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How to 'Wake Up' (For intros, etc) - Printable Version

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RE: How to 'Wake Up' (For intros, etc) - LoneWolf - 11-21-2010

(11-21-2010, 01:30 PM)Chilton Wrote:
(11-21-2010, 01:27 PM)LoneWolf Wrote: I use this wakeup, but at the beginnign before you get up my screen shakes horribly and i cant look around. No idea why this is but its annoying and i have no idea how to fix it.

Is your spawn partially in any objects, or in the ground at all? It could also be too high. Try refining the spawn area a touch

Failing that, have you modified it at all?



I haven't edited it at all. I had it on the ground, where i clicked at first. I then tried putting it abovethe ground and it still shakes. Not sure why but i will try again soem time today probably to make sure.


RE: How to 'Wake Up' (For intros, etc) - xToxic - 02-26-2011

This SHIT doesn't workExclamationAngry


RE: How to 'Wake Up' (For intros, etc) - Ongka - 02-26-2011

Sure it does.
You only have to do it right.
Again: PM me ;D


RE: How to 'Wake Up' (For intros, etc) - GreatRhodand - 03-01-2011

doesnt matter


RE: How to 'Wake Up' (For intros, etc) - RawkBandMan - 05-15-2011

Sorry for bumping, but should the } be after void wakeUp () or before it?

Script in OP:

void wakeUp () }

What I think it should be

}
void wakeUp ()


RE: How to 'Wake Up' (For intros, etc) - MrBigzy - 05-15-2011

It's: void wakeUp () {, so it's okay.


RE: How to 'Wake Up' (For intros, etc) - RawkBandMan - 05-15-2011

(05-15-2011, 08:44 PM)MrBigzy Wrote: It's: void wakeUp () {, so it's okay.

Yeah I just realized that after looking at some of my scripts in my maps. The void parts never have { and } above or below them.


RE: How to 'Wake Up' (For intros, etc) - Karai16 - 05-15-2011

Thanks a bunch! I can really use this! Big Grin


RE: How to 'Wake Up' (For intros, etc) - MaZiCUT - 06-08-2012

void wakeUp()
{
FadeOut(0); // Instantly fades the screen out. (Good for starting the game)
FadeIn(20); // Amount of seconds the fade in takes
FadeImageTrailTo(2, 2);
FadeSepiaColorTo(100, 4);
SetPlayerActive(false);
FadePlayerRollTo(50, 220, 220); // "Tilts" the players head
FadeRadialBlurTo(0.15, 2);
SetPlayerCrouching(true); // Simulates being on the ground
AddTimer("trig1", 11.0f, "beginStory"); // Change '11.0f' to however long you want the 'unconciousness' to last
}

void beginStory(string &in asTimer){
ChangePlayerStateToNormal();
SetPlayerActive(true);
FadePlayerRollTo(0, 33, 33); // Change all settings to defaults
FadeRadialBlurTo(0.0, 1);
FadeSepiaColorTo(0, 4);
SetPlayerCrouching(false);
FadeImageTrailTo(0,1);
}


____________________________________________________________-
I've made the font red for corrected parts, don't mind me if i'm wrong i'm still a noob at scripting and i'm about to check this out Cool



RE: How to 'Wake Up' (For intros, etc) - Traggey - 06-08-2012

Moved to the correct forum.