Black Forest Castle V2.1 (micro update!) - Printable Version +- Frictional Games Forum (read-only) (https://www.frictionalgames.com/forum) +-- Forum: Amnesia: The Dark Descent (https://www.frictionalgames.com/forum/forum-6.html) +--- Forum: Custom Stories, TCs & Mods (https://www.frictionalgames.com/forum/forum-35.html) +---- Forum: Showcase (https://www.frictionalgames.com/forum/forum-36.html) +---- Thread: Black Forest Castle V2.1 (micro update!) (/thread-4714.html) |
RE: Black Forest Castle (WIP) - Sexbad - 09-24-2010 The way you made monster encounters was absolutely. fucking. brilliant man. But you should also really try to put more variety into puzzles. Every door in the map seems to need a key. RE: Black Forest Castle (WIP) - theDARKW0LF - 09-24-2010 (09-24-2010, 11:41 PM)Lee Wrote: The way you made monster encounters was absolutely. fucking. brilliant man. But you should also really try to put more variety into puzzles. Every door in the map seems to need a key. Glad you enjoyed it! Yeah as I said in an earlier post, most of the keys are merely placeholders for unique items that I will implement later on. RE: Black Forest Castle (WIP) - zlandael - 09-25-2010 Spoiler below!
RE: Black Forest Castle (WIP) - nofsky - 09-26-2010 I just tried your map. It looks good with nice detail, lightning etc. Some good enemy encounters too, but too many IMO. One even appeared right in front of me (outside the book room or whatever the name was). Too much focus on item finding too (keys in this case)... try to make some unique puzzles instead. All in all, this was probably the best level I've played so far, good job! RE: Black Forest Castle (WIP) - theDARKW0LF - 09-26-2010 (09-26-2010, 01:05 AM)nofsky Wrote: I just tried your map. It looks good with nice detail, lightning etc. Some good enemy encounters too, but too many IMO. One even appeared right in front of me (outside the book room or whatever the name was). Too much focus on item finding too (keys in this case)... try to make some unique puzzles instead. All in all, this was probably the best level I've played so far, good job! Glad you liked it, and thanks for giving feedback. Yeah I noticed that monster didn't spawn like I had scripted him to so I removed him in my latest upload. As I've said in two previous posts here, the keys are merely placeholders for unique items I will implement later on in my development of the maps. RE: Black Forest Castle (WIP) - AloneAndUnafraid - 09-26-2010 The tasks were pretty repetitive, but a good map overall! Top-notch scripting. I loved the bedroom too! RE: Black Forest Castle (WIP) - vanjavk - 09-26-2010 Very Good map! I like it! RE: Black Forest Castle (WIP) - Datashocker - 09-27-2010 This.. was amazing. The encounters were brilliantly done. Hope you expand on this, I'm looking forward to it. RE: Black Forest Castle (WIP) - Bulbatron - 09-27-2010 Great map! I sort of like collecting keys for some reason, though obviously I understand the criticisms too, and if you are replacing the keys with other items at some point, then I suppose it doesn't matter anyway. Really enjoyed the map. Oh, and one last thing, a BIG thank you for zipping the map so I could play it on the Mac. Bravo! Keep up the good work! RE: Black Forest Castle (WIP) - Dark Knight - 09-27-2010 theDARKW0LF , damn you scared me this map, BRAVO!!!! so how to open this Door in front of me? i can find only 2 key, are there any more of them? the map excellent, yes the enemy appears too often |