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Idea: Hardcore Amnesia - Printable Version

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RE: Idea: Hardcore Amnesia - skypeskype - 08-18-2011

HELLLLOOOOOOOOWWWWWWW and welcome Smile


RE: Idea: Hardcore Amnesia - ZyLogicX - 08-18-2011

(10-06-2010, 02:40 AM)Kyle Wrote: I would like seeing a more scary Amnesia, except I havn't even finished it yet... Big Grin

I just can't handle it! Doom 3 and Dead Space you could actually shoot the monsters, except in this game, you just run and hide as if you are completely defensless and useless (you are Big Grin)!

That's the main reason why this game is so good.




RE: Idea: Hardcore Amnesia - Kman - 08-18-2011

(08-18-2011, 12:40 PM)ZyLogicX Wrote:
(10-06-2010, 02:40 AM)Kyle Wrote: I would like seeing a more scary Amnesia, except I havn't even finished it yet... Big Grin

I just can't handle it! Doom 3 and Dead Space you could actually shoot the monsters, except in this game, you just run and hide as if you are completely defensless and useless (you are Big Grin)!

That's the main reason why this game is so good.

I'd have to agree with zylogicx on this one



RE: Idea: Hardcore Amnesia - Rigi - 08-18-2011

You could always make a version where the puzzles are monster-evasion based.


RE: Idea: Hardcore Amnesia - Ghostflame - 08-18-2011

(08-18-2011, 10:17 PM)Rigi Wrote: You could always make a version where the puzzles are monster-evasion based.

Yeah that'd be a refreshing change.


RE: Idea: Hardcore Amnesia - Tenno - 08-19-2011

(08-18-2011, 09:26 AM)Arvuti Wrote:
(08-18-2011, 07:55 AM)Tenno Wrote:
(10-04-2010, 08:07 PM)Arvuti Wrote: * Game begins and Daniel wakes up, he walks out of the room and 100 brutes come and you have to run away from them *

Hardcore Amnesia man.

Now that's something I would like to see Tongue

[Image: hardcore4.jpg]

That picture completes me, thank you kind sir Big Grin



RE: Idea: Hardcore Amnesia - Rapture - 08-19-2011

+100% monsters scares.

Monsters will never despawn (keep patrolling)

1 Life.

Reduce the amount of total tinderboxes to 4, and oil potions to 2.

Time limit.


RE: Idea: Hardcore Amnesia - Frictional Gamer - 08-19-2011

You should make it more like the Justine expansion.
No saving...



RE: Idea: Hardcore Amnesia - Hardarm - 08-19-2011

(08-19-2011, 04:25 PM)Rapture Wrote: Time limit.

I think that wouldn't be so much realistic :/
I mean, everyone could get how much time he wants...


RE: Idea: Hardcore Amnesia - Kyle - 08-19-2011

(08-19-2011, 08:15 PM)Hardarm Wrote:
(08-19-2011, 04:25 PM)Rapture Wrote: Time limit.

I think that wouldn't be so much realistic :/
I mean, everyone could get how much time he wants...

Time limit is very realistic in some cases. Let's say that the player wakes up in a system of caverns that is falling apart. Of course there would be a time limit to get the heck out! The player gets crushed by large boulders if they don't make it out in time. With that thought in mind, that would be a good idea for a map.

Also, how do you know that person playing is a "he"? ^^