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level editor compound object disappearing bug - sTiKy - 09-19-2010

This error has happened to me twice so far but unfortunately I wasn't paying complete attention either time, so I can't explain the exact circumstances for reproducing the bug. Hopefully someone else has encountered the same problem and can help shed some light on its cause.

Upon completing a rather complex level piece (a collection of static objects, primitives and particle effects) I have the tendency to group all the objects into a compound object to duplicate, rotate, etc. as I need. This error occurs when I have separated these collections to work on a specific element. All the objects that were previously in the collection disappear from the view-port, but still show up in the browse groups menu. I try to press undo, hoping that the objects would appear again in their original position, unfortunately they stay hidden.

Believing that this could just be a rendering error I save, close and re-open the editor only to find that all the objects have collapsed in on themselves at one specific point, all having the same scale and rotation.

[Image: collapsedmass.jpg]

This is most likely due to me using the editor in some odd way it wasn't meant to, I'd like to point out that on some parts I was using non-standard rotation and scaling to get things to fit together perfectly.
Anyway I thought I'd just post this in case anyone else had encountered similar problems.


RE: level editor compound object disappearing bug - Luis - 09-19-2010

When you say you separated the collections, you mean that you actually destroy the compound (using the same way as you would do to create a new one) ?


RE: level editor compound object disappearing bug - sTiKy - 09-19-2010

(09-19-2010, 09:23 AM)Luis Wrote: When you say you separated the collections, you mean that you actually destroy the compound (using the same way as you would do to create a new one) ?

That's exactly what I meant. The terminology is a bit confusing I didn't want you to think I deleted the objects, but rather simply un-grouped them.