0,LinkNode: Bip001_L_Hand, Mode: Normalize AssModel: None LTransform: [0.543, -0.228, 0.808, 0.566] [-0.746, -0.573, 0.340, 1.408] [0.386, -0.787, -0.481, 0.156] [0.000, 0.000, 0.000, 1.000] Link: 0,LinkNode: Bip001_L_Finger01, Mode: Normalize AssModel: None LTransform: [0.347, 0.938, 0.010, 0.549] [-0.936, 0.347, -0.057, 1.282] [-0.057, 0.010, 0.998, 0.170] [0.000, 0.000, 0.000, 1.000] Link: 0,LinkNode: Bip001_L_Finger0, Mode: Normalize AssModel: None LTransform: [0.073, 0.888, 0.455, 0.545] [-0.996, 0.042, 0.077, 1.334] [0.049, -0.459, 0.887, 0.167] [0.000, 0.000, 0.000, 1.000] Link: 0,LinkNode: Bip001_L_ Finger1, Mode: Normalize AssModel: None LTransform: [0.258, -0.398, 0.880, 0.613] [-0.938, -0.323, 0.129, 1.290] [0.233, -0.859, -0.457, 0.225] [0.000, 0.000, 0.000, 1.000] Link: 0,LinkNode: Bip001_L_Finger2, Mode: Normalize AssModel: None LTransform: [0.442, -0.683, 0.581, 0.660] [-0.895, -0.380, 0.234, 1.301] [0.061, -0.624, -0.779, 0.195] [0.000, 0.000, 0.000, 1.000] Link: 0,LinkNode: Bip001_L_Finger11, Mode: Normalize AssModel: None LTransform: [0.203, -0.429, 0.880, 0.622] [-0.972, -0.196, 0.129, 1.259] [0.118, -0.882, -0.457, 0.232] [0.000, 0.000, 0.000, 1.000] Link: 0,LinkNode: Bip001_L_Finger12, Mode: Normalize AssModel: None LTransform: [0.124, -0.458, 0.880, 0.627] [-0.991, -0.020, 0.129, 1.232] [-0.042, -0.889, -0.457, 0.236] [0.000, 0.000, 0.000, 1.000] Link: 0,LinkNode: Bip001_R_Thigh, Mode: Normalize AssModel: None LTransform: [0.075, -0.411, -0.909, -0.204] [-0.994, -0.105, -0.035, 0.996] [-0.081, 0.906, -0.416, 0.003] [0.000, 0.000, 0.000, 1.000] Link: 0,LinkNode: Bip001_ L_Finger02, Mode: Normalize AssModel: None LTransform: [0.608, 0.699, -0.377, 0.557] [-0.794, 0.524, -0.307, 1.261] [-0.017, 0.486, 0.874, 0.168] [0.000, 0.000, 0.000, 1.000] Link: 0,LinkNode: Bip001_L_Finger22, Mode: Normalize AssModel: None LTransform: [0.094, -0.822, 0.562, 0.683] [-0.914, 0.151, 0.375, 1.249] [-0.394, -0.549, -0.737, 0.193] [0.000, 0.000, 0.000, 1.000] Link: 0,LinkNode: Bip001_L_Finger21, Mode: Normalize AssModel: None LTransform: [0.336, -0.752, 0.567, 0.674] [-0.934, -0.186, 0.306, 1.274] [-0.125, -0.632, -0.765, 0.197] [0.000, 0.000, 0.000, 1.000] Link: 0,LinkNode: Bip001_Head, Mode: Normalize RE: How can i fix the skeleton? - Rahmerh - 07-05-2015 Oh wow, could you put that log in a spoiler tag? Also, isn't this your second thread about the same topic? RE: How can i fix the skeleton? - Casotime1999 - 07-05-2015 No I did it in the past but it was the beta patch 131111 and i reinstalled amnesia, now the problem is different. I've saved the model in model editor and Amnesia gives me this huge mesh error, I've understood what the error is: Animation and skeleton of the monster. Because I'll crash when I move the mouse. I can use scripts and level editor but I can't use the editor, I'd like to learn this. Pls help me. This is my first error of models |