Path Nodes and Scripting Them - Printable Version +- Frictional Games Forum (read-only) (https://www.frictionalgames.com/forum) +-- Forum: Amnesia: The Dark Descent (https://www.frictionalgames.com/forum/forum-6.html) +--- Forum: Custom Stories, TCs & Mods (https://www.frictionalgames.com/forum/forum-35.html) +--- Thread: Path Nodes and Scripting Them (/thread-5030.html) |
Path Nodes and Scripting Them - Skoth - 10-12-2010 I did try searching the forums for something along these lines but I wasn't able to locate anything. I should probably also say that I'm under the impression that a path node would be the track along which an entity (presumably an enemy) walks along, right ? If that is indeed the case, how would one go about scripting the path nodes? I'm sure that's quite a broad question, but say for just scripting an enemy to go from its starting point to one path node. Thanks all! RE: Path Nodes and Scripting Them - Youcef - 10-12-2010 http://www.frictionalgames.com/forum/thread-4437-post-37680.html#pid37680 |